Highvale Family/Cedric/First Battle in Uppervia

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Battle in Uppervia

message to all nobles participating in the battle in Uppervia

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Heart of SolPerditaD'Hara59 SFbox  1449
2A The Emerald BladesCedricD'Hara131 Infbox  1232
3A The Highwater SwashbucklersJonasD'Hara59 Infbox  845
4DMonsters(Monsters)(rogue)6 otherline  530
5DMonsters(Monsters)(rogue)10 otherline  915
6DMonsters(Monsters)(rogue)22 otherline  2375
7DMonsters(Monsters)(rogue)12 otherline  570

Total:
3 attackers (190 Inf, 59 SF)
4 defenders (50 other)
Total combat strengths: 3526 vs. 4390

The region owner (rogue) and their allies defend.
The D'Hara troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Margrave Cedric Highvale is spotted reading from the Majestic Cookbook.
Cedric Highvale, Margrave of Farrowfield takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (131-I)
3 (59-I)
1 (59-S)
   4 (6-M)
6 (22-M)
 5 (10-M)
7 (12-M)
  

Heart of Sol (1) fire on Monsters (6), scoring 190 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 190
The Emerald Blades (2) and The Highwater Swashbucklers (3) advance towards the enemy.
Monsters (4), Monsters (7), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 228 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 228 (0 from close combat and 228 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

   1 (59-S)
2 (131-I)
3 (59-I)
  4 (6-M)
6 (20-M)
 5 (10-M)
7 (12-M)
   

Heart of Sol (1) fire on Monsters (6), scoring 612 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 612
The Highwater Swashbucklers (3) and The Emerald Blades (2) advance towards the enemy.
Monsters (7), Monsters (6), Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (6) take 734 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 734 (0 from close combat and 734 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

   1 (59-S)
2 (131-I)
3 (59-I)
4 (6-M)
6 (14-M)
 5 (10-M)
7 (12-M)
    

Heart of Sol (1) fire on Monsters (6), scoring 1039 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1039
The Emerald Blades (2) and The Highwater Swashbucklers (3) advance towards the enemy.
Monsters (7) and Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
10 D'Hara banners are visible in the melee.
The Emerald Blades (2) score 319 hits on Monsters (4) (858 before overkill).
Monsters (4) score 285 hits on The Emerald Blades (2).
The Highwater Swashbucklers (3) score 510 hits on Monsters (6).
Monsters (6) score 1366 hits on The Highwater Swashbucklers (3).
Total close combat hits suffered: Attackers: 1651, Defenders: 829 (1368 before overkill)

The Emerald Blades (2) take 285 hits in close combat, which cause 5 casualties.
Monsters (4) take 319 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
The Highwater Swashbucklers (3) take 1366 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield.
Monsters (6) take 1757 hits (510 in close combat, 1247 from archer fire), which cause 14 casualties, wiping the unit out. 4 more soldiers die on the field.
Total hits suffered: Attackers: 1651 (1651 from close combat and 0 from ranged), Defenders: 2076 (829 from close combat and 1247 from ranged)
Total casualties: 29 attackers, 18 defenders

Turn No. 4

   1 (59-S)
  2 (126-I)
5 (10-M)
7 (12-M)
     

Heart of Sol (1) fire on Monsters (5), scoring 873 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 873
The Emerald Blades (2) advance towards the enemy.


Close Combat (Center Line):
10 D'Hara banners are visible in the melee.
The Emerald Blades (2) score 469 hits on Monsters (5).
The Emerald Blades (2) score 554 hits on Monsters (7).
Monsters (5) score 609 hits on The Emerald Blades (2).
Monsters (7) score 178 hits on The Emerald Blades (2).
Total close combat hits suffered: Attackers: 787, Defenders: 1023

The Emerald Blades (2) take 787 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Monsters (5) take 1517 hits (469 in close combat, 1048 from archer fire), which cause 10 casualties, wiping the unit out. 2 more soldiers die on the field.
Monsters (7) take 554 hits in close combat, which cause 12 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 787 (787 from close combat and 0 from ranged), Defenders: 2071 (1023 from close combat and 1048 from ranged)
Total casualties: 15 attackers, 22 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Uppervia. Your scribe has written down a battle report.

The battle lasted for 2 hours.

You have gained 2 Honour and 1 Prestige.
You have improved your swordfighting skill.
You have improved your leadership skill.
4 of your men were killed and 16 were wounded in this battle.
Morale of your troops falls by 12 points. Your men's equipment suffers 5 % damage. Combat training increases by 1 points.