No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
1 | A | | Monsters | (Monsters) | (rogue) | 11 other | line | 555 |
2 | D | | 13th Legion | (militia/guard unit) | D'Hara | 28 Arch | line | 398 |
3 | D | | 13th Legion | James | D'Hara | 80 Arch | line | 983 |
4 | D | | Chesney Archers | (militia/guard unit) | D'Hara | 38 Arch | box | 542 |
5 | D | | Dragons Breath | Drecan | D'Hara | 77 Arch | line | 914 |
6 | D | | Fang’s Huntsmen | Bill | D'Hara | 70 Arch | box | 873 |
7 | D | | Seafaring gunmen | Antigone | D'Hara | 55 SF | box | 1435 |
8 | D | | The Emerald Blades | Cedric | D'Hara | 60 Inf | box | 861 |
Total:
1 attackers (11 other)
7 defenders (60 Inf, 293 Arch, 55 SF)
Total combat strengths: 555 vs. 6006
The region owner D'Hara and their allies defend.
The (rogue) troops attack because they are at war with D'Hara.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
| | | | 1 (11-M)
| | | 2 (28-A) 3 (80-A) 4 (38-A) 5 (77-A)
| 6 (70-A) 7 (55-S) 8 (60-I)
| | |
Seafaring gunmen (7) fire on Monsters (1), scoring 494 hits.
Fang’s Huntsmen (6) fire on Monsters (1), scoring 291 hits.
13th Legion (3) fire on Monsters (1), scoring 247 hits.
Chesney Archers (4) fire on Monsters (1), scoring 149 hits.
Dragons Breath (5) fire on Monsters (1), scoring 268 hits.
13th Legion (2) fire on Monsters (1), scoring 97 hits.
Total ranged hits suffered: Attackers: 1546, Defenders: 0
Monsters (1) advance towards the enemy.
The Emerald Blades (8) advance towards the enemy.
Monsters (1) take 1855 hits from archer fire, which cause 11 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 1855 (0 from close combat and 1855 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.