Irondale/Records/Heen 2024-12-23

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Battle in Heen

message to all nobles participating in the battle in Heen

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Dark Steeds of ZraathErasmusIrondale50 Cavwedge  852
2A Hunting PackHaakonIrondale101 Infwedge  1603
3A Iron Maiden CompanyAdelaIrondale30 Infwedge  587
4A Keffan CoursersSaoirseIrondale65 Cavwedge  995
5A Wally’s HuntsmenWallaceIrondale100 MIskirmish  1433
6DFlesh Marble Knights II(Daimons)Exiled Trinity387 otherskirmish  5350
7DFlesh Marble Pawns I(Daimons)Exiled Trinity400 otherskirmish  5495

Total:
5 attackers (131 Inf, 100 MI, 115 Cav)
2 defenders (787 other)
Total combat strengths: 5470 vs. 10845

Iron Maiden Company tried to evade foreign troops, but were spotted.
The forces from Exiled Trinity brace as they prepare to defend their ongoing takeover.
The region owner Irondale and their allies attack the takeover forces.
The Irondale troops attack because they are at war with Exiled Trinity.

It is quite windy and the archers will have to aim very carefully.

Earl Haakon Konran is spotted wearing the Gem of the Blessed.
Facing so many Daimons with just one unique item, the attackers suffer a small morale penalty.

Haakon Konran, Earl of Heen, Marshal of the Noctan Legion Army takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (50-C)
4 (65-C)
  2 (101-I)
3 (30-I)
5 (100-M)
  6 (387-D)
7 (400-D)
   

Flesh Marble Knights II (6) fire on Hunting Pack (2), scoring 490 hits.
Wally’s Huntsmen (5) fire on Flesh Marble Pawns I (7), scoring 235 hits.
Flesh Marble Pawns I (7) fire on Hunting Pack (2), scoring 431 hits.
Total ranged hits suffered: Attackers: 921, Defenders: 235
Keffan Coursers (4) and Dark Steeds of Zraath (1) ride on, closing in on the defenders.
Hunting Pack (2) and Iron Maiden Company (3) advance towards the enemy.


Hunting Pack (2) take 921 hits from archer fire, which cause 14 casualties.
Haakon Konran, Earl of Heen, Marshal of the Noctan Legion Army has been wounded by Flesh Marble Knights II (6).
Flesh Marble Pawns I (7) take 235 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 921 (0 from close combat and 921 from ranged), Defenders: 235 (0 from close combat and 235 from ranged)
Total casualties: 14 attackers, 5 defenders

Turn No. 2

     1 (50-C)
4 (65-C)
5 (100-M)
2 (87-I)
3 (30-I)
 6 (387-D)
7 (395-D)
   

Wally’s Huntsmen (5) fire on Flesh Marble Pawns I (7), scoring 404 hits.
Flesh Marble Knights II (6) fire on Hunting Pack (2), scoring 885 hits.
Flesh Marble Pawns I (7) fire on Iron Maiden Company (3), scoring 421 hits.
Total ranged hits suffered: Attackers: 1306, Defenders: 404
Dark Steeds of Zraath (1) and Keffan Coursers (4) ride on, closing in on the defenders.
Iron Maiden Company (3) and Hunting Pack (2) advance towards the enemy.


Iron Maiden Company (3) take 421 hits from archer fire, which cause 7 casualties.
Adela Brennaborg, Minister of the Interior, Minister of Defense of Irondale, Duchess of the Verdant Halls, Countess of Tor has been wounded by Flesh Marble Pawns I (7).
Flesh Marble Pawns I (7) take 404 hits from archer fire, which cause 9 casualties.
Hunting Pack (2) take 885 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 1306 (0 from close combat and 1306 from ranged), Defenders: 404 (0 from close combat and 404 from ranged)
Total casualties: 21 attackers, 9 defenders

Turn No. 3

     5 (100-M)
  1 (50-C)
2 (73-I)
3 (23-I)
4 (65-C)
6 (387-D)
7 (386-D)
   

Flesh Marble Knights II (6) fire on Hunting Pack (2), scoring 869 hits.
Wally’s Huntsmen (5) fire on Flesh Marble Pawns I (7), scoring 423 hits.
Flesh Marble Pawns I (7) fire on Keffan Coursers (4), scoring 329 hits.
Total ranged hits suffered: Attackers: 1198, Defenders: 423
Keffan Coursers (4) and Dark Steeds of Zraath (1) charge forward.
Iron Maiden Company (3) and Hunting Pack (2) advance towards the enemy.


Close Combat (Defender Line 2):
7 Irondale banners are visible in the melee.
Flesh Marble Knights II (6) score 84 hits on Hunting Pack (2) (251 before overkill).
Flesh Marble Knights II (6) score 71 hits on Dark Steeds of Zraath (1) (214 before overkill).
Keffan Coursers (4) score 2148 hits on Flesh Marble Pawns I (7).
Dark Steeds of Zraath (1) score 2040 hits on Flesh Marble Knights II (6).
Iron Maiden Company (3) score 673 hits on Flesh Marble Pawns I (7).
Hunting Pack (2) score 2271 hits on Flesh Marble Knights II (6).
Flesh Marble Pawns I (7) score 46 hits on Keffan Coursers (4) (181 before overkill).
Flesh Marble Pawns I (7) score 21 hits on Iron Maiden Company (3) (81 before overkill).
Total close combat hits suffered: Attackers: 222 (727 before overkill), Defenders: 7132

Flesh Marble Knights II (6) take 4311 hits in close combat, which cause 96 casualties.
Keffan Coursers (4) take 375 hits (46 in close combat, 329 from archer fire), which cause 10 casualties.
Dark Steeds of Zraath (1) take 71 hits in close combat, which cause 2 casualties.
Iron Maiden Company (3) take 21 hits in close combat. No casualties.
Hunting Pack (2) take 953 hits (84 in close combat, 869 from archer fire), which cause 15 casualties.
Flesh Marble Pawns I (7) take 3244 hits (2821 in close combat, 423 from archer fire), which cause 72 casualties.
Total hits suffered: Attackers: 1420 (222 from close combat and 1198 from ranged), Defenders: 7555 (7132 from close combat and 423 from ranged)
Total casualties: 27 attackers, 168 defenders

Turn No. 4

     5 (100-M)
   1 (48-C)
2 (58-I)
3 (23-I)
4 (55-C)
6 (291-D)
7 (314-D)
   

Wally’s Huntsmen (5) move closer to get better shots.


Close Combat (Defender Line 2):
7 Irondale banners are visible in the melee.
Flesh Marble Pawns I (7) score 116 hits on Hunting Pack (2) (274 before overkill).
Flesh Marble Pawns I (7) score 76 hits on Dark Steeds of Zraath (1) (179 before overkill).
Flesh Marble Pawns I (7) score 39 hits on Iron Maiden Company (3) (92 before overkill).
Dark Steeds of Zraath (1) score 793 hits on Flesh Marble Pawns I (7).
Flesh Marble Knights II (6) score 146 hits on Keffan Coursers (4) (656 before overkill).
Hunting Pack (2) score 1799 hits on Flesh Marble Pawns I (7).
Keffan Coursers (4) score 769 hits on Flesh Marble Knights II (6).
Iron Maiden Company (3) score 672 hits on Flesh Marble Pawns I (7).
Total close combat hits suffered: Attackers: 377 (1201 before overkill), Defenders: 4033

Flesh Marble Pawns I (7) take 3264 hits in close combat, which cause 73 casualties.
Dark Steeds of Zraath (1) take 76 hits in close combat, which cause 2 casualties.
Flesh Marble Knights II (6) take 769 hits in close combat, which cause 17 casualties.
Hunting Pack (2) take 116 hits in close combat, which cause 2 casualties.
Keffan Coursers (4) take 146 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Iron Maiden Company (3) take 39 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 377 (377 from close combat and 0 from ranged), Defenders: 4033 (4033 from close combat and 0 from ranged)
Total casualties: 10 attackers, 90 defenders

Turn No. 5

      5 (100-M)
  1 (46-C)
2 (56-I)
6 (274-D)
7 (241-D)
   

Wally’s Huntsmen (5) move closer so they can fire safely into the melee.


Close Combat (Defender Line 2):
7 Irondale banners are visible in the melee.
Hunting Pack (2) score 1323 hits on Flesh Marble Pawns I (7).
Dark Steeds of Zraath (1) score 659 hits on Flesh Marble Knights II (6).
Flesh Marble Knights II (6) score 73 hits on Dark Steeds of Zraath (1) (358 before overkill).
Flesh Marble Pawns I (7) score 105 hits on Hunting Pack (2) (401 before overkill).
Total close combat hits suffered: Attackers: 178 (759 before overkill), Defenders: 1982

Hunting Pack (2) take 105 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Dark Steeds of Zraath (1) take 73 hits in close combat, which cause 2 casualties.
Flesh Marble Knights II (6) take 659 hits in close combat, which cause 15 casualties.
Flesh Marble Pawns I (7) take 1323 hits in close combat, which cause 29 casualties.
Total hits suffered: Attackers: 178 (178 from close combat and 0 from ranged), Defenders: 1982 (1982 from close combat and 0 from ranged)
Total casualties: 4 attackers, 44 defenders

Turn No. 6

       5 (100-M)
1 (44-C)
6 (259-D)
7 (212-D)
   

Wally’s Huntsmen (5) move into the close combat just ahead.


Close Combat (Defender Line 2):
8 Irondale banners are visible in the melee.
Flesh Marble Knights II (6) score 119 hits on Dark Steeds of Zraath (1) (191 before overkill).
Flesh Marble Knights II (6) score 364 hits on Wally’s Huntsmen (5) (585 before overkill).
Flesh Marble Pawns I (7) score 87 hits on Dark Steeds of Zraath (1) (395 before overkill).
Wally’s Huntsmen (5) score 796 hits on Flesh Marble Knights II (6).
Dark Steeds of Zraath (1) score 406 hits on Flesh Marble Pawns I (7).
Dark Steeds of Zraath (1) score 432 hits on Flesh Marble Knights II (6).
Total close combat hits suffered: Attackers: 570 (1171 before overkill), Defenders: 1634

Flesh Marble Knights II (6) take 1228 hits in close combat, which cause 27 casualties.
Flesh Marble Pawns I (7) take 406 hits in close combat, which cause 9 casualties.
Wally’s Huntsmen (5) take 364 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Dark Steeds of Zraath (1) take 206 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 570 (570 from close combat and 0 from ranged), Defenders: 1634 (1634 from close combat and 0 from ranged)
Total casualties: 19 attackers, 36 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.