Highvale Family/Aric/Third Battle in Creasur

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Battle in Creasur

message to all nobles participating in the battle in Creasur

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)75 otherline  1285
2D 13th LegionTalzirNothoi79 Archbox  1105
3D Celestial ArrowsRosnanNothoi140 SFbox  2372
4Dcon Doin Guards(militia/guard unit)Nothoi44 Infline  722
5DDeath(militia/guard unit)Nothoi16 Archline  378
6D Death DancersDwightNothoi66 SFbox  1590
7DDeath II(militia/guard unit)Nothoi43 Infline  675
8D Dune TitansDametriusNothoi70 Infbox  1027
9D Hard hitDearonNothoi66 SFbox  1619
10D Howling MassSolariaNothoi62 SFbox  1296
11D Hunters of the NightAretoNothoi25 Archbox  531
12D Jaekind JinnsJinNothoi50 SFbox  1270
13D People who don't read goodSeiðrNothoi100 MIbox  1372
14D Rice FarmersElenaNothoi110 Archline  1245
15D The Emerald BladesAricNothoi48 Infbox  833
16D The Red ArmyRufus ExterusNothoi67 SFbox  1667
17D The Wolf's FangCalberianNothoi100 Archline  1243
18D Wolf BrigadeEnzioNothoi80 SFbox  1625

Total:
1 attackers (75 other)
17 defenders (205 Inf, 100 MI, 330 Arch, 531 SF)
Total combat strengths: 1285 vs. 20570

The region owner Nothoi and their allies defend.
The (rogue) troops attack because they are at war with Nothoi.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Duke Calberian Arylon is spotted reading from the Tome of Life Before Death.
Governor Dearon Crewins is spotted wielding the Enchanted Nightblade of War.
Enzio Falconi, Strategos of Nothoi, Senator of Zisswii, Marshal of the Fang of the White Wolf takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (75-U)
    9 (66-S)
3 (140-S)
4 (44-I)
5 (16-A)
6 (66-S)
7 (43-I)
10 (62-S)
11 (25-A)
12 (50-S)
13 (100-M)
14 (110-A)
16 (67-S)
17 (100-A)
18 (80-S)
2 (79-A)
8 (70-I)
15 (48-I)
 

13th Legion (2) have no enemy in range and hold their fire.
The Wolf's Fang (17) have no enemy in range and hold their fire.
People who don't read good (13) have no enemy in range and hold their fire.
Death Dancers (6) fire on Undead Horde (1), scoring 219 hits.
Death (5) have no enemy in range and hold their fire.
Rice Farmers (14) have no enemy in range and hold their fire.
Howling Mass (10) fire on Undead Horde (1), scoring 322 hits.
Celestial Arrows (3) fire on Undead Horde (1), scoring 742 hits.
The Red Army (16) have no enemy in range and hold their fire.
Hunters of the Night (11) have no enemy in range and hold their fire.
Jaekind Jinns (12) fire on Undead Horde (1), scoring 392 hits.
Wolf Brigade (18) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1675, Defenders: 0
Undead Horde (1) advance towards the enemy.
Dune Titans (8), Death II (7), The Emerald Blades (15) and con Doin Guards (4) move forward to take up positions at the outer wall.
Hard hit (9) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 1424 hits from archer fire, which cause 45 casualties.
Total hits suffered: Attackers: 1424 (0 from close combat and 1424 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 45 attackers, 0 defenders

Turn No. 2

   1 (30-U)
  4 (44-I)
7 (43-I)
9 (66-S)
3 (140-S)
5 (16-A)
6 (66-S)
10 (62-S)
11 (25-A)
12 (50-S)
13 (100-M)
14 (110-A)
16 (67-S)
17 (100-A)
18 (80-S)
2 (79-A)
8 (70-I)
15 (48-I)
  

13th Legion (2) have no enemy in range and hold their fire.
Hunters of the Night (11) fire on Undead Horde (1), scoring 232 hits.
Death (5) fire on Undead Horde (1), scoring 92 hits.
Wolf Brigade (18) fire on Undead Horde (1), scoring 417 hits.
Howling Mass (10) fire on Undead Horde (1), scoring 379 hits.
The Red Army (16) fire on Undead Horde (1), scoring 863 hits.
Rice Farmers (14) fire on Undead Horde (1), scoring 361 hits.
People who don't read good (13) have no enemy in range and hold their fire.
Celestial Arrows (3) fire on Undead Horde (1), scoring 793 hits.
Jaekind Jinns (12) fire on Undead Horde (1), scoring 241 hits.
Death Dancers (6) fire on Undead Horde (1), scoring 702 hits.
The Wolf's Fang (17) fire on Undead Horde (1), scoring 525 hits.
Total ranged hits suffered: Attackers: 4605, Defenders: 0
Undead Horde (1) advance towards the enemy.
Dune Titans (8) and The Emerald Blades (15) move forward to take up positions at the outer wall.
con Doin Guards (4), Death II (7) and Hard hit (9) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 3914 hits from archer fire, which cause 30 casualties, wiping the unit out. 10 more soldiers die on the field.
Total hits suffered: Attackers: 3914 (0 from close combat and 3914 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 30 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Creasur. Your scribe has written down a battle report.

The battle lasted for 1 hours.

You have gained 1 Honour.
None of your men were killed in this battle.
Combat training increases by 1 points. Unit cohesion rises 1 points.