Libero Empire/Massacre of Raiding Thulsoman Archer Horde

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Scribe Note, 3 turns old:


Battle in Torrents Breath

No.RoleUnitCommanderRealmUnitFormationOrgCS
1ARear GuardHarvikThulsoma35 Archline6 %  263
2AScreaming OctopussesSigrunThulsoma27 Archline85 %  281
3AThe Order of The GarterIlenaThulsoma39 Archline85 %  353
4ATostig's Godwin Storm SaxonsTostigThulsoma17 Archline86 %  184
5DMonster SlayersWalterLibero Empire34 Archline13 %  426
6DZephyriansOrrisLibero Empire30 Cavwedge11 %  445


Total:
4 attackers (118 Arch)
2 defenders (34 Arch, 30 Cav)
Total combat strengths: 1081 vs. 871


Begin new treaty system battle setup:

The region owner Libero Empire and their allies defend.
Screaming Octopusses have attack orders.
The Order of The Garter have attack orders.
Tostig's Godwin Storm Saxons have attack orders.
Rear Guard have attack orders.

End new treaty system battle setup.

The region owner Libero Empire and their allies defend.
The Thulsoma troops attack because they are at war with Libero Empire.

A calm wind blows, to the joy of the archers.
Sigrun Lurdigala (Knight of Storms Keep, Thulsoma) takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (35-A)
2 (27-A)
3 (39-A)
4 (17-A)
   5 (34-A)
6 (30-C)
  


Tostig's Godwin Storm Saxons (4) have no enemy in range and advance to better firing positions.
Monster Slayers (5) fire on Tostig's Godwin Storm Saxons (4), scoring 126 hits.
The Order of The Garter (3) move closer to get better shots.
Screaming Octopusses (2) fire on Zephyrians (6), scoring 26 hits.
Rear Guard (1) have no enemy in range and advance to better firing positions.
Zephyrians (6) ride on, closing in on the enemy.


Zephyrians (6) take 26 hits from archer fire, which cause 1 casualties.
Tostig's Godwin Storm Saxons (4) take 126 hits from archer fire, which cause 5 casualties.
Total casualties: 5 attackers, 1 defenders

Turn No. 2

    1 (35-A)
2 (27-A)
3 (39-A)
4 (12-A)
6 (29-C)
 5 (34-A)
  


The Order of The Garter (3) fire on Zephyrians (6), scoring 112 hits.
Rear Guard (1) fire on Zephyrians (6), scoring 39 hits.
Monster Slayers (5) fire on The Order of The Garter (3), scoring 189 hits.
Screaming Octopusses (2) fire on Zephyrians (6), scoring 48 hits.
Tostig's Godwin Storm Saxons (4) fire on Zephyrians (6), scoring 38 hits.
Zephyrians (6) charge forward.


Close Combat (Center Line):
The Order of The Garter (3) score 42 hits on Zephyrians (6).
Zephyrians (6) score 270 hits on Tostig's Godwin Storm Saxons (4).
Zephyrians (6) score 695 hits on The Order of The Garter (3).
Tostig's Godwin Storm Saxons (4) score 14 hits on Zephyrians (6).
Total hits suffered: Attackers: 926, Defenders: 56

The Order of The Garter (3) take 884 hits (695 in close combat, 189 from archer fire), which cause 29 casualties.
Zephyrians (6) take 293 hits (56 in close combat, 237 from archer fire), which cause 9 casualties.
Tostig's Godwin Storm Saxons (4) take 270 hits in close combat, which cause 10 casualties.
Total casualties: 39 attackers, 9 defenders

Turn No. 3

    1 (35-A)
2 (27-A)
3 (10-A)
4 (2-A)
6 (20-C)
  5 (34-A)
  


Monster Slayers (5) have no enemy in range and advance to better firing positions.
Rear Guard (1) fire on Monster Slayers (5), scoring 48 hits.
Screaming Octopusses (2) fire on Monster Slayers (5), scoring 48 hits.


Close Combat (Center Line):
The Order of The Garter (3) score 31 hits on Zephyrians (6).
Tostig's Godwin Storm Saxons (4) score 11 hits on Zephyrians (6).
Zephyrians (6) score 82 hits on Tostig's Godwin Storm Saxons (4).
Zephyrians (6) score 210 hits on The Order of The Garter (3).
Total hits suffered: Attackers: 279, Defenders: 42

The Order of The Garter (3) take 210 hits in close combat, which cause 7 casualties.
Monster Slayers (5) take 96 hits from archer fire, which cause 4 casualties.
Tostig's Godwin Storm Saxons (4) take 82 hits in close combat, which cause 2 casualties, wiping the unit out.
Zephyrians (6) take 42 hits in close combat, which cause 1 casualties.
Total casualties: 9 attackers, 5 defenders

Turn No. 4

    1 (35-A)
2 (27-A)
3 (3-A)
6 (19-C)
 5 (30-A)
   


Monster Slayers (5) fire on Screaming Octopusses (2), scoring 110 hits.
Rear Guard (1) fire on Monster Slayers (5), scoring 41 hits.
Screaming Octopusses (2) fire on Monster Slayers (5), scoring 47 hits.


Close Combat (Center Line):
Zephyrians (6) score 201 hits on The Order of The Garter (3) (323 before overkill).
The Order of The Garter (3) score 17 hits on Zephyrians (6).
Total hits suffered: Attackers: 323, Defenders: 11 (17 before overkill)

Monster Slayers (5) take 88 hits from archer fire, which cause 3 casualties.
Zephyrians (6) take 17 hits in close combat, which cause 1 casualties.
The Order of The Garter (3) take 201 hits in close combat, which cause 3 casualties, wiping the unit out.
Screaming Octopusses (2) take 110 hits from archer fire, which cause 3 casualties.
Total casualties: 6 attackers, 4 defenders

Turn No. 5

    1 (35-A)
2 (24-A)
6 (18-C)
 5 (27-A)
   


Screaming Octopusses (2) fire on Zephyrians (6), scoring 35 hits.
Monster Slayers (5) fire on Rear Guard (1), scoring 94 hits.
Rear Guard (1) fire on Zephyrians (6), scoring 61 hits.
Zephyrians (6) charge forward.


Close Combat (Attacker Line 1):
Screaming Octopusses (2) score 19 hits on Zephyrians (6).
Rear Guard (1) score 22 hits on Zephyrians (6).
Zephyrians (6) score 181 hits on Rear Guard (1).
Zephyrians (6) score 500 hits on Screaming Octopusses (2).
Total hits suffered: Attackers: 666, Defenders: 41

Screaming Octopusses (2) take 500 hits in close combat, which cause 15 casualties.
Rear Guard (1) take 275 hits (181 in close combat, 94 from archer fire), which cause 10 casualties.
Zephyrians (6) take 137 hits (41 in close combat, 96 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Total casualties: 25 attackers, 4 defenders

Turn No. 6

    1 (25-A)
2 (9-A)
  5 (27-A)
   


Rear Guard (1) fire on Monster Slayers (5), scoring 42 hits.
Screaming Octopusses (2) fire on Monster Slayers (5), scoring 17 hits.
Monster Slayers (5) fire on Rear Guard (1), scoring 158 hits.

With no infantry cover left, Screaming Octopusses (2) panic and retreat.

Rear Guard (1) take 158 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Screaming Octopusses (2) are shocked, causing panicked flight among the survivors.
Monster Slayers (5) take 59 hits from archer fire, which cause 2 casualties.
Total casualties: 7 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.