Highvale Family/Aric/First Battle of Eg Tutnu
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Battle in Eg Tutnu
message to all nobles participating in the battle in Eg Tutnu
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | 13th Legion | Talzir | Nothoi | 79 Arch | box | 1094 | |
2 | A | Celestial Arrows | Rosnan | Nothoi | 140 SF | box | 2357 | |
3 | A | Death Dancers | Dwight | Nothoi | 66 SF | box | 1567 | |
4 | A | Dune Titans | Dametrius | Nothoi | 70 Inf | box | 1026 | |
5 | A | Howling Mass | Solaria | Nothoi | 62 SF | box | 1442 | |
6 | A | Hunters of the Night | Areto | Nothoi | 25 Arch | box | 521 | |
7 | A | Jaekind Jinns | Jin | Nothoi | 50 SF | box | 1249 | |
8 | A | Rice Farmers | Elena | Nothoi | 110 Arch | line | 1196 | |
9 | A | The Emerald Blades | Aric | Nothoi | 48 Inf | box | 821 | |
10 | A | The Red Army | Rufus Exterus | Nothoi | 67 SF | box | 1644 | |
11 | A | The Wolf's Fang | Calberian | Nothoi | 100 Arch | line | 1244 | |
12 | A | Wolf Brigade | Enzio | Nothoi | 80 SF | box | 1825 | |
13 | D | Undead Horde | (Undead) | (rogue) | 96 other | line | 2475 | |
14 | D | Undead Horde | (Undead) | (rogue) | 63 other | line | 1538 | |
15 | D | Undead Horde | (Undead) | (rogue) | 88 other | line | 2063 |
Total:
12 attackers (118 Inf, 314 Arch, 465 SF)
3 defenders (247 other)
Total combat strengths: 15986 vs. 6076
The region owner (rogue) and their allies defend.
The Nothoi troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
Duke Calberian Arylon is spotted reading from the Tome of Life Before Death.
Enzio Falconi, Strategos of Nothoi, Senator of Zisswii, Marshal of the Fang of the White Wolf takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (70-I) 9 (48-I) | 1 (79-A) | 2 (140-S) 3 (66-S) 5 (62-S) 6 (25-A) 7 (50-S) 8 (110-A) 10 (67-S) 11 (100-A) 12 (80-S) | 13 (96-U) | 14 (63-U) 15 (88-U) |
13th Legion (1) move closer to get better shots.
The Red Army (10) fire on Undead Horde (13), scoring 491 hits.
Wolf Brigade (12) fire on Undead Horde (13), scoring 265 hits.
Celestial Arrows (2) fire on Undead Horde (13), scoring 662 hits.
Rice Farmers (8) fire on Undead Horde (13), scoring 185 hits.
Howling Mass (5) fire on Undead Horde (13), scoring 171 hits.
Death Dancers (3) fire on Undead Horde (13), scoring 272 hits.
Jaekind Jinns (7) fire on Undead Horde (13), scoring 229 hits.
Hunters of the Night (6) fire on Undead Horde (13), scoring 171 hits.
The Wolf's Fang (11) fire on Undead Horde (13), scoring 308 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2754
Dune Titans (4) and The Emerald Blades (9) advance towards the enemy.
Undead Horde (15), Undead Horde (14) and Undead Horde (13) advance towards the enemy.
Undead Horde (13) take 2341 hits from archer fire, which cause 74 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2341 (0 from close combat and 2341 from ranged)
Total casualties: 0 attackers, 74 defenders
Turn No. 2
4 (70-I) 9 (48-I) | 1 (79-A) 2 (140-S) 3 (66-S) 5 (62-S) 6 (25-A) 7 (50-S) 8 (110-A) 10 (67-S) 11 (100-A) 12 (80-S) | 13 (22-U) | 14 (63-U) 15 (88-U) |
Howling Mass (5) fire on Undead Horde (13), scoring 225 hits.
Death Dancers (3) fire on Undead Horde (13), scoring 170 hits.
13th Legion (1) fire on Undead Horde (13), scoring 330 hits.
Jaekind Jinns (7) fire on Undead Horde (13), scoring 357 hits.
The Wolf's Fang (11) fire on Undead Horde (13), scoring 488 hits.
Rice Farmers (8) fire on Undead Horde (13), scoring 350 hits.
Hunters of the Night (6) fire on Undead Horde (13), scoring 174 hits.
Celestial Arrows (2) fire on Undead Horde (13), scoring 946 hits.
Wolf Brigade (12) fire on Undead Horde (13), scoring 1059 hits.
The Red Army (10) fire on Undead Horde (13), scoring 771 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4870
Dune Titans (4) and The Emerald Blades (9) advance towards the enemy.
Undead Horde (14), Undead Horde (15) and Undead Horde (13) advance towards the enemy.
Undead Horde (13) take 4140 hits from archer fire, which cause 22 casualties, wiping the unit out. 14 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4140 (0 from close combat and 4140 from ranged)
Total casualties: 0 attackers, 22 defenders
Turn No. 3
1 (79-A) 2 (140-S) 3 (66-S) 4 (70-I) 5 (62-S) 6 (25-A) 7 (50-S) 8 (110-A) 9 (48-I) 10 (67-S) 11 (100-A) 12 (80-S) | 14 (63-U) 15 (88-U) |
Hunters of the Night (6) fire on Undead Horde (15), scoring 167 hits.
Rice Farmers (8) fire on Undead Horde (15), scoring 362 hits.
The Red Army (10) fire on Undead Horde (14), scoring 544 hits.
Celestial Arrows (2) fire on Undead Horde (15), scoring 845 hits.
Jaekind Jinns (7) fire on Undead Horde (14), scoring 509 hits.
The Wolf's Fang (11) fire on Undead Horde (14), scoring 528 hits.
Wolf Brigade (12) fire on Undead Horde (15), scoring 473 hits.
13th Legion (1) fire on Undead Horde (15), scoring 347 hits.
Howling Mass (5) fire on Undead Horde (14), scoring 699 hits.
Death Dancers (3) fire on Undead Horde (15), scoring 328 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4802
The Emerald Blades (9) and Dune Titans (4) advance towards the enemy.
Undead Horde (15) and Undead Horde (14) advance towards the enemy.
Undead Horde (15) take 2144 hits from archer fire, which cause 62 casualties.
Undead Horde (14) take 1938 hits from archer fire, which cause 63 casualties, wiping the unit out. 11 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4082 (0 from close combat and 4082 from ranged)
Total casualties: 0 attackers, 125 defenders
Turn No. 4
1 (79-A) 2 (140-S) 3 (66-S) 5 (62-S) 6 (25-A) 7 (50-S) 8 (110-A) 10 (67-S) 11 (100-A) 12 (80-S) | 4 (70-I) 9 (48-I) | 15 (26-U) |
Hunters of the Night (6) fire on Undead Horde (15), scoring 209 hits.
Rice Farmers (8) fire on Undead Horde (15), scoring 401 hits.
Death Dancers (3) fire on Undead Horde (15), scoring 871 hits.
13th Legion (1) fire on Undead Horde (15), scoring 770 hits.
The Red Army (10) fire on Undead Horde (15), scoring 1447 hits.
Howling Mass (5) fire on Undead Horde (15), scoring 824 hits.
The Wolf's Fang (11) fire on Undead Horde (15), scoring 878 hits.
Celestial Arrows (2) fire on Undead Horde (15), scoring 1531 hits.
Jaekind Jinns (7) fire on Undead Horde (15), scoring 890 hits.
Wolf Brigade (12) fire on Undead Horde (15), scoring 821 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 8642
Undead Horde (15) advance towards the enemy.
Close Combat (Attacker Line 1):
7 Nothoi banners are visible in the melee.
Undead Horde (15) score 180 hits on Dune Titans (4).
Undead Horde (15) score 158 hits on The Emerald Blades (9).
Dune Titans (4) score 755 hits on Undead Horde (15).
The Emerald Blades (9) score 804 hits on Undead Horde (15).
Total close combat hits suffered: Attackers: 338, Defenders: 1559
Undead Horde (15) take 8905 hits (1559 in close combat, 7346 from archer fire), which cause 26 casualties, wiping the unit out. 11 more soldiers die on the field.
Dune Titans (4) take 180 hits in close combat, which cause 3 casualties.
The Emerald Blades (9) take 158 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 338 (338 from close combat and 0 from ranged), Defenders: 8905 (1559 from close combat and 7346 from ranged)
Total casualties: 5 attackers, 26 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.
Battle Results
(Personal message)
Your unit participated in a battle in Eg Tutnu. Your scribe has written down a battle report.
The battle lasted for 2 hours.
You have gained 2 Honour and 1 Prestige.
You have improved your swordfighting skill.
You have improved your leadership skill.
None of your men were killed but 2 were wounded in this battle.
Morale of your troops falls by 1 points. Your men's equipment suffers 4 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.