Irondale/Records/2024-03-13 Battle in Daishi

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Battle in Daisha

message to all nobles participating in the battle in Daisha

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A ChosenCharlShattered Vales69 SFbox  1746
2A con Doin GuardsKylarNothoi61 Infbox  729
3A Golden Marksmen IIIArjanShattered Vales52 SFbox  1320
4A Greene GuardiansEhrichShattered Vales60 SFbox  1424
5A Hunting PackHaakonIrondale64 SFbox  1099
6A Iron Maiden CompanyAdelaIrondale25 SFbox  484
7A Jaekind JinnsJinNothoi41 SFbox  985
8A Legion of FheuvenemImrahilShattered Vales67 SFbox  1264
9A The Red ArmyRufus ExterusNothoi41 SFbox  915
10DSlightly Scorched Undead Horde(Undead)(rogue)529 otherline  9818

Total:
9 attackers (61 Inf, 419 SF)
1 defenders (529 other)
Total combat strengths: 9966 vs. 9818

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Irondale and their allies attack the takeover forces.
The Nothoi troops attack because they are at war with (rogue).
The Shattered Vales troops attack because they are at war with (rogue).
The Irondale troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Royal Ehrich Weisz is spotted wearing the Smoking Sceptre of Ankar.
Duke Arjan de Zueww is spotted wearing the Valiant Codpiece of Hetland.
Minister of Defense Adela Brennaborg is spotted wearing the Ducal Veil of the Volcano.
Royal Ehrich Weisz is spotted wearing the Mediocre Armour of Suville.
Royal Ehrich Weisz is spotted reading from the Daemonic Cookbook of the Dragons.
Arjan de Zueww, Imperator of Shattered Vales, Duke of The Diamond Shard, Marshal of the Fist of the Empire takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (61-I)
3 (52-S)
4 (60-S)
1 (69-S)
5 (64-S)
6 (25-S)
7 (41-S)
8 (67-S)
9 (41-S)
   10 (529-U)
   

Hunting Pack (5) fire on Slightly Scorched Undead Horde (10), scoring 497 hits.
Iron Maiden Company (6) fire on Slightly Scorched Undead Horde (10), scoring 160 hits.
Jaekind Jinns (7) fire on Slightly Scorched Undead Horde (10), scoring 267 hits.
Chosen (1) fire on Slightly Scorched Undead Horde (10), scoring 902 hits.
The Red Army (9) fire on Slightly Scorched Undead Horde (10), scoring 245 hits.
Legion of Fheuvenem (8) fire on Slightly Scorched Undead Horde (10), scoring 387 hits.
Golden Marksmen III (3) move closer to get better shots.
Greene Guardians (4) fire on Slightly Scorched Undead Horde (10), scoring 297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2755
con Doin Guards (2) advance towards the enemy.
Slightly Scorched Undead Horde (10) advance towards the enemy.


Slightly Scorched Undead Horde (10) take 2342 hits from archer fire, which cause 56 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2342 (0 from close combat and 2342 from ranged)
Total casualties: 0 attackers, 56 defenders

Turn No. 2

   2 (61-I)
3 (52-S)
4 (60-S)
1 (69-S)
5 (64-S)
6 (25-S)
7 (41-S)
8 (67-S)
9 (41-S)
  10 (473-U)
    

Jaekind Jinns (7) fire on Slightly Scorched Undead Horde (10), scoring 528 hits.
Iron Maiden Company (6) fire on Slightly Scorched Undead Horde (10), scoring 124 hits.
Greene Guardians (4) fire on Slightly Scorched Undead Horde (10), scoring 380 hits.
Chosen (1) fire on Slightly Scorched Undead Horde (10), scoring 1280 hits.
Golden Marksmen III (3) fire on Slightly Scorched Undead Horde (10), scoring 364 hits.
The Red Army (9) fire on Slightly Scorched Undead Horde (10), scoring 186 hits.
Hunting Pack (5) fire on Slightly Scorched Undead Horde (10), scoring 599 hits.
Legion of Fheuvenem (8) fire on Slightly Scorched Undead Horde (10), scoring 455 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3916
con Doin Guards (2) advance towards the enemy.
Slightly Scorched Undead Horde (10) advance towards the enemy.


Slightly Scorched Undead Horde (10) take 3329 hits from archer fire, which cause 79 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3329 (0 from close combat and 3329 from ranged)
Total casualties: 0 attackers, 79 defenders

Turn No. 3

   3 (52-S)
4 (60-S)
1 (69-S)
2 (61-I)
5 (64-S)
6 (25-S)
7 (41-S)
8 (67-S)
9 (41-S)
 10 (394-U)
     

The Red Army (9) fire on Slightly Scorched Undead Horde (10), scoring 189 hits.
Golden Marksmen III (3) fire on Slightly Scorched Undead Horde (10), scoring 847 hits.
Legion of Fheuvenem (8) fire on Slightly Scorched Undead Horde (10), scoring 560 hits.
Hunting Pack (5) fire on Slightly Scorched Undead Horde (10), scoring 696 hits.
Iron Maiden Company (6) fire on Slightly Scorched Undead Horde (10), scoring 213 hits.
Greene Guardians (4) fire on Slightly Scorched Undead Horde (10), scoring 1140 hits.
Chosen (1) fire on Slightly Scorched Undead Horde (10), scoring 1842 hits.
Jaekind Jinns (7) fire on Slightly Scorched Undead Horde (10), scoring 319 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5806
con Doin Guards (2) advance towards the enemy.
Slightly Scorched Undead Horde (10) advance towards the enemy.


Close Combat (Attacker Line 1):
2 Nothoi banners are visible in the melee.
Slightly Scorched Undead Horde (10) score 3365 hits on con Doin Guards (2) (5402 before overkill).
con Doin Guards (2) score 525 hits on Slightly Scorched Undead Horde (10).
Total close combat hits suffered: Attackers: 3365 (5402 before overkill), Defenders: 525

Slightly Scorched Undead Horde (10) take 5460 hits (525 in close combat, 4935 from archer fire), which cause 130 casualties.
con Doin Guards (2) take 3365 hits in close combat, which cause 61 casualties, wiping the unit out.
Total hits suffered: Attackers: 3365 (3365 from close combat and 0 from ranged), Defenders: 5460 (525 from close combat and 4935 from ranged)
Total casualties: 61 attackers, 130 defenders

Turn No. 4

   3 (52-S)
4 (60-S)
1 (69-S)
5 (64-S)
6 (25-S)
7 (41-S)
8 (67-S)
9 (41-S)
10 (264-U)
      

Chosen (1) fire on Slightly Scorched Undead Horde (10), scoring 1729 hits.
Legion of Fheuvenem (8) fire on Slightly Scorched Undead Horde (10), scoring 1002 hits.
Hunting Pack (5) fire on Slightly Scorched Undead Horde (10), scoring 1071 hits.
Greene Guardians (4) fire on Slightly Scorched Undead Horde (10), scoring 1395 hits.
Jaekind Jinns (7) fire on Slightly Scorched Undead Horde (10), scoring 509 hits.
Iron Maiden Company (6) fire on Slightly Scorched Undead Horde (10), scoring 503 hits.
The Red Army (9) fire on Slightly Scorched Undead Horde (10), scoring 536 hits.
Golden Marksmen III (3) fire on Slightly Scorched Undead Horde (10), scoring 1391 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 8136
Slightly Scorched Undead Horde (10) advance towards the enemy.


Close Combat (Attacker Line 2):
Chosen (1) score 618 hits on Slightly Scorched Undead Horde (10).
Legion of Fheuvenem (8) score 448 hits on Slightly Scorched Undead Horde (10).
Hunting Pack (5) score 411 hits on Slightly Scorched Undead Horde (10).
Slightly Scorched Undead Horde (10) score 971 hits on Legion of Fheuvenem (8).
Slightly Scorched Undead Horde (10) score 552 hits on The Red Army (9).
Slightly Scorched Undead Horde (10) score 1354 hits on Chosen (1).
Slightly Scorched Undead Horde (10) score 625 hits on Jaekind Jinns (7).
Slightly Scorched Undead Horde (10) score 917 hits on Hunting Pack (5).
Slightly Scorched Undead Horde (10) score 504 hits on Iron Maiden Company (6).
Jaekind Jinns (7) score 310 hits on Slightly Scorched Undead Horde (10).
Iron Maiden Company (6) score 195 hits on Slightly Scorched Undead Horde (10).
The Red Army (9) score 262 hits on Slightly Scorched Undead Horde (10).
Total close combat hits suffered: Attackers: 4923, Defenders: 2244

Chosen (1) take 1354 hits in close combat, which cause 23 casualties.
Legion of Fheuvenem (8) take 971 hits in close combat, which cause 26 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat.
Hunting Pack (5) take 917 hits in close combat, which cause 29 casualties, making the unit retreat from the battlefield.
Slightly Scorched Undead Horde (10) take 9160 hits (2244 in close combat, 6916 from archer fire), which cause 218 casualties.
Jaekind Jinns (7) take 625 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Iron Maiden Company (6) take 504 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The Red Army (9) take 552 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 4923 (4923 from close combat and 0 from ranged), Defenders: 9160 (2244 from close combat and 6916 from ranged)
Total casualties: 128 attackers, 218 defenders

Turn No. 5

   3 (52-S)
4 (60-S)
1 (46-S)
10 (46-U)
       

Golden Marksmen III (3) fire carefully into the close combat near them.
Golden Marksmen III (3) fire on Slightly Scorched Undead Horde (10), scoring 864 hits.
Greene Guardians (4) fire carefully into the close combat near them.
Greene Guardians (4) fire on Slightly Scorched Undead Horde (10), scoring 755 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1619


Close Combat (Attacker Line 2):
Chosen (1) score 743 hits on Slightly Scorched Undead Horde (10).
Slightly Scorched Undead Horde (10) score 1238 hits on Chosen (1).
Total close combat hits suffered: Attackers: 1238, Defenders: 743

Chosen (1) take 1238 hits in close combat, which cause 20 casualties.
Slightly Scorched Undead Horde (10) take 2119 hits (743 in close combat, 1376 from archer fire), which cause 46 casualties, wiping the unit out.
Total hits suffered: Attackers: 1238 (1238 from close combat and 0 from ranged), Defenders: 2119 (743 from close combat and 1376 from ranged)
Total casualties: 20 attackers, 46 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.