Highvale Family/Aric/First Battle in Hep Monga

From BattleMaster Wiki

Need image...

Need description...

Battle in Hep Monga

message to all nobles participating in the battle in Hep Monga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A 13th LegionTalzirNothoi79 Archbox  1016
2A Ape Fist WarriorsLaniusNothoi66 Infline  831
3A Celestial ArrowsRosnanNothoi140 SFbox  2160
4A Death DancersDwightNothoi66 SFbox  1459
5A Dune TitansDametriusNothoi69 Infbox  936
6A Hard hitDearonNothoi46 SFbox  1110
7A Hell's RainZacharyNothoi75 Archbox  829
8A Howling MassSolariaNothoi62 SFbox  1302
9A Hunters of the NightAretoNothoi15 Archbox  361
10A People who don't read goodSeiðrNothoi99 MIbox  1292
11A Rice FarmersElenaNothoi110 Archline  1190
12A The Emerald BladesAricNothoi48 Infbox  773
13A The Red ArmyRufus ExterusNothoi67 SFbox  1562
14A The Wolf's FangCalberianNothoi95 Archbox  1144
15A Tirellian GuardHalmusNothoi47 Infbox  499
16A Wolf BrigadeEnzioNothoi80 SFbox  1663
17DMonsters(Monsters)(rogue)8 otherline  495
18DMonsters(Monsters)(rogue)5 otherline  330
19DUndead Horde(Undead)(rogue)77 otherline  1533
20DUndead Horde(Undead)(rogue)28 otherline  735
21DUndead Horde(Undead)(rogue)54 otherline  980
22DUndead Horde(Undead)(rogue)89 otherline  2940
23DUndead Horde(Undead)(rogue)52 otherline  990
24DUndead Horde(Undead)(rogue)77 otherline  2758
25DUndead Horde(Undead)(rogue)98 otherline  2765

Total:
16 attackers (230 Inf, 99 MI, 374 Arch, 461 SF)
9 defenders (488 other)
Total combat strengths: 18127 vs. 13526

The region owner (rogue) and their allies defend.
The Nothoi troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Duke Calberian Arylon is spotted reading from the Tome of Life Before Death.
Governor Dearon Crewins is spotted wielding the Enchanted Nightblade of War.
Senator Zachary Stewart is spotted wearing the Ornate Ring of Katia.
Enzio Falconi, Strategos of Nothoi, Senator of Zisswii, Marshal of the Fang of the White Wolf takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (69-I)
6 (46-S)
12 (48-I)
15 (47-I)
10 (99-M)
1 (79-A)
2 (66-I)
3 (140-S)
4 (66-S)
7 (75-A)
8 (62-S)
9 (15-A)
11 (110-A)
13 (67-S)
14 (95-A)
16 (80-S)
  20 (28-U)
17 (8-M)
24 (77-U)
18 (5-M)
19 (77-U)
21 (54-U)
22 (89-U)
23 (52-U)
25 (98-U)
  

13th Legion (1) fire on Undead Horde (20), scoring 378 hits.
Hunters of the Night (9) fire on Undead Horde (20), scoring 98 hits.
Death Dancers (4) fire on Undead Horde (20), scoring 801 hits.
The Red Army (13) fire on Undead Horde (20), scoring 853 hits.
People who don't read good (10) move closer to get better shots.
Rice Farmers (11) fire on Undead Horde (20), scoring 373 hits.
Hell's Rain (7) fire on Undead Horde (20), scoring 249 hits.
Wolf Brigade (16) fire on Undead Horde (20), scoring 867 hits.
Howling Mass (8) fire on Undead Horde (20), scoring 477 hits.
The Wolf's Fang (14) fire on Undead Horde (20), scoring 529 hits.
Celestial Arrows (3) fire on Undead Horde (20), scoring 901 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5526
Dune Titans (5), The Emerald Blades (12), Hard hit (6), Ape Fist Warriors (2) and Tirellian Guard (15) advance towards the enemy.
Undead Horde (19), Monsters (18), Undead Horde (24), Undead Horde (21), Undead Horde (23), Undead Horde (25), Monsters (17), Undead Horde (22) and Undead Horde (20) advance towards the enemy.


Undead Horde (20) take 4697 hits from archer fire, which cause 28 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4697 (0 from close combat and 4697 from ranged)
Total casualties: 0 attackers, 28 defenders

Turn No. 2

   5 (69-I)
6 (46-S)
12 (48-I)
15 (47-I)
1 (79-A)
3 (140-S)
4 (66-S)
7 (75-A)
8 (62-S)
9 (15-A)
10 (99-M)
11 (110-A)
13 (67-S)
14 (95-A)
16 (80-S)
2 (66-I)
 17 (8-M)
24 (77-U)
18 (5-M)
19 (77-U)
21 (54-U)
22 (89-U)
23 (52-U)
25 (98-U)
   

Howling Mass (8) fire on Undead Horde (24), scoring 597 hits.
Celestial Arrows (3) fire on Undead Horde (24), scoring 1056 hits.
Hell's Rain (7) fire on Monsters (17), scoring 220 hits.
Death Dancers (4) fire on Monsters (17), scoring 668 hits.
The Wolf's Fang (14) fire on Undead Horde (24), scoring 519 hits.
Rice Farmers (11) fire on Monsters (17), scoring 580 hits.
People who don't read good (10) fire on Undead Horde (24), scoring 413 hits.
Wolf Brigade (16) fire on Undead Horde (24), scoring 433 hits.
The Red Army (13) fire on Monsters (17), scoring 410 hits.
Hunters of the Night (9) fire on Undead Horde (24), scoring 180 hits.
13th Legion (1) fire on Monsters (17), scoring 386 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5462
Hard hit (6), Ape Fist Warriors (2), Tirellian Guard (15), Dune Titans (5) and The Emerald Blades (12) advance towards the enemy.
Monsters (17), Undead Horde (25), Undead Horde (24), Undead Horde (23), Undead Horde (19), Undead Horde (21), Undead Horde (22) and Monsters (18) advance towards the enemy.


Close Combat (Center Line):
1 Nothoi banners are visible in the melee.
Monsters (17) score 303 hits on Ape Fist Warriors (2).
Ape Fist Warriors (2) score 472 hits on Undead Horde (24).
Ape Fist Warriors (2) score 108 hits on Monsters (17).
Undead Horde (24) score 1940 hits on Ape Fist Warriors (2).
Total close combat hits suffered: Attackers: 2243, Defenders: 580

Monsters (17) take 2825 hits (108 in close combat, 2717 from archer fire), which cause 8 casualties, wiping the unit out. 0 more soldiers die on the field.
Ape Fist Warriors (2) take 2243 hits in close combat, which cause 55 casualties, making the unit retreat from the battlefield. One Nothoi banner is lost.
Lanius Graham, Knight of Reeds has been wounded by Undead Horde (24).
Undead Horde (24) take 3190 hits (472 in close combat, 2718 from archer fire), which cause 69 casualties.
Total hits suffered: Attackers: 2243 (2243 from close combat and 0 from ranged), Defenders: 6015 (580 from close combat and 5435 from ranged)
Total casualties: 55 attackers, 77 defenders

Turn No. 3

    1 (79-A)
3 (140-S)
4 (66-S)
5 (69-I)
6 (46-S)
7 (75-A)
8 (62-S)
9 (15-A)
10 (99-M)
11 (110-A)
12 (48-I)
13 (67-S)
14 (95-A)
15 (47-I)
16 (80-S)
 24 (8-U)
18 (5-M)
19 (77-U)
21 (54-U)
22 (89-U)
23 (52-U)
25 (98-U)
    

Death Dancers (4) fire on Undead Horde (24), scoring 858 hits.
Celestial Arrows (3) fire on Undead Horde (24), scoring 1328 hits.
Wolf Brigade (16) fire on Undead Horde (24), scoring 1033 hits.
The Red Army (13) fire on Undead Horde (24), scoring 1034 hits.
People who don't read good (10) fire on Undead Horde (24), scoring 434 hits.
Rice Farmers (11) fire on Undead Horde (24), scoring 858 hits.
The Wolf's Fang (14) fire on Undead Horde (24), scoring 945 hits.
Howling Mass (8) fire on Undead Horde (24), scoring 1091 hits.
13th Legion (1) fire on Undead Horde (24), scoring 690 hits.
Hunters of the Night (9) fire on Undead Horde (24), scoring 215 hits.
Hell's Rain (7) fire on Undead Horde (24), scoring 417 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 8903
The Emerald Blades (12), Tirellian Guard (15), Dune Titans (5) and Hard hit (6) advance towards the enemy.
Undead Horde (21), Undead Horde (22), Monsters (18), Undead Horde (24), Undead Horde (19), Undead Horde (23) and Undead Horde (25) advance towards the enemy.
Tirellian Guard (15) and Hard hit (6) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
7 Nothoi banners are visible in the melee.
The Emerald Blades (12) score 335 hits on Undead Horde (24) (606 before overkill).
Undead Horde (24) score 180 hits on Dune Titans (5).
Undead Horde (24) score 144 hits on The Emerald Blades (12).
Dune Titans (5) score 450 hits on Undead Horde (24) (813 before overkill).
Total close combat hits suffered: Attackers: 324, Defenders: 785 (1419 before overkill)

The Emerald Blades (12) take 144 hits in close combat, which cause 3 casualties.
Aric Highvale, Knight of Watto has been wounded by Undead Horde (24).
Undead Horde (24) take 8353 hits (785 in close combat, 7568 from archer fire), which cause 8 casualties, wiping the unit out. 11 more soldiers die on the field.
Dune Titans (5) take 180 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 324 (324 from close combat and 0 from ranged), Defenders: 8353 (785 from close combat and 7568 from ranged)
Total casualties: 7 attackers, 8 defenders

Turn No. 4

    1 (79-A)
3 (140-S)
4 (66-S)
7 (75-A)
8 (62-S)
9 (15-A)
10 (99-M)
11 (110-A)
13 (67-S)
14 (95-A)
16 (80-S)
5 (65-I)
6 (46-S)
12 (45-I)
15 (47-I)
18 (5-M)
19 (77-U)
21 (54-U)
22 (89-U)
23 (52-U)
25 (98-U)
     

People who don't read good (10) fire on Undead Horde (22), scoring 601 hits.
13th Legion (1) fire on Undead Horde (25), scoring 625 hits.
Death Dancers (4) fire on Undead Horde (22), scoring 793 hits.
Howling Mass (8) fire on Undead Horde (25), scoring 727 hits.
Wolf Brigade (16) fire on Undead Horde (19), scoring 810 hits.
Hunters of the Night (9) fire on Undead Horde (23), scoring 168 hits.
Rice Farmers (11) fire on Undead Horde (21), scoring 574 hits.
The Wolf's Fang (14) fire on Undead Horde (23), scoring 625 hits.
The Red Army (13) fire on Undead Horde (22), scoring 808 hits.
Celestial Arrows (3) fire on Undead Horde (25), scoring 930 hits.
Hell's Rain (7) fire on Monsters (18), scoring 391 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 7052
Undead Horde (25), Undead Horde (21), Undead Horde (22), Undead Horde (23), Monsters (18) and Undead Horde (19) advance towards the enemy.


Close Combat (Attacker Line 1):
12 Nothoi banners are visible in the melee.
Undead Horde (25) score 1808 hits on Dune Titans (5).
Undead Horde (21) score 336 hits on Hard hit (6).
Undead Horde (22) score 2663 hits on Tirellian Guard (15).
Undead Horde (23) score 291 hits on The Emerald Blades (12).
Tirellian Guard (15) score 374 hits on Undead Horde (22).
Hard hit (6) score 735 hits on Undead Horde (21).
Monsters (18) score 115 hits on Dune Titans (5).
Undead Horde (19) score 385 hits on The Emerald Blades (12).
Dune Titans (5) score 849 hits on Undead Horde (25).
Dune Titans (5) score 91 hits on Monsters (18).
The Emerald Blades (12) score 410 hits on Undead Horde (19).
The Emerald Blades (12) score 261 hits on Undead Horde (23).
Total close combat hits suffered: Attackers: 5598, Defenders: 2720

Undead Horde (25) take 2789 hits (849 in close combat, 1940 from archer fire), which cause 72 casualties.
Undead Horde (21) take 1223 hits (735 in close combat, 488 from archer fire), which cause 39 casualties.
Undead Horde (22) take 2246 hits (374 in close combat, 1872 from archer fire), which cause 52 casualties.
Undead Horde (23) take 935 hits (261 in close combat, 674 from archer fire), which cause 35 casualties.
Tirellian Guard (15) take 2663 hits in close combat, which cause 47 casualties, wiping the unit out. 7 more soldiers die on the field.
Hard hit (6) take 336 hits in close combat, which cause 6 casualties.
Monsters (18) take 560 hits (91 in close combat, 469 from archer fire), which cause 5 casualties, wiping the unit out. 1 more soldier dies on the field.
Undead Horde (19) take 1099 hits (410 in close combat, 689 from archer fire), which cause 35 casualties.
Dune Titans (5) take 1923 hits in close combat, which cause 41 casualties, making the unit retreat from the battlefield.
The Emerald Blades (12) take 676 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 5598 (5598 from close combat and 0 from ranged), Defenders: 8852 (2720 from close combat and 6132 from ranged)
Total casualties: 106 attackers, 238 defenders

Turn No. 5

    1 (79-A)
3 (140-S)
4 (66-S)
7 (75-A)
8 (62-S)
9 (15-A)
10 (99-M)
11 (110-A)
13 (67-S)
14 (95-A)
16 (80-S)
6 (40-S)
12 (33-I)
19 (42-U)
21 (15-U)
22 (37-U)
23 (17-U)
25 (26-U)
      

Wolf Brigade (16) fire carefully into the close combat near them.
Wolf Brigade (16) fire on Undead Horde (22), scoring 1238 hits.
The Red Army (13) fire carefully into the close combat near them.
The Red Army (13) fire on Undead Horde (25), scoring 396 hits.
13th Legion (1) fire carefully into the close combat near them.
13th Legion (1) fire on Undead Horde (19), scoring 615 hits.
Hell's Rain (7) fire carefully into the close combat near them.
Hell's Rain (7) fire on Undead Horde (23), scoring 342 hits.
Howling Mass (8) fire carefully into the close combat near them.
Howling Mass (8) fire on Undead Horde (21), scoring 829 hits.
Hunters of the Night (9) fire carefully into the close combat near them.
Hunters of the Night (9) fire on Undead Horde (25), scoring 147 hits.
Death Dancers (4) fire carefully into the close combat near them.
Death Dancers (4) fire on Undead Horde (25), scoring 708 hits.
People who don't read good (10) fire carefully into the close combat near them.
People who don't read good (10) fire on Undead Horde (19), scoring 289 hits.
The Wolf's Fang (14) fire carefully into the close combat near them.
The Wolf's Fang (14) fire on Undead Horde (23), scoring 572 hits.
Celestial Arrows (3) fire carefully into the close combat near them.
Celestial Arrows (3) fire on Undead Horde (19), scoring 667 hits.
Rice Farmers (11) fire carefully into the close combat near them.
Rice Farmers (11) fire on Undead Horde (22), scoring 500 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6303


Close Combat (Attacker Line 1):
4 Nothoi banners are visible in the melee.
Undead Horde (21) score 161 hits on Hard hit (6).
Undead Horde (25) score 582 hits on The Emerald Blades (12).
The Emerald Blades (12) score 198 hits on Undead Horde (22).
The Emerald Blades (12) score 159 hits on Undead Horde (25).
The Emerald Blades (12) score 94 hits on Undead Horde (23).
Undead Horde (23) score 124 hits on The Emerald Blades (12).
Undead Horde (22) score 909 hits on The Emerald Blades (12).
Hard hit (6) score 326 hits on Undead Horde (21).
Hard hit (6) score 703 hits on Undead Horde (19).
Undead Horde (19) score 234 hits on Hard hit (6).
Total close combat hits suffered: Attackers: 2010, Defenders: 1480

Undead Horde (21) take 1031 hits (326 in close combat, 705 from archer fire), which cause 15 casualties, wiping the unit out. 9 more soldiers die on the field.
Undead Horde (25) take 1222 hits (159 in close combat, 1063 from archer fire), which cause 26 casualties, wiping the unit out. 18 more soldiers die on the field.
The Emerald Blades (12) take 1615 hits in close combat, which cause 28 casualties, making the unit retreat from the battlefield. 4 Nothoi banners fall.
Undead Horde (23) take 871 hits (94 in close combat, 777 from archer fire), which cause 17 casualties, wiping the unit out. 9 more soldiers die on the field.
Undead Horde (22) take 1675 hits (198 in close combat, 1477 from archer fire), which cause 37 casualties, wiping the unit out. 18 more soldiers die on the field.
Hard hit (6) take 395 hits in close combat, which cause 7 casualties.
Undead Horde (19) take 2038 hits (703 in close combat, 1335 from archer fire), which cause 42 casualties, wiping the unit out. 13 more soldiers die on the field.
Total hits suffered: Attackers: 2010 (2010 from close combat and 0 from ranged), Defenders: 6837 (1480 from close combat and 5357 from ranged)
Total casualties: 35 attackers, 137 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.


Wounded!

(Personal message)

You have been wounded during the battle in Hep Monga.


Battle Results

(Personal message)

Your unit participated in a battle in Hep Monga. Your scribe has written down a battle report.

The battle lasted for 2 hours.

You have gained 2 Honour and 2 Prestige.
You have improved your leadership skill.
11 of your men were killed and 32 were wounded in this battle.
Your men's equipment suffers 17 % damage. Unit cohesion rises 1 points.