Irondale/Records/2024-01-26 Battle in Iknopata

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Battle in Iknopata

message to all nobles participating in the battle in Iknopata

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Armsworth 4th InfantryHendrickReven80 Infwedge  1152
2A Brennaborg RangersAdelaIrondale10 Archwedge  209
3A ChosenCharlShattered Vales68 SFbox  1665
4A Dark KnightsMopikoReven35 Infwedge  646
5A DeathSedrikReven94 Archwedge  1243
6A Golden Marksmen IIIArjanShattered Vales58 SFbox  1389
7A Greene GuardiansEhrichShattered Vales60 SFbox  1392
8A Hormondson SpecialsHamReven75 SFskirmish  1607
9A Hunting PackHaakonIrondale60 SFwedge  1311
10A Legion of FheuvenemImrahilShattered Vales66 SFline  1448
11A Rose GuardsKeeneIrondale80 Infwedge  1235
12A Scaled ArmadaVenderaicReven69 Archline  961
13A Shillelagh InfantryMoonshineShattered Vales80 Infbox  910
14A Tempest ImmortalsSolReven86 SFwedge  1741
15A Vakrah JalLelithReven54 MIwedge  605
16DSlightly Scorched Undead Horde(Undead)(rogue)903 otherline  14558

Total:
15 attackers (275 Inf, 54 MI, 173 Arch, 473 SF)
1 defenders (903 other)
Total combat strengths: 17514 vs. 14558

The region owner (rogue) and their allies defend.
The Shattered Vales troops attack because they are at war with (rogue).
The Irondale troops attack because they are at war with (rogue).
The Reven troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Abyssal Princess Sol Tempest is spotted wearing the Doomed Flute of Madness.
Royal Ehrich Weisz is spotted reading from the Ancient Book of Wisdom.
Royal Ehrich Weisz is spotted wearing the Smoking Sceptre of Ankar.
Duke Arjan de Zueww is spotted wearing the Valiant Codpiece of Hetland.
Abyssal Princess Sol Tempest is spotted wielding the Bloodlaw.
Adela Brennaborg, Viscountess of Hirzmet, Marshal of the Noctan Legion takes command of her army. They deploy in no particular formation.
Mopiko Sethar, Royal of Reven, Duke of Argonautica Orphica, Viscount of Pel Mark, Marshal of the Depraved Legion takes command of his army. They deploy in Soften and Charge formation.
Arjan de Zueww, Imperator of Shattered Vales, Duke of The Diamond Shard, Margrave of Keffa, Marshal of the Fist of the Empire takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  11 (80-I)
13 (80-I)
6 (58-S)
7 (60-S)
9 (60-S)
10 (66-S)
1 (80-I)
2 (10-A)
3 (68-S)
4 (35-I)
5 (94-A)
8 (75-S)
12 (69-A)
14 (86-S)
15 (54-M)
  16 (903-U)
    

Chosen (3) fire on Slightly Scorched Undead Horde (16), scoring 777 hits.
Hunting Pack (9) fire on Slightly Scorched Undead Horde (16), scoring 525 hits.
Tempest Immortals (14) fire on Slightly Scorched Undead Horde (16), scoring 891 hits.
Brennaborg Rangers (2) fire on Slightly Scorched Undead Horde (16), scoring 44 hits.
Legion of Fheuvenem (10) fire on Slightly Scorched Undead Horde (16), scoring 513 hits.
Scaled Armada (12) fire on Slightly Scorched Undead Horde (16), scoring 251 hits.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (16), scoring 331 hits.
Hormondson Specials (8) fire on Slightly Scorched Undead Horde (16), scoring 661 hits.
Vakrah Jal (15) fire on Slightly Scorched Undead Horde (16), scoring 86 hits.
Death (5) fire on Slightly Scorched Undead Horde (16), scoring 448 hits.
Greene Guardians (7) fire on Slightly Scorched Undead Horde (16), scoring 570 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5097
Armsworth 4th Infantry (1), Rose Guards (11), Dark Knights (4) and Shillelagh Infantry (13) advance towards the enemy.
Slightly Scorched Undead Horde (16) advance towards the enemy.


Slightly Scorched Undead Horde (16) take 4332 hits from archer fire, which cause 76 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4332 (0 from close combat and 4332 from ranged)
Total casualties: 0 attackers, 76 defenders

Turn No. 2

   6 (58-S)
7 (60-S)
9 (60-S)
10 (66-S)
11 (80-I)
13 (80-I)
2 (10-A)
3 (68-S)
5 (94-A)
8 (75-S)
12 (69-A)
14 (86-S)
15 (54-M)
1 (80-I)
4 (35-I)
16 (827-U)
     

Tempest Immortals (14) fire on Slightly Scorched Undead Horde (16), scoring 902 hits.
Brennaborg Rangers (2) fire on Slightly Scorched Undead Horde (16), scoring 111 hits.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (16), scoring 816 hits.
Chosen (3) fire on Slightly Scorched Undead Horde (16), scoring 1473 hits.
Legion of Fheuvenem (10) fire on Slightly Scorched Undead Horde (16), scoring 628 hits.
Greene Guardians (7) fire on Slightly Scorched Undead Horde (16), scoring 931 hits.
Scaled Armada (12) fire on Slightly Scorched Undead Horde (16), scoring 453 hits.
Hormondson Specials (8) fire on Slightly Scorched Undead Horde (16), scoring 1085 hits.
Vakrah Jal (15) fire on Slightly Scorched Undead Horde (16), scoring 155 hits.
Death (5) fire on Slightly Scorched Undead Horde (16), scoring 645 hits.
Hunting Pack (9) fire on Slightly Scorched Undead Horde (16), scoring 622 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 7821
Rose Guards (11) and Shillelagh Infantry (13) advance towards the enemy.
Slightly Scorched Undead Horde (16) advance towards the enemy.


Close Combat (Attacker Line 1):
4 Reven banners are visible in the melee.
Slightly Scorched Undead Horde (16) score 4249 hits on Armsworth 4th Infantry (1) (7400 before overkill).
Slightly Scorched Undead Horde (16) score 1646 hits on Dark Knights (4) (2866 before overkill).
Dark Knights (4) score 456 hits on Slightly Scorched Undead Horde (16).
Armsworth 4th Infantry (1) score 1161 hits on Slightly Scorched Undead Horde (16).
Total close combat hits suffered: Attackers: 5895 (10266 before overkill), Defenders: 1617

Slightly Scorched Undead Horde (16) take 8265 hits (1617 in close combat, 6648 from archer fire), which cause 145 casualties.
Dark Knights (4) take 1646 hits in close combat, which cause 30 casualties, making the unit retreat from the battlefield. 4 Reven banners fall.
Armsworth 4th Infantry (1) take 4249 hits in close combat, which cause 75 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Hendrick Armsworth, Earl of Xerus has been wounded by Slightly Scorched Undead Horde (16).
Total hits suffered: Attackers: 5895 (5895 from close combat and 0 from ranged), Defenders: 8265 (1617 from close combat and 6648 from ranged)
Total casualties: 106 attackers, 145 defenders

Turn No. 3

   6 (58-S)
7 (60-S)
9 (60-S)
10 (66-S)
2 (10-A)
3 (68-S)
5 (94-A)
8 (75-S)
11 (80-I)
12 (69-A)
13 (80-I)
14 (86-S)
15 (54-M)
16 (682-U)
      

Greene Guardians (7) fire on Slightly Scorched Undead Horde (16), scoring 542 hits.
Chosen (3) fire on Slightly Scorched Undead Horde (16), scoring 955 hits.
Hormondson Specials (8) fire on Slightly Scorched Undead Horde (16), scoring 1494 hits.
Scaled Armada (12) fire on Slightly Scorched Undead Horde (16), scoring 672 hits.
Hunting Pack (9) fire on Slightly Scorched Undead Horde (16), scoring 794 hits.
Brennaborg Rangers (2) fire on Slightly Scorched Undead Horde (16), scoring 86 hits.
Death (5) fire on Slightly Scorched Undead Horde (16), scoring 800 hits.
Vakrah Jal (15) fire on Slightly Scorched Undead Horde (16), scoring 185 hits.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (16), scoring 648 hits.
Tempest Immortals (14) fire on Slightly Scorched Undead Horde (16), scoring 1217 hits.
Legion of Fheuvenem (10) fire on Slightly Scorched Undead Horde (16), scoring 1416 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 8809
Slightly Scorched Undead Horde (16) break through the frontlines!
Shillelagh Infantry (13) and Rose Guards (11) advance towards the enemy.


Close Combat (Attacker Line 2):
Chosen (3) score 776 hits on Slightly Scorched Undead Horde (16).
Hormondson Specials (8) score 445 hits on Slightly Scorched Undead Horde (16).
Scaled Armada (12) score 174 hits on Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) score 2032 hits on Tempest Immortals (14).
Slightly Scorched Undead Horde (16) score 1748 hits on Hormondson Specials (8).
Slightly Scorched Undead Horde (16) score 1473 hits on Chosen (3).
Slightly Scorched Undead Horde (16) score 2254 hits on Death (5).
Slightly Scorched Undead Horde (16) score 246 hits on Brennaborg Rangers (2).
Slightly Scorched Undead Horde (16) score 995 hits on Vakrah Jal (15).
Slightly Scorched Undead Horde (16) score 1531 hits on Scaled Armada (12).
Brennaborg Rangers (2) score 52 hits on Slightly Scorched Undead Horde (16).
Death (5) score 272 hits on Slightly Scorched Undead Horde (16).
Vakrah Jal (15) score 229 hits on Slightly Scorched Undead Horde (16).
Tempest Immortals (14) score 358 hits on Slightly Scorched Undead Horde (16).
Total close combat hits suffered: Attackers: 10279, Defenders: 2306

Chosen (3) take 1473 hits in close combat, which cause 25 casualties.
Hormondson Specials (8) take 1748 hits in close combat, which cause 39 casualties.
Scaled Armada (12) take 1531 hits in close combat, which cause 33 casualties, making the unit retreat from the battlefield.
Slightly Scorched Undead Horde (16) take 9794 hits (2306 in close combat, 7488 from archer fire), which cause 172 casualties.
Brennaborg Rangers (2) take 246 hits in close combat, which cause 10 casualties, wiping the unit out.
Death (5) take 2254 hits in close combat, which cause 54 casualties.
Vakrah Jal (15) take 995 hits in close combat, which cause 24 casualties.
Tempest Immortals (14) take 2032 hits in close combat, which cause 44 casualties.
Total hits suffered: Attackers: 10279 (10279 from close combat and 0 from ranged), Defenders: 9794 (2306 from close combat and 7488 from ranged)
Total casualties: 229 attackers, 172 defenders

Turn No. 4

   6 (58-S)
7 (60-S)
9 (60-S)
10 (66-S)
3 (43-S)
5 (40-A)
8 (36-S)
14 (42-S)
15 (30-M)
16 (510-U)
11 (80-I)
13 (80-I)
      

Rose Guards (11) move back towards the melee.
Shillelagh Infantry (13) move back towards the melee.
Golden Marksmen III (6) fire carefully into the close combat near them.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (16), scoring 572 hits.
Greene Guardians (7) fire carefully into the close combat near them.
Greene Guardians (7) fire on Slightly Scorched Undead Horde (16), scoring 574 hits.
Hunting Pack (9) fire carefully into the close combat near them.
Hunting Pack (9) fire on Slightly Scorched Undead Horde (16), scoring 952 hits.
Legion of Fheuvenem (10) fire carefully into the close combat near them.
Legion of Fheuvenem (10) fire on Slightly Scorched Undead Horde (16), scoring 819 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2917


Close Combat (Attacker Line 2):
1 Shattered Vales banners are visible in the melee.
Rose Guards (11) score 1254 hits on Slightly Scorched Undead Horde (16).
Chosen (3) score 890 hits on Slightly Scorched Undead Horde (16).
Death (5) score 329 hits on Slightly Scorched Undead Horde (16).
Tempest Immortals (14) score 552 hits on Slightly Scorched Undead Horde (16).
Shillelagh Infantry (13) score 512 hits on Slightly Scorched Undead Horde (16).
Vakrah Jal (15) score 196 hits on Slightly Scorched Undead Horde (16).
Hormondson Specials (8) score 765 hits on Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) score 1018 hits on Tempest Immortals (14).
Slightly Scorched Undead Horde (16) score 694 hits on Hormondson Specials (8).
Slightly Scorched Undead Horde (16) score 1511 hits on Shillelagh Infantry (13).
Slightly Scorched Undead Horde (16) score 1011 hits on Chosen (3).
Slightly Scorched Undead Horde (16) score 792 hits on Death (5).
Slightly Scorched Undead Horde (16) score 2026 hits on Rose Guards (11).
Slightly Scorched Undead Horde (16) score 680 hits on Vakrah Jal (15).
Total close combat hits suffered: Attackers: 7732, Defenders: 4498

Rose Guards (11) take 2026 hits in close combat, which cause 35 casualties.
Chosen (3) take 1011 hits in close combat, which cause 18 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Death (5) take 792 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield.
Tempest Immortals (14) take 1018 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
Sol Tempest, Abyssal Princess of Reven, Royal of Reven, Duchess of Retribution, Margravine of Vozzessdor has been captured by Slightly Scorched Undead Horde (16).
Shillelagh Infantry (13) take 1511 hits in close combat, which cause 27 casualties, making the unit retreat from the battlefield.
Vakrah Jal (15) take 680 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Lelith Butcher, Countess of Junohep has been wounded by Slightly Scorched Undead Horde (16).
Hormondson Specials (8) take 694 hits in close combat, which cause 15 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Ham Hormondson, Imperial Seneschal of Reven, Earl of Vale has been wounded by Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) take 6977 hits (4498 in close combat, 2479 from archer fire), which cause 122 casualties.
Total hits suffered: Attackers: 7732 (7732 from close combat and 0 from ranged), Defenders: 6977 (4498 from close combat and 2479 from ranged)
Total casualties: 157 attackers, 122 defenders

Turn No. 5

   6 (58-S)
7 (60-S)
9 (60-S)
10 (66-S)
11 (45-I)
16 (388-U)
       

Hunting Pack (9) fire carefully into the close combat near them.
Hunting Pack (9) fire on Slightly Scorched Undead Horde (16), scoring 490 hits.
Golden Marksmen III (6) fire carefully into the close combat near them.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (16), scoring 597 hits.
Greene Guardians (7) fire carefully into the close combat near them.
Greene Guardians (7) fire on Slightly Scorched Undead Horde (16), scoring 1041 hits.
Legion of Fheuvenem (10) fire carefully into the close combat near them.
Legion of Fheuvenem (10) fire on Slightly Scorched Undead Horde (16), scoring 950 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3078
Slightly Scorched Undead Horde (16) break through the frontlines!


Close Combat (Attacker Line 3):
2 Shattered Vales banners are visible in the melee.
Hunting Pack (9) score 614 hits on Slightly Scorched Undead Horde (16).
Golden Marksmen III (6) score 750 hits on Slightly Scorched Undead Horde (16).
Greene Guardians (7) score 718 hits on Slightly Scorched Undead Horde (16).
Legion of Fheuvenem (10) score 675 hits on Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) score 1564 hits on Legion of Fheuvenem (10).
Slightly Scorched Undead Horde (16) score 1428 hits on Greene Guardians (7).
Slightly Scorched Undead Horde (16) score 1477 hits on Golden Marksmen III (6).
Slightly Scorched Undead Horde (16) score 1145 hits on Hunting Pack (9).
Slightly Scorched Undead Horde (16) score 1200 hits on Rose Guards (11).
Total close combat hits suffered: Attackers: 6814, Defenders: 2757

Hunting Pack (9) take 1145 hits in close combat, which cause 26 casualties.
Golden Marksmen III (6) take 1477 hits in close combat, which cause 30 casualties.
Greene Guardians (7) take 1428 hits in close combat, which cause 25 casualties.
Rose Guards (11) take 1200 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
Legion of Fheuvenem (10) take 1564 hits in close combat, which cause 34 casualties.
Slightly Scorched Undead Horde (16) take 5373 hits (2757 in close combat, 2616 from archer fire), which cause 94 casualties.
Total hits suffered: Attackers: 6814 (6814 from close combat and 0 from ranged), Defenders: 5373 (2757 from close combat and 2616 from ranged)
Total casualties: 136 attackers, 94 defenders

Turn No. 6

   6 (28-S)
7 (35-S)
9 (34-S)
10 (32-S)
16 (294-U)
        



Close Combat (Attacker Line 3):
2 Shattered Vales banners are visible in the melee.
Golden Marksmen III (6) score 920 hits on Slightly Scorched Undead Horde (16).
Legion of Fheuvenem (10) score 1450 hits on Slightly Scorched Undead Horde (16).
Hunting Pack (9) score 876 hits on Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) score 1810 hits on Legion of Fheuvenem (10).
Slightly Scorched Undead Horde (16) score 1464 hits on Greene Guardians (7).
Slightly Scorched Undead Horde (16) score 1185 hits on Golden Marksmen III (6).
Slightly Scorched Undead Horde (16) score 1916 hits on Hunting Pack (9).
Greene Guardians (7) score 794 hits on Slightly Scorched Undead Horde (16).
Total close combat hits suffered: Attackers: 6375, Defenders: 4040

Golden Marksmen III (6) take 1185 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield.
Legion of Fheuvenem (10) take 1810 hits in close combat, which cause 32 casualties, wiping the unit out.
Hunting Pack (9) take 1916 hits in close combat, which cause 34 casualties, wiping the unit out.
Haakon Konran, Keeper of Law of Irondale, Knight of Firbalt has been wounded by Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) take 4040 hits in close combat, which cause 71 casualties.
Greene Guardians (7) take 1464 hits in close combat, which cause 26 casualties.
Total hits suffered: Attackers: 6375 (6375 from close combat and 0 from ranged), Defenders: 4040 (4040 from close combat and 0 from ranged)
Total casualties: 116 attackers, 71 defenders

Turn No. 7

   7 (9-S)
16 (223-U)
        



Close Combat (Attacker Line 3):
Greene Guardians (7) score 388 hits on Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) score 931 hits on Greene Guardians (7) (4723 before overkill).
Total close combat hits suffered: Attackers: 931 (4723 before overkill), Defenders: 388

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Greene Guardians (7) take 931 hits in close combat, which cause 9 casualties, wiping the unit out.
Ehrich Weisz, Royal of Shattered Vales, Margrave of Haji has been seriously wounded by Slightly Scorched Undead Horde (16).
Slightly Scorched Undead Horde (16) take 388 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 931 (931 from close combat and 0 from ranged), Defenders: 388 (388 from close combat and 0 from ranged)
Total casualties: 9 attackers, 7 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.