Highvale Family/Cedric/Sixth Battle in Faithill

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Battle in Faithill

message to all nobles participating in the battle in Faithill

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Castiel's FuryDrizztleD'Hara57 Archbox  872
2A Demyansk RangersRolandD'Hara18 Archbox  421
3A Fire and LightFenixD'Hara120 MIbox  1223
4A Heart of SolPerditaD'Hara60 SFline  1532
5A Highwater SwashbucklersJonasD'Hara32 Infbox  487
6A The Emerald BladesCedricD'Hara59 Infbox  893
7DMonsters(Monsters)(rogue)9 otherline  580
8DMonsters(Monsters)(rogue)22 otherline  2555
9DMonsters(Monsters)(rogue)10 otherline  905
10DMonsters(Monsters)(rogue)6 otherline  420

Total:
6 attackers (91 Inf, 120 MI, 75 Arch, 60 SF)
4 defenders (47 other)
Total combat strengths: 5428 vs. 4460

The region owner (rogue) and their allies defend.
The D'Hara troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Cedric Highvale is spotted reading from the Majestic Cookbook.
Roland Brennaborg, Lord Treasurer of D'Hara, Earl of Demyansk, Marshal of the Northern Gold takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-A)
2 (18-A)
5 (32-I)
6 (59-I)
3 (120-M)
4 (60-S)
   9 (10-M)
8 (22-M)
10 (6-M)
7 (9-M)
  

Heart of Sol (4) fire on Monsters (9), scoring 874 hits.
Demyansk Rangers (2) move closer to get better shots.
Castiel's Fury (1) move closer to get better shots.
Fire and Light (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 874
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (7), Monsters (10), Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (9) take 1049 hits from archer fire, which cause 10 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1049 (0 from close combat and 1049 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

   1 (57-A)
2 (18-A)
4 (60-S)
5 (32-I)
6 (59-I)
3 (120-M)
  8 (22-M)
10 (6-M)
7 (9-M)
   

Heart of Sol (4) fire on Monsters (8), scoring 396 hits.
Demyansk Rangers (2) fire on Monsters (8), scoring 103 hits.
Fire and Light (3) move closer to get better shots.
Castiel's Fury (1) fire on Monsters (8), scoring 209 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 708
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (10), Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (8) take 850 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 850 (0 from close combat and 850 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

   1 (57-A)
2 (18-A)
4 (60-S)
5 (32-I)
6 (59-I)
3 (120-M)
8 (15-M)
10 (6-M)
7 (9-M)
    

Heart of Sol (4) fire on Monsters (8), scoring 636 hits.
Castiel's Fury (1) fire on Monsters (8), scoring 317 hits.
Fire and Light (3) fire on Monsters (10), scoring 440 hits.
Demyansk Rangers (2) fire on Monsters (8), scoring 216 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1609
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (10), Monsters (7) and Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 1):
8 D'Hara banners are visible in the melee.
Highwater Swashbucklers (5) score 262 hits on Monsters (8).
The Emerald Blades (6) score 500 hits on Monsters (8).
Fire and Light (3) score 154 hits on Monsters (10) (381 before overkill).
Monsters (10) score 183 hits on Fire and Light (3).
Monsters (8) score 10 hits on The Emerald Blades (6).
Monsters (8) score 6 hits on Highwater Swashbucklers (5).
Total close combat hits suffered: Attackers: 199, Defenders: 916 (1143 before overkill)

Highwater Swashbucklers (5) take 6 hits in close combat. No casualties.
The Emerald Blades (6) take 10 hits in close combat. No casualties.
Fire and Light (3) take 183 hits in close combat, which cause 5 casualties.
Monsters (10) take 682 hits (154 in close combat, 528 from archer fire), which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Monsters (8) take 2165 hits (762 in close combat, 1403 from archer fire), which cause 15 casualties, wiping the unit out. 4 more soldiers die on the field.
Total hits suffered: Attackers: 199 (199 from close combat and 0 from ranged), Defenders: 2847 (916 from close combat and 1931 from ranged)
Total casualties: 5 attackers, 21 defenders

Turn No. 4

   1 (57-A)
2 (18-A)
4 (60-S)
  3 (115-M)
5 (32-I)
6 (59-I)
7 (9-M)
     

Heart of Sol (4) fire on Monsters (7), scoring 1083 hits.
Demyansk Rangers (2) fire on Monsters (7), scoring 213 hits.
Castiel's Fury (1) fire on Monsters (7), scoring 301 hits.
Fire and Light (3) fire on Monsters (7), scoring 650 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2247
Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 1):
8 D'Hara banners are visible in the melee.
Monsters (7) score 149 hits on Fire and Light (3).
Monsters (7) score 76 hits on The Emerald Blades (6).
Monsters (7) score 31 hits on Highwater Swashbucklers (5).
Highwater Swashbucklers (5) score 262 hits on Monsters (7).
The Emerald Blades (6) score 518 hits on Monsters (7).
Fire and Light (3) score 278 hits on Monsters (7).
Total close combat hits suffered: Attackers: 256, Defenders: 1058

Monsters (7) take 3754 hits (1058 in close combat, 2696 from archer fire), which cause 9 casualties, wiping the unit out. 0 more soldiers die on the field.
Highwater Swashbucklers (5) take 31 hits in close combat, which cause 1 casualties.
The Emerald Blades (6) take 76 hits in close combat, which cause 1 casualties.
Fire and Light (3) take 149 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 256 (256 from close combat and 0 from ranged), Defenders: 3754 (1058 from close combat and 2696 from ranged)
Total casualties: 6 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Faithill. Your scribe has written down a battle report.

The battle lasted for 2 hours.

You have gained 1 Honour.
Your captain has improved his skill level.
None of your men were killed but 1 were wounded in this battle.
Morale of your troops falls by 1 points. Your men's equipment suffers 4 % damage.