Highvale Family/Gareth/First Battle in Oligarch

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Battle in Oligarch

message to all nobles participating in the battle in Oligarch

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AArmsworth 1st InfantryWilliamShadowdale182 Infline  1848
2ABlack RidersGuldorShadowdale109 Cavskirmish  1789
3AGhost WatchEtainShadowdale72 SFskirmish  1592
4AMeldic GuardsCynericShadowdale70 MIline  972
5APorcupine CompanyEverhardShadowdale150 Infline  1656
6AThe Emerald BladesGarethShadowdale86 Infline  1168
7AThe GreysTzedvierShadowdale98 Cavskirmish  1558
8AThe Wind CuttersJusteShadowdale72 Archskirmish  1084
9AWinged HussarsDirkShadowdale97 Cavskirmish  1617
10AX CorpsColinShadowdale197 Infline  2004
11DCrimson Guard(militia/guard unit)Sirion37 Infline  516
12DDragon's Treasure(militia/guard unit)Sirion36 SFline  713
13DFor the Republic(militia/guard unit)Sirion68 Archline  1110
14DHollow Guards(militia/guard unit)Sirion33 Infline  406
15DSharp Talons(militia/guard unit)Sirion37 MIline  572
16DThe Essence of Sirion(militia/guard unit)Sirion37 Archline  520
17DThe Essence of Sirion(militia/guard unit)Sirion81 Archline  858
18DThe Essence of Sirion(militia/guard unit)Sirion43 Archline  562

Total:
10 attackers (615 Inf, 70 MI, 72 Arch, 304 Cav, 72 SF)
8 defenders (70 Inf, 37 MI, 229 Arch, 36 SF)
Total combat strengths: 15288 vs. 5257

The region owner Sirion and their allies defend.
The Shadowdale troops attack because they are at war with Sirion.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Shadow Queen Etain Dubhaine is spotted wearing the Beasthide Helm of Sparky.
Cauldron Master Everhard Brennaborg is spotted wielding the Twice-Blessed Aegis of Minas Leon.
Knight Gareth Highvale is spotted wielding the Screaming Hammer of Battle.
Shadow Queen Etain Dubhaine is spotted wielding the Faewood Guard of the Netherworld.
Shadow Queen Etain Dubhaine is spotted wearing the Battered Girdle of Hireshmont.
Everhard Brennaborg, Cauldron Master of Shadowdale, Earl of Commonyr, Marshal of the Shadowdale Homeguard takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  7 (98-C)
1 (182-I)
2 (109-C)
4 (70-M)
9 (97-C)
3 (72-S)
5 (150-I)
6 (86-I)
8 (72-A)
10 (197-I)
  11 (37-I)
12 (36-S)
13 (68-A)
14 (33-I)
15 (37-M)
16 (37-A)
17 (81-A)
18 (43-A)
   

Dragon's Treasure (12) fire on X Corps (10), scoring 196 hits.
Sharp Talons (15) fire on Porcupine Company (5), scoring 177 hits.
The Essence of Sirion (18) fire on Ghost Watch (3), scoring 212 hits.
Ghost Watch (3) fire on For the Republic (13), scoring 858 hits.
Meldic Guards (4) move closer to get better shots.
The Essence of Sirion (16) fire on X Corps (10), scoring 262 hits.
For the Republic (13) fire on Porcupine Company (5), scoring 474 hits.
The Wind Cutters (8) fire on The Essence of Sirion (17), scoring 359 hits.
The Essence of Sirion (17) fire on The Emerald Blades (6), scoring 259 hits.
Total ranged hits suffered: Attackers: 1580, Defenders: 1217
Black Riders (2), Winged Hussars (9) and The Greys (7) ride on, closing in on the defenders.
X Corps (10), Armsworth 1st Infantry (1), The Emerald Blades (6) and Porcupine Company (5) advance towards the enemy.
Crimson Guard (11) and Hollow Guards (14) move forward to take up positions at the outer wall.


X Corps (10) take 458 hits from archer fire, which cause 7 casualties.
The Emerald Blades (6) take 259 hits from archer fire, which cause 4 casualties.
Ghost Watch (3) take 212 hits from archer fire, which cause 4 casualties.
For the Republic (13) take 692 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Porcupine Company (5) take 651 hits from archer fire, which cause 11 casualties.
The Essence of Sirion (17) take 290 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 1580 (0 from close combat and 1580 from ranged), Defenders: 982 (0 from close combat and 982 from ranged)
Total casualties: 26 attackers, 20 defenders

Turn No. 2

    1 (182-I)
3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
2 (109-C)
5 (139-I)
6 (82-I)
9 (97-C)
10 (190-I)
11 (37-I)
14 (33-I)
12 (36-S)
13 (55-A)
15 (37-M)
16 (37-A)
17 (74-A)
18 (43-A)
   

Ghost Watch (3) fire on Crimson Guard (11), scoring 1155 hits.
The Essence of Sirion (18) fire on X Corps (10), scoring 372 hits.
Dragon's Treasure (12) fire on Black Riders (2), scoring 267 hits.
For the Republic (13) fire on Winged Hussars (9), scoring 537 hits.
Sharp Talons (15) fire on Porcupine Company (5), scoring 243 hits.
The Wind Cutters (8) fire on Hollow Guards (14), scoring 815 hits.
The Essence of Sirion (17) fire on Black Riders (2), scoring 394 hits.
Meldic Guards (4) fire on Hollow Guards (14), scoring 321 hits.
The Essence of Sirion (16) fire on X Corps (10), scoring 352 hits.
Total ranged hits suffered: Attackers: 2165, Defenders: 2291
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
Black Riders (2) and Winged Hussars (9) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 7 siege engines at the walls.
The Emerald Blades (6) squeeze through the heavily overcrowded siege engines.
Porcupine Company (5) squeeze through the heavily overcrowded siege engines.
X Corps (10) squeeze through the heavily overcrowded siege engines.
Armsworth 1st Infantry (1) advance towards the enemy.


Close Combat (Defender Line 1):
24 Shadowdale banners are visible in the melee.
The Emerald Blades (6) score 227 hits on Crimson Guard (11).
Porcupine Company (5) score 510 hits on Hollow Guards (14).
X Corps (10) score 679 hits on Crimson Guard (11).
Crimson Guard (11) score 210 hits on X Corps (10).
Crimson Guard (11) score 88 hits on The Emerald Blades (6).
Hollow Guards (14) score 247 hits on Porcupine Company (5).
Total close combat hits suffered: Attackers: 545, Defenders: 1416

The Emerald Blades (6) take 88 hits in close combat, which cause 2 casualties.
Porcupine Company (5) take 490 hits (247 in close combat, 243 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 11 casualties.
Black Riders (2) take 661 hits from archer fire, which cause 15 casualties.
X Corps (10) take 934 hits (210 in close combat, 724 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 15 casualties.
Winged Hussars (9) take 537 hits from archer fire, which cause 12 casualties.
Crimson Guard (11) take 1304 hits (573 in close combat, 731 from archer fire) (reduced due to fortifications), which cause 22 casualties.
Hollow Guards (14) take 1042 hits (323 in close combat, 719 from archer fire) (reduced due to fortifications), which cause 19 casualties.
Total hits suffered: Attackers: 2710 (545 from close combat and 2165 from ranged), Defenders: 2346 (896 from close combat and 1450 from ranged)
Total casualties: 78 attackers, 41 defenders

Turn No. 3

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
1 (182-I)
2 (94-C)
5 (120-I)
9 (85-C)
10 (160-I)
6 (80-I)
11 (15-I)
14 (14-I)
12 (36-S)
13 (55-A)
15 (37-M)
16 (37-A)
17 (74-A)
18 (43-A)
   

Dragon's Treasure (12) fire on Armsworth 1st Infantry (1), scoring 325 hits.
The Essence of Sirion (18) fire on X Corps (10), scoring 274 hits.
The Essence of Sirion (16) fire on Black Riders (2), scoring 195 hits.
Meldic Guards (4) fire on For the Republic (13), scoring 193 hits.
For the Republic (13) fire on Winged Hussars (9), scoring 456 hits.
Sharp Talons (15) fire on Porcupine Company (5), scoring 412 hits.
The Wind Cutters (8) fire on The Essence of Sirion (17), scoring 602 hits.
Ghost Watch (3) fire on Dragon's Treasure (12), scoring 417 hits.
The Essence of Sirion (17) fire on Armsworth 1st Infantry (1), scoring 384 hits.
Total ranged hits suffered: Attackers: 2046, Defenders: 1212
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
Black Riders (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Winged Hussars (9) ride carefully through the breached fortifications.
There are 11 siege engines at the walls.
Porcupine Company (5) squeeze through the heavily overcrowded siege engines.
The Emerald Blades (6) break through the frontlines!
Armsworth 1st Infantry (1) climb up through the overcrowded siege engines.
X Corps (10) attack the fortifications with siege engines!
Porcupine Company (5), Armsworth 1st Infantry (1) and X Corps (10) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
9 Shadowdale banners are visible in the melee.
Winged Hussars (9) score 480 hits on Hollow Guards (14) (703 before overkill).
Hollow Guards (14) score 67 hits on Winged Hussars (9).
Hollow Guards (14) score 70 hits on The Emerald Blades (6).
Crimson Guard (11) score 218 hits on The Emerald Blades (6).
Total close combat hits suffered: Attackers: 355, Defenders: 480 (703 before overkill)

Close Combat (Defender Line 2):
9 Shadowdale banners are visible in the melee.
Dragon's Treasure (12) score 277 hits on The Emerald Blades (6).
The Essence of Sirion (18) score 129 hits on The Emerald Blades (6).
The Essence of Sirion (16) score 113 hits on The Emerald Blades (6).
For the Republic (13) score 225 hits on The Emerald Blades (6).
Sharp Talons (15) score 231 hits on The Emerald Blades (6).
The Emerald Blades (6) score 44 hits on Crimson Guard (11).
The Emerald Blades (6) score 37 hits on Hollow Guards (14).
The Emerald Blades (6) score 97 hits on The Essence of Sirion (18).
The Emerald Blades (6) score 160 hits on For the Republic (13).
The Emerald Blades (6) score 107 hits on The Essence of Sirion (16).
The Emerald Blades (6) score 221 hits on The Essence of Sirion (17).
The Emerald Blades (6) score 88 hits on Sharp Talons (15).
The Emerald Blades (6) score 82 hits on Dragon's Treasure (12).
The Essence of Sirion (17) score 182 hits on The Emerald Blades (6).
Total close combat hits suffered: Attackers: 1157, Defenders: 836

Dragon's Treasure (12) take 402 hits (66 in close combat, 336 from archer fire) (reduced due to fortifications), which cause 7 casualties.
The Essence of Sirion (18) take 78 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Essence of Sirion (16) take 86 hits in close combat (reduced due to fortifications), which cause 2 casualties.
For the Republic (13) take 285 hits (129 in close combat, 156 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Black Riders (2) take 195 hits from archer fire, which cause 4 casualties.
Sharp Talons (15) take 71 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Winged Hussars (9) take 523 hits (67 in close combat, 456 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 5 casualties.
Hollow Guards (14) take 327 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Porcupine Company (5) take 412 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications.
The Emerald Blades (6) take 1445 hits in close combat, which cause 25 casualties, making the unit retreat from the battlefield.
Gareth Highvale, Knight of Karbala has been wounded by Crimson Guard (11).
Armsworth 1st Infantry (1) take 709 hits from archer fire, which cause 14 casualties, throwing them back from the fortifications, causing another 5 casualties.
Crimson Guard (11) take 28 hits in close combat (reduced due to fortifications). No casualties.
The Essence of Sirion (17) take 663 hits (178 in close combat, 485 from archer fire) (reduced due to fortifications), which cause 16 casualties.
X Corps (10) take 274 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications, causing another 16 casualties.
Total hits suffered: Attackers: 3558 (1512 from close combat and 2046 from ranged), Defenders: 1940 (963 from close combat and 977 from ranged)
Total casualties: 92 attackers, 39 defenders

Turn No. 4

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
1 (163-I)
2 (90-C)
5 (113-I)
10 (140-I)
11 (15-I)
12 (29-S)
13 (50-A)
15 (36-M)
16 (35-A)
17 (58-A)
18 (41-A)
   

The Essence of Sirion (16) fire on Armsworth 1st Infantry (1), scoring 271 hits.
Sharp Talons (15) fire on X Corps (10), scoring 277 hits.
Ghost Watch (3) fire on Crimson Guard (11), scoring 690 hits.
For the Republic (13) fire on Black Riders (2), scoring 270 hits.
The Essence of Sirion (18) fire on Porcupine Company (5), scoring 296 hits.
Meldic Guards (4) fire on Crimson Guard (11), scoring 323 hits.
The Wind Cutters (8) fire on Crimson Guard (11), scoring 838 hits.
Dragon's Treasure (12) fire on Armsworth 1st Infantry (1), scoring 463 hits.
The Essence of Sirion (17) fire on Black Riders (2), scoring 176 hits.
Total ranged hits suffered: Attackers: 1753, Defenders: 1851
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
Black Riders (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 11 siege engines at the walls.
X Corps (10) climb up through the overcrowded siege engines.
Porcupine Company (5) attack the walls with slightly overcrowded siege engines.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Porcupine Company (5) and Armsworth 1st Infantry (1) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
5 Shadowdale banners are visible in the melee.
X Corps (10) score 253 hits on Crimson Guard (11) (596 before overkill).
Crimson Guard (11) score 164 hits on X Corps (10).
Total close combat hits suffered: Attackers: 164, Defenders: 253 (596 before overkill)

X Corps (10) take 441 hits (164 in close combat, 277 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield, 7 additional men get slaughtered during the retreat.
Black Riders (2) take 446 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Guldor D'Espana, Earl of Morshes has been wounded by For the Republic (13).
Porcupine Company (5) take 296 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Armsworth 1st Infantry (1) take 734 hits from archer fire, which cause 14 casualties, throwing them back from the fortifications, causing another 4 casualties.
Crimson Guard (11) take 1332 hits (160 in close combat, 1172 from archer fire) (reduced due to fortifications), which cause 15 casualties, wiping the unit out. 7 more soldiers die on the field.
Total hits suffered: Attackers: 1917 (164 from close combat and 1753 from ranged), Defenders: 1332 (160 from close combat and 1172 from ranged)
Total casualties: 47 attackers, 15 defenders

Turn No. 5

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
1 (145-I)
5 (108-I)
 12 (29-S)
13 (50-A)
15 (36-M)
16 (35-A)
17 (58-A)
18 (41-A)
   

Sharp Talons (15) fire on Armsworth 1st Infantry (1), scoring 260 hits.
The Essence of Sirion (17) fire on Porcupine Company (5), scoring 288 hits.
The Essence of Sirion (18) fire on Armsworth 1st Infantry (1), scoring 359 hits.
The Wind Cutters (8) fire on For the Republic (13), scoring 513 hits.
The Essence of Sirion (16) fire on Porcupine Company (5), scoring 232 hits.
Ghost Watch (3) fire on Dragon's Treasure (12), scoring 448 hits.
Meldic Guards (4) fire on The Essence of Sirion (17), scoring 172 hits.
Dragon's Treasure (12) fire on Armsworth 1st Infantry (1), scoring 385 hits.
For the Republic (13) fire on Porcupine Company (5), scoring 462 hits.
Total ranged hits suffered: Attackers: 1986, Defenders: 1133
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 11 siege engines at the walls.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Porcupine Company (5) attack the fortifications with siege engines!


The Essence of Sirion (17) take 139 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Armsworth 1st Infantry (1) take 1004 hits from archer fire, which cause 20 casualties, throwing them back from the fortifications, causing another 12 casualties.
Porcupine Company (5) take 982 hits from archer fire, which cause 16 casualties, throwing them back from the fortifications, causing another 4 casualties.
Dragon's Treasure (12) take 361 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
For the Republic (13) take 414 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 1986 (0 from close combat and 1986 from ranged), Defenders: 914 (0 from close combat and 914 from ranged)
Total casualties: 52 attackers, 18 defenders

Turn No. 6

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
1 (113-I)
5 (88-I)
 12 (22-S)
13 (42-A)
15 (36-M)
16 (35-A)
17 (55-A)
18 (41-A)
   

Dragon's Treasure (12) fire on Armsworth 1st Infantry (1), scoring 376 hits.
Meldic Guards (4) fire on For the Republic (13), scoring 205 hits.
Ghost Watch (3) fire on The Essence of Sirion (17), scoring 652 hits.
The Essence of Sirion (17) fire on Porcupine Company (5), scoring 405 hits.
The Essence of Sirion (16) fire on Armsworth 1st Infantry (1), scoring 380 hits.
For the Republic (13) fire on Porcupine Company (5), scoring 545 hits.
Sharp Talons (15) fire on Armsworth 1st Infantry (1), scoring 310 hits.
The Wind Cutters (8) fire on The Essence of Sirion (18), scoring 336 hits.
The Essence of Sirion (18) fire on Armsworth 1st Infantry (1), scoring 375 hits.
Total ranged hits suffered: Attackers: 2391, Defenders: 1193
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 11 siege engines at the walls.
Porcupine Company (5) attack the fortifications with siege engines!
Armsworth 1st Infantry (1) attack the fortifications with siege engines!


The Essence of Sirion (17) take 526 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Porcupine Company (5) take 950 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
For the Republic (13) take 165 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Armsworth 1st Infantry (1) take 1441 hits from archer fire, which cause 28 casualties, throwing them back from the fortifications.
The Essence of Sirion (18) take 271 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 2391 (0 from close combat and 2391 from ranged), Defenders: 962 (0 from close combat and 962 from ranged)
Total casualties: 43 attackers, 23 defenders

Turn No. 7

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
1 (85-I)
 12 (22-S)
13 (39-A)
15 (36-M)
16 (35-A)
17 (42-A)
18 (34-A)
   

Meldic Guards (4) fire on For the Republic (13), scoring 276 hits.
Ghost Watch (3) fire on Sharp Talons (15), scoring 885 hits.
The Essence of Sirion (16) fire on Armsworth 1st Infantry (1), scoring 331 hits.
Dragon's Treasure (12) fire on Armsworth 1st Infantry (1), scoring 376 hits.
The Wind Cutters (8) fire on The Essence of Sirion (17), scoring 607 hits.
Sharp Talons (15) fire on Armsworth 1st Infantry (1), scoring 227 hits.
The Essence of Sirion (18) fire on Armsworth 1st Infantry (1), scoring 246 hits.
The Essence of Sirion (17) fire on Armsworth 1st Infantry (1), scoring 222 hits.
For the Republic (13) fire on Armsworth 1st Infantry (1), scoring 377 hits.
Total ranged hits suffered: Attackers: 1779, Defenders: 1768
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 7 siege engines at the walls.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!


Sharp Talons (15) take 714 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
The Essence of Sirion (17) take 490 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Armsworth 1st Infantry (1) take 1779 hits from archer fire, which cause 35 casualties, throwing them back from the fortifications, causing another 4 casualties.
For the Republic (13) take 223 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 1779 (0 from close combat and 1779 from ranged), Defenders: 1427 (0 from close combat and 1427 from ranged)
Total casualties: 39 attackers, 29 defenders

Turn No. 8

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
1 (46-I)
 12 (22-S)
13 (35-A)
15 (23-M)
16 (35-A)
18 (34-A)
   

For the Republic (13) fire on Armsworth 1st Infantry (1), scoring 486 hits.
Dragon's Treasure (12) fire on Armsworth 1st Infantry (1), scoring 159 hits.
The Essence of Sirion (16) fire on Armsworth 1st Infantry (1), scoring 383 hits.
Sharp Talons (15) fire on Armsworth 1st Infantry (1), scoring 186 hits.
Meldic Guards (4) fire on The Essence of Sirion (18), scoring 179 hits.
The Essence of Sirion (18) fire on Armsworth 1st Infantry (1), scoring 333 hits.
Ghost Watch (3) fire on For the Republic (13), scoring 465 hits.
The Wind Cutters (8) fire on The Essence of Sirion (16), scoring 626 hits.
Total ranged hits suffered: Attackers: 1547, Defenders: 1270
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 7 siege engines at the walls.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!


For the Republic (13) take 375 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
The Essence of Sirion (16) take 505 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Armsworth 1st Infantry (1) take 1547 hits from archer fire, which cause 30 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 10 Shadowdale banners fall.
The Essence of Sirion (18) take 144 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 1547 (0 from close combat and 1547 from ranged), Defenders: 1024 (0 from close combat and 1024 from ranged)
Total casualties: 30 attackers, 23 defenders

Turn No. 9

    3 (68-S)
4 (70-M)
7 (98-C)
8 (72-A)
  12 (22-S)
13 (28-A)
15 (23-M)
16 (23-A)
18 (30-A)
   

Sharp Talons (15) fire on The Greys (7), scoring 63 hits.
The Essence of Sirion (18) fire on Ghost Watch (3), scoring 126 hits.
Ghost Watch (3) fire on For the Republic (13), scoring 650 hits.
The Essence of Sirion (16) fire on The Greys (7), scoring 92 hits.
Meldic Guards (4) fire on Dragon's Treasure (12), scoring 275 hits.
The Wind Cutters (8) fire on The Essence of Sirion (18), scoring 652 hits.
For the Republic (13) fire on The Greys (7), scoring 90 hits.
Dragon's Treasure (12) fire on The Greys (7), scoring 95 hits.
Total ranged hits suffered: Attackers: 466, Defenders: 1577
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.


The Essence of Sirion (18) take 526 hits from archer fire (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Ghost Watch (3) take 126 hits from archer fire, which cause 2 casualties.
The Greys (7) take 340 hits from archer fire, which cause 8 casualties.
For the Republic (13) take 524 hits from archer fire (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
Dragon's Treasure (12) take 222 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 466 (0 from close combat and 466 from ranged), Defenders: 1272 (0 from close combat and 1272 from ranged)
Total casualties: 10 attackers, 27 defenders

Turn No. 10

    3 (66-S)
4 (70-M)
7 (90-C)
8 (72-A)
  12 (18-S)
15 (23-M)
16 (23-A)
   

Sharp Talons (15) fire on Ghost Watch (3), scoring 88 hits.
The Essence of Sirion (16) fire on The Greys (7), scoring 94 hits.
Ghost Watch (3) fire on Dragon's Treasure (12), scoring 452 hits.
Dragon's Treasure (12) fire on The Greys (7), scoring 126 hits.
The Wind Cutters (8) fire on Sharp Talons (15), scoring 394 hits.
Meldic Guards (4) fire on The Essence of Sirion (16), scoring 314 hits.
Total ranged hits suffered: Attackers: 308, Defenders: 1160
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.


Sharp Talons (15) take 318 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
The Essence of Sirion (16) take 253 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Ghost Watch (3) take 88 hits from archer fire, which cause 2 casualties.
Dragon's Treasure (12) take 365 hits from archer fire (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
The Greys (7) take 220 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 308 (0 from close combat and 308 from ranged), Defenders: 936 (0 from close combat and 936 from ranged)
Total casualties: 7 attackers, 19 defenders

Turn No. 11

    3 (64-S)
4 (70-M)
7 (85-C)
8 (72-A)
  15 (17-M)
16 (17-A)
   

The Essence of Sirion (16) fire on Ghost Watch (3), scoring 84 hits.
Meldic Guards (4) fire on Sharp Talons (15), scoring 347 hits.
The Wind Cutters (8) fire on The Essence of Sirion (16), scoring 403 hits.
Ghost Watch (3) fire on Sharp Talons (15), scoring 471 hits.
Sharp Talons (15) fire on The Greys (7), scoring 35 hits.
Total ranged hits suffered: Attackers: 119, Defenders: 1221
The Greys (7) keep their distance to the fortifications, waiting for other troops to breach them first.


The Essence of Sirion (16) take 325 hits from archer fire (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
The Greys (7) take 35 hits from archer fire, which cause 1 casualties.
Ghost Watch (3) take 84 hits from archer fire, which cause 2 casualties.
Sharp Talons (15) take 660 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 119 (0 from close combat and 119 from ranged), Defenders: 985 (0 from close combat and 985 from ranged)
Total casualties: 3 attackers, 20 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The battle does 18 % damage to the fortifications.


Wounded!

(Personal message)

You have been wounded during the battle in Oligarch.


Battle Results

(Personal message)

Your unit participated in a battle in Oligarch. Your scribe has written down a battle report.

The battle lasted for 3 hours.

You have gained 1 Honour.
You have improved your swordfighting skill.
You have improved your leadership skill.
11 of your men were killed and 20 were wounded in this battle.
Your men's equipment suffers 9 % damage. Combat training increases by 1 points.