Highvale Family/Cedric/Seventh Battle in Faithill

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Battle in Faithill

message to all nobles participating in the battle in Faithill

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Castiel's FuryDrizztleD'Hara57 Archbox  867
2A Demyansk RangersRolandD'Hara18 Archbox  418
3A Fire and LightFenixD'Hara118 MIbox  1164
4A Heart of SolPerditaD'Hara60 SFline  1508
5A Highwater SwashbucklersJonasD'Hara32 Infbox  489
6A The Emerald BladesCedricD'Hara59 Infbox  875
7DMonsters(Monsters)(rogue)4 otherline  470
8DMonsters(Monsters)(rogue)8 otherline  1080
9DMonsters(Monsters)(rogue)2 otherline  240

Total:
6 attackers (91 Inf, 118 MI, 75 Arch, 60 SF)
3 defenders (14 other)
Total combat strengths: 5321 vs. 1790

The region owner (rogue) and their allies defend.
The D'Hara troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Cedric Highvale is spotted reading from the Majestic Cookbook.
Roland Brennaborg, Lord Treasurer of D'Hara, Earl of Demyansk, Marshal of the Northern Gold takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-A)
2 (18-A)
5 (32-I)
6 (59-I)
3 (118-M)
4 (60-S)
   7 (4-M)
8 (8-M)
9 (2-M)
   

Heart of Sol (4) fire on Monsters (7), scoring 339 hits.
Demyansk Rangers (2) move closer to get better shots.
Castiel's Fury (1) move closer to get better shots.
Fire and Light (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 339
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (8), Monsters (9) and Monsters (7) advance towards the enemy.


Monsters (7) take 407 hits from archer fire, which cause 4 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 407 (0 from close combat and 407 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

   1 (57-A)
2 (18-A)
4 (60-S)
5 (32-I)
6 (59-I)
3 (118-M)
  8 (8-M)
9 (2-M)
    

Castiel's Fury (1) fire on Monsters (8), scoring 178 hits.
Heart of Sol (4) fire on Monsters (8), scoring 687 hits.
Demyansk Rangers (2) fire on Monsters (9), scoring 117 hits.
Fire and Light (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 982
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (9) take 140 hits from archer fire, which cause 2 casualties, wiping the unit out. 0 more soldiers die on the field.
Monsters (8) take 1038 hits from archer fire, which cause 8 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1178 (0 from close combat and 1178 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Faithill. Your scribe has written down a battle report.

The battle lasted for 1 hours.

You have gained 1 Honour.
None of your men were killed in this battle.
Morale of your troops falls by 1 points.