Irondale/Records/2024-02-05 Battle in Zisswii

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Battle in Zisswii on 2024-02-05

No. Role Unit Commander Realm Unit Formation CS
1 A Chosen Charl Shattered Vales 69 SF box 1501
2 A Dark Knights Mopiko Reven 105 Inf box 1180
3 A Death Sedrik Reven 97 Arch wedge 1098
4 A Golden Marksmen III Arjan Shattered Vales 37 SF box 992
5 A Greene Guardians Ehrich Shattered Vales 48 SF box 1150
6 A Hunting Pack Haakon Irondale 65 SF wedge 1315
7 A Legion of Fheuvenem Imrahil Shattered Vales 66 SF box 1510
8 A Revenge Legion Zed Shattered Vales 54 Inf box 742
9 A Shepherd's elites Maximus Reven 59 Arch box 720
10 A Tempest Immortals Sol Reven 86 SF wedge 1610
11 A Vakrah Jal Lelith Reven 33 MI wedge 415
12 D Slightly Scorched Undead Horde (Undead) (rogue) 336 other line 8255

Total:
11 attackers (159 Inf, 33 MI, 156 Arch, 371 SF)
1 defenders (336 other)
Total combat strengths: 12233 vs. 8255

The region owner (rogue) and their allies defend.
The Shattered Vales troops attack because they are at war with (rogue).
The Irondale troops attack because they are at war with (rogue).
The Reven troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Abyssal Princess Sol Tempest is spotted wearing the Doomed Flute of Madness.
Ruin Inquisitor Sedrik Lynch is spotted reading from the Ancient Book of Wisdom.
Duke Arjan de Zueww is spotted wearing the Valiant Codpiece of Hetland.
Abyssal Princess Sol Tempest is spotted wielding the Bloodlaw.
Earl Zed Pentel is spotted wearing the Armour of Spring.
Mopiko Sethar, Royal of Reven, Duke of Argonautica Orphica, Viscount of Pel Mark, Marshal of the Depraved Legion takes command of his army. They deploy in Soften and Charge formation.
Arjan de Zueww, Imperator of Shattered Vales, Duke of The Diamond Shard, Margrave of Keffa, Marshal of the Fist of the Empire takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

4 (37-S)
8 (54-I)
5 (48-S)
6 (65-S)
1 (69-S)
2 (105-I)
3 (97-A)
7 (66-S)
9 (59-A)
10 (86-S)
11 (33-M)
12 (336-U)

Death (3) fire on Slightly Scorched Undead Horde (12), scoring 466 hits.
Greene Guardians (5) fire on Slightly Scorched Undead Horde (12), scoring 499 hits.
Shepherd's elites (9) fire on Slightly Scorched Undead Horde (12), scoring 179 hits.
Tempest Immortals (10) fire on Slightly Scorched Undead Horde (12), scoring 603 hits.
Golden Marksmen III (4) move closer to get better shots.
Vakrah Jal (11) move closer to get better shots.
Chosen (1) fire on Slightly Scorched Undead Horde (12), scoring 778 hits.
Hunting Pack (6) fire on Slightly Scorched Undead Horde (12), scoring 324 hits.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (12), scoring 590 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3439
Dark Knights (2) and Revenge Legion (8) advance towards the enemy.
Slightly Scorched Undead Horde (12) advance towards the enemy.

Slightly Scorched Undead Horde (12) take 2923 hits from archer fire, which cause 51 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2923 (0 from close combat and 2923 from ranged)
Total casualties: 0 attackers, 51 defenders

Turn No. 2

4 (37-S)
5 (48-S)
6 (65-S)
8 (54-I)
1 (69-S)
3 (97-A)
7 (66-S)
9 (59-A)
10 (86-S)
2 (105-I)
11 (33-M)
12 (285-U)


Tempest Immortals (10) fire on Slightly Scorched Undead Horde (12), scoring 683 hits.
Greene Guardians (5) fire on Slightly Scorched Undead Horde (12), scoring 414 hits.
Vakrah Jal (11) fire on Slightly Scorched Undead Horde (12), scoring 111 hits.
Hunting Pack (6) fire on Slightly Scorched Undead Horde (12), scoring 364 hits.
Golden Marksmen III (4) fire on Slightly Scorched Undead Horde (12), scoring 477 hits.
Shepherd's elites (9) fire on Slightly Scorched Undead Horde (12), scoring 339 hits.
Chosen (1) fire on Slightly Scorched Undead Horde (12), scoring 1131 hits.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (12), scoring 542 hits.
Death (3) fire on Slightly Scorched Undead Horde (12), scoring 393 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4454
Revenge Legion (8) and Dark Knights (2) advance towards the enemy.
Slightly Scorched Undead Horde (12) advance towards the enemy.

Close Combat (Center Line):
5 Reven banners are visible in the melee.
Slightly Scorched Undead Horde (12) score 4670 hits on Dark Knights (2).
Dark Knights (2) score 851 hits on Slightly Scorched Undead Horde (12).
Total close combat hits suffered: Attackers: 4670, Defenders: 851

Slightly Scorched Undead Horde (12) take 4637 hits (851 in close combat, 3786 from archer fire), which cause 81 casualties.
Dark Knights (2) take 4670 hits in close combat, which cause 86 casualties, making the unit retreat from the battlefield. 5 Reven banners fall.
Total hits suffered: Attackers: 4670 (4670 from close combat and 0 from ranged), Defenders: 4637 (851 from close combat and 3786 from ranged)
Total casualties: 86 attackers, 81 defenders

Turn No. 3

4 (37-S)
5 (48-S)
6 (65-S)
1 (69-S)
3 (97-A)
7 (66-S)
8 (54-I)
9 (59-A)
10 (86-S)
11 (33-M) 12 (204-U)

Greene Guardians (5) fire on Slightly Scorched Undead Horde (12), scoring 751 hits.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (12), scoring 2165 hits.
Chosen (1) fire on Slightly Scorched Undead Horde (12), scoring 1259 hits.
Vakrah Jal (11) fire on Slightly Scorched Undead Horde (12), scoring 164 hits.
Shepherd's elites (9) fire on Slightly Scorched Undead Horde (12), scoring 619 hits.
Golden Marksmen III (4) fire on Slightly Scorched Undead Horde (12), scoring 588 hits.
Death (3) fire on Slightly Scorched Undead Horde (12), scoring 945 hits.
Tempest Immortals (10) fire on Slightly Scorched Undead Horde (12), scoring 1020 hits.
Hunting Pack (6) fire on Slightly Scorched Undead Horde (12), scoring 846 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 8357
Revenge Legion (8) advance towards the enemy.
Slightly Scorched Undead Horde (12) advance towards the enemy.


Close Combat (Attacker Line 1):
Vakrah Jal (11) score 114 hits on Slightly Scorched Undead Horde (12).
Revenge Legion (8) score 394 hits on Slightly Scorched Undead Horde (12).
Slightly Scorched Undead Horde (12) score 2940 hits on Revenge Legion (8).
Slightly Scorched Undead Horde (12) score 1697 hits on Vakrah Jal (11).
Total close combat hits suffered: Attackers: 4637, Defenders: 508

Vakrah Jal (11) take 1697 hits in close combat, which cause 33 casualties, wiping the unit out.
Lelith Butcher, Countess of Junohep has been wounded by Slightly Scorched Undead Horde (12).
Revenge Legion (8) take 2940 hits in close combat, which cause 54 casualties, wiping the unit out.
Slightly Scorched Undead Horde (12) take 7611 hits (508 in close combat, 7103 from archer fire), which cause 134 casualties.
Total hits suffered: Attackers: 4637 (4637 from close combat and 0 from ranged), Defenders: 7611 (508 from close combat and 7103 from ranged)
Total casualties: 87 attackers, 134 defenders

Turn No. 4

4 (37-S)
5 (48-S)
6 (65-S)
1 (69-S)
3 (97-A)
7 (66-S)
9 (59-A)
10 (86-S)
12 (70-U)

Golden Marksmen III (4) fire on Slightly Scorched Undead Horde (12), scoring 459 hits.
Hunting Pack (6) fire on Slightly Scorched Undead Horde (12), scoring 728 hits.
Tempest Immortals (10) fire on Slightly Scorched Undead Horde (12), scoring 1330 hits.
Death (3) fire on Slightly Scorched Undead Horde (12), scoring 689 hits.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (12), scoring 1489 hits.
Shepherd's elites (9) fire on Slightly Scorched Undead Horde (12), scoring 624 hits.
Chosen (1) fire on Slightly Scorched Undead Horde (12), scoring 852 hits.
Greene Guardians (5) fire on Slightly Scorched Undead Horde (12), scoring 665 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6836
Slightly Scorched Undead Horde (12) advance towards the enemy.
Shepherd's elites (9) and Chosen (1) cannot join the melee, as it is too crowded.

Close Combat (Attacker Line 2):
Tempest Immortals (10) score 812 hits on Slightly Scorched Undead Horde (12).
Death (3) score 250 hits on Slightly Scorched Undead Horde (12).
Slightly Scorched Undead Horde (12) score 839 hits on Tempest Immortals (10).
Slightly Scorched Undead Horde (12) score 623 hits on Legion of Fheuvenem (7).
Slightly Scorched Undead Horde (12) score 1031 hits on Death (3).
Legion of Fheuvenem (7) score 451 hits on Slightly Scorched Undead Horde (12).
Total close combat hits suffered: Attackers: 2493, Defenders: 1513

Tempest Immortals (10) take 839 hits in close combat, which cause 22 casualties.
Death (3) take 1031 hits in close combat, which cause 31 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Slightly Scorched Undead Horde (12) take 7324 hits (1513 in close combat, 5811 from archer fire), which cause 70 casualties, wiping the unit out.
Legion of Fheuvenem (7) take 623 hits in close combat, which cause 13 casualties.
Imrahil Mormont, Emperor of Shattered Vales, Royal of Shattered Vales, Duke of The Sapphire Shard, Margrave of Fianik has been wounded by Slightly Scorched Undead Horde (12).
Total hits suffered: Attackers: 2493 (2493 from close combat and 0 from ranged), Defenders: 7324 (1513 from close combat and 5811 from ranged)
Total casualties: 72 attackers, 70 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.