Highvale Family/Cedric/Nineth Battle in Faithill

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Battle in Faithill

message to all nobles participating in the battle in Faithill

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Castiel's FuryDrizztleD'Hara57 Archbox  862
2A Demyansk RangersRolandD'Hara18 Archbox  407
3A Fire and LightFenixD'Hara118 MIbox  1170
4A Heart of SolPerditaD'Hara60 SFline  1485
5A Highwater SwashbucklersJonasD'Hara32 Infbox  499
6A The Emerald BladesCedricD'Hara59 Infbox  867
7DMonsters(Monsters)(rogue)10 otherline  1245
8DMonsters(Monsters)(rogue)5 otherline  585

Total:
6 attackers (91 Inf, 118 MI, 75 Arch, 60 SF)
2 defenders (15 other)
Total combat strengths: 5290 vs. 1830

The region owner (rogue) and their allies defend.
The D'Hara troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Margrave Cedric Highvale is spotted reading from the Majestic Cookbook.
Roland Brennaborg, Lord Treasurer of D'Hara, Earl of Demyansk, Marshal of the Northern Gold takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-A)
2 (18-A)
5 (32-I)
6 (59-I)
3 (118-M)
4 (60-S)
   8 (5-M)
 7 (10-M)
  

Fire and Light (3) move closer to get better shots.
Heart of Sol (4) fire on Monsters (8), scoring 349 hits.
Castiel's Fury (1) move closer to get better shots.
Demyansk Rangers (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 349
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (8) take 419 hits from archer fire, which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 419 (0 from close combat and 419 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

   1 (57-A)
2 (18-A)
4 (60-S)
5 (32-I)
6 (59-I)
3 (118-M)
   7 (10-M)
   

Demyansk Rangers (2) move closer to get better shots.
Heart of Sol (4) fire on Monsters (7), scoring 414 hits.
Castiel's Fury (1) move closer to get better shots.
Fire and Light (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 414
Highwater Swashbucklers (5) and The Emerald Blades (6) advance towards the enemy.
Monsters (7) advance towards the enemy.


Monsters (7) take 497 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 497 (0 from close combat and 497 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

   4 (60-S)
1 (57-A)
2 (18-A)
5 (32-I)
6 (59-I)
3 (118-M)
 7 (6-M)
    

Heart of Sol (4) fire on Monsters (7), scoring 689 hits.
Fire and Light (3) fire on Monsters (7), scoring 431 hits.
Castiel's Fury (1) fire on Monsters (7), scoring 211 hits.
Demyansk Rangers (2) fire on Monsters (7), scoring 239 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1570
The Emerald Blades (6) and Highwater Swashbucklers (5) advance towards the enemy.
Monsters (7) advance towards the enemy.


Monsters (7) take 1884 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1884 (0 from close combat and 1884 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Faithill. Your scribe has written down a battle report.

The battle lasted for 1 hours.

You have gained 1 Honour.
None of your men were killed in this battle.
Your men's equipment suffers 1 % damage.