Highvale Family/Aric/Second Battle in Creasur

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Battle in Creasur

message to all nobles participating in the battle in Creasur

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)79 otherline  1420
2D 13th LegionTalzirNothoi79 Archbox  1105
3D Celestial ArrowsRosnanNothoi140 SFbox  2205
4Dcon Doin Guards(militia/guard unit)Nothoi44 Infline  722
5DDaishis Storm(militia/guard unit)Nothoi10 Archline  309
6DDeath(militia/guard unit)Nothoi16 Archline  378
7D Death DancersDwightNothoi66 SFbox  1587
8DDeath II(militia/guard unit)Nothoi43 Infline  675
9D Dune TitansDametriusNothoi70 Infbox  1023
10D Hard hitDearonNothoi66 SFbox  1616
11D Hunters of the NightAretoNothoi25 Archbox  425
12D Jaekind JinnsJinNothoi50 SFbox  1261
13D People who don't read goodSeiðrNothoi100 MIbox  1298
14D Rice FarmersElenaNothoi110 Archline  1233
15D The Emerald BladesAricNothoi48 Infbox  827
16D The Red ArmyRufus ExterusNothoi67 SFbox  1556
17D The Wolf's FangCalberianNothoi100 Archline  1147

Total:
1 attackers (79 other)
16 defenders (205 Inf, 100 MI, 340 Arch, 389 SF)
Total combat strengths: 1420 vs. 17367

The region owner Nothoi and their allies defend.
The (rogue) troops attack because they are at war with Nothoi.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Duke Calberian Arylon is spotted reading from the Tome of Life Before Death.
Governor Dearon Crewins is spotted wielding the Enchanted Nightblade of War.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (79-U)
    10 (66-S)
3 (140-S)
4 (44-I)
5 (10-A)
6 (16-A)
7 (66-S)
8 (43-I)
11 (25-A)
12 (50-S)
13 (100-M)
14 (110-A)
16 (67-S)
17 (100-A)
2 (79-A)
9 (70-I)
15 (48-I)
 

Death Dancers (7) fire on Undead Horde (1), scoring 261 hits.
Rice Farmers (14) have no enemy in range and hold their fire.
Death (6) have no enemy in range and hold their fire.
The Red Army (16) have no enemy in range and hold their fire.
Daishis Storm (5) have no enemy in range and hold their fire.
Jaekind Jinns (12) fire on Undead Horde (1), scoring 281 hits.
The Wolf's Fang (17) have no enemy in range and hold their fire.
People who don't read good (13) have no enemy in range and hold their fire.
Celestial Arrows (3) fire on Undead Horde (1), scoring 416 hits.
13th Legion (2) have no enemy in range and hold their fire.
Hunters of the Night (11) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 958, Defenders: 0
Undead Horde (1) advance towards the enemy.
Death II (8), con Doin Guards (4), Dune Titans (9) and The Emerald Blades (15) move forward to take up positions at the outer wall.
Hard hit (10) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 814 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 814 (0 from close combat and 814 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 27 attackers, 0 defenders

Turn No. 2

   1 (52-U)
  4 (44-I)
8 (43-I)
10 (66-S)
3 (140-S)
5 (10-A)
6 (16-A)
7 (66-S)
11 (25-A)
12 (50-S)
13 (100-M)
14 (110-A)
16 (67-S)
17 (100-A)
2 (79-A)
9 (70-I)
15 (48-I)
  

Jaekind Jinns (12) fire on Undead Horde (1), scoring 549 hits.
Death Dancers (7) fire on Undead Horde (1), scoring 412 hits.
13th Legion (2) have no enemy in range and hold their fire.
The Wolf's Fang (17) fire on Undead Horde (1), scoring 370 hits.
The Red Army (16) fire on Undead Horde (1), scoring 562 hits.
Daishis Storm (5) fire on Undead Horde (1), scoring 120 hits.
Hunters of the Night (11) fire on Undead Horde (1), scoring 98 hits.
People who don't read good (13) have no enemy in range and hold their fire.
Celestial Arrows (3) fire on Undead Horde (1), scoring 673 hits.
Rice Farmers (14) fire on Undead Horde (1), scoring 385 hits.
Death (6) fire on Undead Horde (1), scoring 77 hits.
Total ranged hits suffered: Attackers: 3246, Defenders: 0
Undead Horde (1) advance towards the enemy.
Dune Titans (9) and The Emerald Blades (15) move forward to take up positions at the outer wall.
Hard hit (10), Death II (8) and con Doin Guards (4) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 2759 hits from archer fire, which cause 52 casualties, wiping the unit out. 13 more soldiers die on the field.
Total hits suffered: Attackers: 2759 (0 from close combat and 2759 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 52 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Creasur. Your scribe has written down a battle report.

The battle lasted for 1 hours.

You have gained 1 Honour.
None of your men were killed in this battle.
Morale of your troops falls by 2 points. Combat training increases by 1 points. Unit cohesion rises 3 points.