Irondale/Records/Kif 2024-12-06
Battle in Kif
message to all nobles participating in the battle in Kif
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Flesh Marble Knights III | (Daimons) | Exiled Trinity | 219 other | skirmish | 6510 | |
2 | A | Flesh Marble Pawns I | (Daimons) | Exiled Trinity | 158 other | skirmish | 5005 | |
3 | D | Dark Steeds of Zraath | Erasmus | Irondale | 46 Cav | wedge | 696 | |
4 | D | Hunting Pack | Haakon | Irondale | 80 Inf | box | 1135 | |
5 | D | Iron Maiden Company | Adela | Irondale | 76 Inf | wedge | 1098 | |
6 | D | Keffan Coursers | Saoirse | Irondale | 10 Cav | wedge | 330 | |
7 | D | Spears of Aku | Duontin | Irondale | 86 Inf | wedge | 1161 | |
8 | D | Stalwart Sticks | Remus | Irondale | 80 MI | skirmish | 958 |
Total:
2 attackers (377 other)
6 defenders (242 Inf, 80 MI, 56 Cav)
Total combat strengths: 11515 vs. 5378
The region owner Irondale and their allies defend.
The Exiled Trinity troops attack because they are at war with Irondale.
A calm wind blows, to the joy of the archers.
Margrave Haakon Konran is spotted wearing the Gem of the Blessed.
Facing so many Daimons with just one unique item, the defenders suffer a small morale penalty.
Haakon Konran, Margrave of Heen, Marshal of the the Noctan Legion army takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (219-D) 2 (158-D) | 4 (80-I) 5 (76-I) 7 (86-I) 8 (80-M) | 6 (10-C) | 3 (46-C) |
Flesh Marble Knights III (1) fire on Hunting Pack (4), scoring 712 hits.
Flesh Marble Pawns I (2) fire on Spears of Aku (7), scoring 401 hits.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 149 hits.
Total ranged hits suffered: Attackers: 149, Defenders: 1113
Dark Steeds of Zraath (3) and Keffan Coursers (6) ride on, closing in on the enemy.
Iron Maiden Company (5), Hunting Pack (4) and Spears of Aku (7) advance towards the enemy.
Flesh Marble Knights III (1) take 149 hits from archer fire, which cause 3 casualties.
Hunting Pack (4) take 712 hits from archer fire, which cause 12 casualties.
Spears of Aku (7) take 401 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 149 (0 from close combat and 149 from ranged), Defenders: 1113 (0 from close combat and 1113 from ranged)
Total casualties: 3 attackers, 21 defenders
Turn No. 2
1 (216-D) 2 (158-D) | 4 (68-I) 5 (76-I) 7 (77-I) | 6 (10-C) 8 (80-M) | 3 (46-C) |
Flesh Marble Knights III (1) fire on Iron Maiden Company (5), scoring 1046 hits.
Stalwart Sticks (8) fire on Flesh Marble Pawns I (2), scoring 197 hits.
Flesh Marble Pawns I (2) fire on Hunting Pack (4), scoring 643 hits.
Total ranged hits suffered: Attackers: 197, Defenders: 1689
Keffan Coursers (6) and Dark Steeds of Zraath (3) ride on, closing in on the enemy.
Iron Maiden Company (5), Hunting Pack (4) and Spears of Aku (7) advance towards the enemy.
Iron Maiden Company (5) take 1046 hits from archer fire, which cause 22 casualties.
Hunting Pack (4) take 643 hits from archer fire, which cause 11 casualties.
Flesh Marble Pawns I (2) take 197 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 197 (0 from close combat and 197 from ranged), Defenders: 1689 (0 from close combat and 1689 from ranged)
Total casualties: 4 attackers, 33 defenders
Turn No. 3
1 (216-D) 2 (154-D) | 4 (57-I) 5 (54-I) 6 (10-C) 7 (77-I) | 3 (46-C) | 8 (80-M) |
Flesh Marble Knights III (1) fire on Spears of Aku (7), scoring 1394 hits.
Flesh Marble Pawns I (2) fire on Hunting Pack (4), scoring 745 hits.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 275 hits.
Total ranged hits suffered: Attackers: 275, Defenders: 2139
Keffan Coursers (6) charge forward.
Dark Steeds of Zraath (3) charge ahead, into the attackers\' ranks.
Hunting Pack (4), Spears of Aku (7) and Iron Maiden Company (5) advance towards the enemy.
Close Combat (Attacker Line 2):
7 Irondale banners are visible in the melee.
Dark Steeds of Zraath (3) score 1678 hits on Flesh Marble Pawns I (2).
Flesh Marble Knights III (1) score 141 hits on Spears of Aku (7) (348 before overkill).
Flesh Marble Knights III (1) score 17 hits on Keffan Coursers (6) (43 before overkill).
Hunting Pack (4) score 700 hits on Flesh Marble Pawns I (2).
Flesh Marble Pawns I (2) score 93 hits on Hunting Pack (4).
Flesh Marble Pawns I (2) score 74 hits on Dark Steeds of Zraath (3).
Flesh Marble Pawns I (2) score 61 hits on Iron Maiden Company (5).
Spears of Aku (7) score 1247 hits on Flesh Marble Knights III (1).
Iron Maiden Company (5) score 1245 hits on Flesh Marble Pawns I (2).
Keffan Coursers (6) score 786 hits on Flesh Marble Knights III (1).
Total close combat hits suffered: Attackers: 5656, Defenders: 386 (619 before overkill)
Dark Steeds of Zraath (3) take 74 hits in close combat, which cause 2 casualties.
Flesh Marble Knights III (1) take 2308 hits (2033 in close combat, 275 from archer fire), which cause 51 casualties.
Hunting Pack (4) take 838 hits (93 in close combat, 745 from archer fire), which cause 15 casualties.
Flesh Marble Pawns I (2) take 3623 hits in close combat, which cause 81 casualties.
Spears of Aku (7) take 1535 hits (141 in close combat, 1394 from archer fire), which cause 35 casualties.
Duontin DeNabradia, Baron of Aku has been wounded by Flesh Marble Knights III (1).
Iron Maiden Company (5) take 61 hits in close combat, which cause 1 casualties.
Keffan Coursers (6) take 17 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 5931 (5656 from close combat and 275 from ranged), Defenders: 2525 (386 from close combat and 2139 from ranged)
Total casualties: 132 attackers, 54 defenders
Turn No. 4
1 (165-D) 2 (73-D) 3 (44-C) 4 (42-I) 5 (53-I) 6 (9-C) 7 (42-I) | 8 (80-M) |
Stalwart Sticks (8) move closer to get better shots.
Close Combat (Attacker Line 2):
7 Irondale banners are visible in the melee.
Iron Maiden Company (5) score 974 hits on Flesh Marble Pawns I (2).
Flesh Marble Knights III (1) score 150 hits on Spears of Aku (7) (261 before overkill).
Flesh Marble Knights III (1) score 32 hits on Keffan Coursers (6) (56 before overkill).
Flesh Marble Knights III (1) score 165 hits on Dark Steeds of Zraath (3) (287 before overkill).
Dark Steeds of Zraath (3) score 526 hits on Flesh Marble Knights III (1).
Hunting Pack (4) score 860 hits on Flesh Marble Pawns I (2).
Flesh Marble Pawns I (2) score 156 hits on Hunting Pack (4).
Flesh Marble Pawns I (2) score 149 hits on Iron Maiden Company (5).
Spears of Aku (7) score 758 hits on Flesh Marble Knights III (1).
Keffan Coursers (6) score 241 hits on Flesh Marble Knights III (1).
Total close combat hits suffered: Attackers: 3359, Defenders: 652 (909 before overkill)
Iron Maiden Company (5) take 149 hits in close combat, which cause 3 casualties.
Flesh Marble Knights III (1) take 1525 hits in close combat, which cause 34 casualties.
Dark Steeds of Zraath (3) take 165 hits in close combat, which cause 5 casualties.
Hunting Pack (4) take 156 hits in close combat, which cause 3 casualties.
Flesh Marble Pawns I (2) take 1834 hits in close combat, which cause 41 casualties.
Spears of Aku (7) take 150 hits in close combat, which cause 3 casualties.
Keffan Coursers (6) take 32 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 3359 (3359 from close combat and 0 from ranged), Defenders: 652 (652 from close combat and 0 from ranged)
Total casualties: 75 attackers, 15 defenders
Turn No. 5
1 (131-D) 2 (32-D) 3 (39-C) 4 (39-I) 5 (50-I) 6 (8-C) 7 (39-I) | 8 (80-M) |
Stalwart Sticks (8) move closer so they can fire safely into the melee.
Close Combat (Attacker Line 2):
7 Irondale banners are visible in the melee.
Iron Maiden Company (5) score 960 hits on Flesh Marble Pawns I (2).
Hunting Pack (4) score 619 hits on Flesh Marble Knights III (1).
Dark Steeds of Zraath (3) score 407 hits on Flesh Marble Knights III (1).
Flesh Marble Pawns I (2) score 58 hits on Spears of Aku (7).
Flesh Marble Pawns I (2) score 74 hits on Iron Maiden Company (5).
Spears of Aku (7) score 715 hits on Flesh Marble Pawns I (2).
Flesh Marble Knights III (1) score 280 hits on Hunting Pack (4) (410 before overkill).
Flesh Marble Knights III (1) score 55 hits on Keffan Coursers (6) (81 before overkill).
Flesh Marble Knights III (1) score 307 hits on Dark Steeds of Zraath (3) (450 before overkill).
Keffan Coursers (6) score 184 hits on Flesh Marble Knights III (1).
Total close combat hits suffered: Attackers: 2885, Defenders: 774 (1073 before overkill)
Iron Maiden Company (5) take 74 hits in close combat, which cause 2 casualties.
Hunting Pack (4) take 280 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Dark Steeds of Zraath (3) take 307 hits in close combat, which cause 9 casualties.
Flesh Marble Pawns I (2) take 1675 hits in close combat, which cause 32 casualties, wiping the unit out. 30 more soldiers die on the field.
Spears of Aku (7) take 58 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Flesh Marble Knights III (1) take 1210 hits in close combat, which cause 27 casualties.
Keffan Coursers (6) take 55 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2885 (2885 from close combat and 0 from ranged), Defenders: 774 (774 from close combat and 0 from ranged)
Total casualties: 59 attackers, 19 defenders
Turn No. 6
1 (104-D) 3 (30-C) 5 (48-I) | 8 (80-M) |
Stalwart Sticks (8) fire carefully into the close combat near them.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 248 hits.
Total ranged hits suffered: Attackers: 248, Defenders: 0
Close Combat (Attacker Line 2):
Flesh Marble Knights III (1) score 201 hits on Dark Steeds of Zraath (3) (264 before overkill).
Flesh Marble Knights III (1) score 220 hits on Iron Maiden Company (5) (290 before overkill).
Dark Steeds of Zraath (3) score 383 hits on Flesh Marble Knights III (1).
Iron Maiden Company (5) score 1069 hits on Flesh Marble Knights III (1).
Total close combat hits suffered: Attackers: 1452, Defenders: 421 (554 before overkill)
Flesh Marble Knights III (1) take 1700 hits (1452 in close combat, 248 from archer fire), which cause 38 casualties.
Dark Steeds of Zraath (3) take 201 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Iron Maiden Company (5) take 220 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1700 (1452 from close combat and 248 from ranged), Defenders: 421 (421 from close combat and 0 from ranged)
Total casualties: 38 attackers, 11 defenders
Turn No. 7
1 (66-D) 5 (43-I) | 8 (80-M) |
Stalwart Sticks (8) fire carefully into the close combat near them.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 346 hits.
Total ranged hits suffered: Attackers: 346, Defenders: 0
Close Combat (Attacker Line 2):
Flesh Marble Knights III (1) score 314 hits on Iron Maiden Company (5) (459 before overkill).
Iron Maiden Company (5) score 716 hits on Flesh Marble Knights III (1).
Total close combat hits suffered: Attackers: 716, Defenders: 314 (459 before overkill)
Flesh Marble Knights III (1) take 1062 hits (716 in close combat, 346 from archer fire), which cause 24 casualties.
Iron Maiden Company (5) take 314 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1062 (716 from close combat and 346 from ranged), Defenders: 314 (314 from close combat and 0 from ranged)
Total casualties: 24 attackers, 7 defenders
Turn No. 8
1 (42-D) | 8 (80-M) |
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 214 hits.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 325 hits.
Total ranged hits suffered: Attackers: 325, Defenders: 214
Flesh Marble Knights III (1) take 325 hits from archer fire, which cause 7 casualties.
Stalwart Sticks (8) take 214 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 325 (0 from close combat and 325 from ranged), Defenders: 214 (0 from close combat and 214 from ranged)
Total casualties: 7 attackers, 10 defenders
Turn No. 9
1 (35-D) | 8 (70-M) |
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 409 hits.
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 141 hits.
Total ranged hits suffered: Attackers: 409, Defenders: 141
Stalwart Sticks (8) take 141 hits from archer fire, which cause 6 casualties.
Flesh Marble Knights III (1) take 409 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 409 (0 from close combat and 409 from ranged), Defenders: 141 (0 from close combat and 141 from ranged)
Total casualties: 9 attackers, 6 defenders
Turn No. 10
1 (26-D) | 8 (64-M) |
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 101 hits.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 275 hits.
Total ranged hits suffered: Attackers: 275, Defenders: 101
Flesh Marble Knights III (1) take 275 hits from archer fire, which cause 6 casualties.
Stalwart Sticks (8) take 101 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 275 (0 from close combat and 275 from ranged), Defenders: 101 (0 from close combat and 101 from ranged)
Total casualties: 6 attackers, 4 defenders
Turn No. 11
1 (20-D) | 8 (60-M) |
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 204 hits.
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 111 hits.
Total ranged hits suffered: Attackers: 204, Defenders: 111
Stalwart Sticks (8) take 111 hits from archer fire, which cause 5 casualties.
Flesh Marble Knights III (1) take 204 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 204 (0 from close combat and 204 from ranged), Defenders: 111 (0 from close combat and 111 from ranged)
Total casualties: 5 attackers, 5 defenders
Turn No. 12
1 (15-D) | 8 (55-M) |
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 253 hits.
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 96 hits.
Total ranged hits suffered: Attackers: 253, Defenders: 96
Stalwart Sticks (8) take 96 hits from archer fire, which cause 4 casualties.
Flesh Marble Knights III (1) take 253 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 253 (0 from close combat and 253 from ranged), Defenders: 96 (0 from close combat and 96 from ranged)
Total casualties: 6 attackers, 4 defenders
Turn No. 13
1 (9-D) | 8 (51-M) |
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 53 hits.
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 183 hits.
Total ranged hits suffered: Attackers: 183, Defenders: 53
Flesh Marble Knights III (1) take 183 hits from archer fire, which cause 4 casualties.
Stalwart Sticks (8) take 53 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 183 (0 from close combat and 183 from ranged), Defenders: 53 (0 from close combat and 53 from ranged)
Total casualties: 4 attackers, 2 defenders
Turn No. 14
1 (5-D) | 8 (49-M) |
Stalwart Sticks (8) fire on Flesh Marble Knights III (1), scoring 209 hits.
Flesh Marble Knights III (1) fire on Stalwart Sticks (8), scoring 29 hits.
Total ranged hits suffered: Attackers: 209, Defenders: 29
Stalwart Sticks (8) take 29 hits from archer fire, which cause 1 casualties.
Flesh Marble Knights III (1) take 209 hits from archer fire, which cause 5 casualties, wiping the unit out. 43 more soldiers die on the field.
Total hits suffered: Attackers: 209 (0 from close combat and 209 from ranged), Defenders: 29 (0 from close combat and 29 from ranged)
Total casualties: 5 attackers, 1 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 19 %.
The locals are grateful for defeating the evil forces plaguing their region.