Falasan Inquirer/Archive/marchbattle6

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The Great Patriotic War


First Skirmish in Nazgorn (24th of March, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1ABaenor GuardBaenorEston25 Infline  269
2AKnights of VengeanceJohnEston28 Cavline  454
3ASting of the ViperViperaEston13 Archline  146
4D=BF=Werewolf SkirmishersAbrahamFalasan30 Infbox  315
5DChaaaaaaaaaaaaaaaaaarge!!!!!!!HeedFalasan12 Cavwedge  227
6DChargersGuckyFalasan26 Cavwedge  496
7DDakhir RevengeFridaFalasan8 Infbox  161
8Dde rondborstigenjellenaFalasan19 Infbox  219
9DDrafted CrossbowmanTelvanyFalasan39 Archline  311
10DFalasan GuardsHamFalasan22 Infbox  300
11DFalasan RaiderCrashemFalasan19 Cavwedge  305
12DG ForceGiseleFalasan1 Infbox  25
13DGreen LegsTrevorFalasan26 Infbox  368
14DGuardsmenDoblaFalasan18 Infbox  298
15DIron ShaftsOlrynFalasan35 Archline  504
16DIX Legio TriariiFurius SilvaFalasan20 Infline  292
17DLegion of LongshanksCharlestonFalasan13 Infbox  212
18DNazgorn InfantryLaurjelmFalasan14 Infbox  174
19DPersonal GuardAlexiusFalasan11 Infbox  164
20DPride of DaxXadiusFalasan16 Infbox  172
21DShadow RidersShadowFalasan13 Cavwedge  218
22DShield Penetrators I(militia/guard unit)Falasan3 MIline  81
23DSilent RainAginorFalasan10 Archline  156
24DSt. Ives LancersJustinFalasan2 Infbox  46
25DThe Black ArrowsLetoFalasan26 Archline  316
26DThe Red Bees IIIJerichoFalasan17 Archline  246
27DVader's LegionVaderFalasan20 Archline  249
28DWhitestone guardsBrandorFalasan28 Infbox  348
29D~=B.F.=~ Cloth-yard RangersTatharFalasan20 Archline  241
30D~=B.F=~ Yavuz's Sipahis(not present)Falasan21 Cavwedge  391


Total:
3 attackers (25 Inf, 13 Arch, 28 Cav)
27 defenders (228 Inf, 3 MI, 167 Arch, 91 Cav)
Total combat strengths: 869 vs. 6835

The region owner Falasan and their allies defend.
The Eston troops attack because they are at war with Falasan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).
Shadow, Count of Anfalas, Marshal of the army of Barad Gardor takes command of the defender forces.
The defenders are set up in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 2 (28-C)
1 (25-I)
3 (13-A)
  4 (30-I)
7 (8-I)
8 (19-I)
10 (22-I)
12 (1-I)
13 (26-I)
14 (18-I)
16 (20-I)
17 (13-I)
18 (14-I)
19 (11-I)
20 (16-I)
22 (3-M)
24 (2-I)
28 (28-I)
9 (39-A)
15 (35-A)
23 (10-A)
25 (26-A)
26 (17-A)
27 (20-A)
29 (20-A)
 5 (12-C)
6 (26-C)
11 (19-C)
21 (13-C)
30 (21-C)
 


The Red Bees III (26) have no enemy in range and hold their fire.
~=B.F.=~ Cloth-yard Rangers (29) move closer to get better shots.
Silent Rain (23) fire on Sting of the Viper (3), scoring 18 hits.
Iron Shafts (15) have no enemy in range and hold their fire.
The Black Arrows (25) have no enemy in range and hold their fire.
Drafted Crossbowman (9) have no enemy in range and hold their fire.
Vader's Legion (27) fire on Sting of the Viper (3), scoring 66 hits.
Sting of the Viper (3) fire on Green Legs (13), scoring 15 hits.
Shield Penetrators I (22) move closer to get better shots.
Falasan Raider (11) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (5) stay in their defensive position, awaiting an opportunity to charge.
Chargers (6) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (21) stay in their defensive position, awaiting an opportunity to charge.
~=B.F=~ Yavuz's Sipahis (30) stay in their defensive position, awaiting an opportunity to charge.
Knights of Vengeance (2) ride on, closing in on the defenders.
Baenor Guard (1) advance towards the enemy.
St. Ives Lancers (24), Whitestone guards (28), IX Legio Triarii (16), de rondborstigen (8), Dakhir Revenge (7), Guardsmen (14), Personal Guard (19), G Force (12), Green Legs (13), Legion of Longshanks (17), Pride of Dax (20), Nazgorn Infantry (18), Falasan Guards (10) and =BF=Werewolf Skirmishers (4) hold their positions at the outer wall, waiting for the attack.

Green Legs (13) take 6 hits from archer fire (reduced due to fortifications). No casualties.
Sting of the Viper (3) take 84 hits from archer fire, which cause 4 casualties.
Total casualties: 4 attackers, 0 defenders

Turn No. 2

   1 (25-I)
2 (28-C)
3 (9-A)
 22 (3-M)
4 (30-I)
7 (8-I)
8 (19-I)
10 (22-I)
12 (1-I)
13 (26-I)
14 (18-I)
16 (20-I)
17 (13-I)
18 (14-I)
19 (11-I)
20 (16-I)
24 (2-I)
28 (28-I)
29 (20-A)
9 (39-A)
15 (35-A)
23 (10-A)
25 (26-A)
26 (17-A)
27 (20-A)
 5 (12-C)
6 (26-C)
11 (19-C)
21 (13-C)
30 (21-C)
 


Drafted Crossbowman (9) have no enemy in range and hold their fire.
Vader's Legion (27) move closer to get better shots.
Iron Shafts (15) have no enemy in range and hold their fire.
The Black Arrows (25) have no enemy in range and hold their fire.
Shield Penetrators I (22) move in, hoping to reach close combat.
Shield Penetrators I (22) fire on Knights of Vengeance (2), scoring 14 hits.
~=B.F.=~ Cloth-yard Rangers (29) move closer to get better shots.
Sting of the Viper (3) fire on Shield Penetrators I (22), scoring 25 hits.
The Red Bees III (26) have no enemy in range and hold their fire.
Silent Rain (23) fire on Knights of Vengeance (2), scoring 16 hits.
Falasan Raider (11) stay in their defensive position, awaiting an opportunity to charge.
~=B.F=~ Yavuz's Sipahis (30) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (21) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (5) stay in their defensive position, awaiting an opportunity to charge.
Chargers (6) stay in their defensive position, awaiting an opportunity to charge.
Knights of Vengeance (2) charge forward.
Baenor Guard (1) can not advance, because the front lines are too crowded.
=BF=Werewolf Skirmishers (4), Green Legs (13), Personal Guard (19), Pride of Dax (20), St. Ives Lancers (24), Whitestone guards (28), IX Legio Triarii (16), Legion of Longshanks (17), Guardsmen (14), Nazgorn Infantry (18), Dakhir Revenge (7), Falasan Guards (10), G Force (12) and de rondborstigen (8) hold their positions at the outer wall, waiting for the attack.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Knights of Vengeance (2) score 326 hits.
Shield Penetrators I (22) score 23 hits.
Total hits suffered: Attackers: 23, Defenders: 138 (326 before overkill)

Knights of Vengeance (2) take 53 hits (23 in close combat, 30 from archer fire), which cause 2 casualties.
Shield Penetrators I (22) take 163 hits (138 in close combat, 25 from archer fire), which cause 3 casualties, wiping the unit out.
Total casualties: 2 attackers, 3 defenders

Turn No. 3

   1 (25-I)
3 (9-A)
2 (26-C)
29 (20-A)
4 (30-I)
7 (8-I)
8 (19-I)
10 (22-I)
12 (1-I)
13 (26-I)
14 (18-I)
16 (20-I)
17 (13-I)
18 (14-I)
19 (11-I)
20 (16-I)
24 (2-I)
27 (20-A)
28 (28-I)
9 (39-A)
15 (35-A)
23 (10-A)
25 (26-A)
26 (17-A)
 5 (12-C)
6 (26-C)
11 (19-C)
21 (13-C)
30 (21-C)
 


The Red Bees III (26) fire on Knights of Vengeance (2), scoring 47 hits.
Sting of the Viper (3) fire on ~=B.F.=~ Cloth-yard Rangers (29), scoring 23 hits.
Drafted Crossbowman (9) fire on Knights of Vengeance (2), scoring 33 hits.
Vader's Legion (27) fire on Knights of Vengeance (2), scoring 69 hits.
~=B.F.=~ Cloth-yard Rangers (29) fire on Knights of Vengeance (2), scoring 99 hits.
Iron Shafts (15) fire on Knights of Vengeance (2), scoring 130 hits.
Silent Rain (23) fire on Knights of Vengeance (2), scoring 34 hits.
The Black Arrows (25) fire on Knights of Vengeance (2), scoring 38 hits.
Chargers (6) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (5) stay in their defensive position, awaiting an opportunity to charge.
~=B.F=~ Yavuz's Sipahis (30), Falasan Raider (11) and Shadow Riders (21) ride on, closing in on the enemy.
Knights of Vengeance (2) charge into battle.
Baenor Guard (1) advance towards the enemy.
Personal Guard (19), Legion of Longshanks (17), Green Legs (13), St. Ives Lancers (24), Dakhir Revenge (7), G Force (12), Nazgorn Infantry (18), Pride of Dax (20), Falasan Guards (10), de rondborstigen (8), Whitestone guards (28), Guardsmen (14), =BF=Werewolf Skirmishers (4) and IX Legio Triarii (16) hold their positions at the outer wall, waiting for the attack.

Close Combat:
~=B.F.=~ Cloth-yard Rangers (29) score 41 hits.
Knights of Vengeance (2) score 324 hits.
Total hits suffered: Attackers: 41, Defenders: 324

~=B.F.=~ Cloth-yard Rangers (29) take 347 hits (324 in close combat, 23 from archer fire), which cause 12 casualties.
Knights of Vengeance (2) take 491 hits (41 in close combat, 450 from archer fire), which cause 19 casualties.
Total casualties: 19 attackers, 12 defenders

Turn No. 4

   3 (9-A)
1 (25-I)
2 (7-C)
29 (8-A)
4 (30-I)
7 (8-I)
8 (19-I)
10 (22-I)
12 (1-I)
13 (26-I)
14 (18-I)
16 (20-I)
17 (13-I)
18 (14-I)
19 (11-I)
20 (16-I)
24 (2-I)
27 (20-A)
28 (28-I)
9 (39-A)
11 (19-C)
15 (35-A)
21 (13-C)
23 (10-A)
25 (26-A)
26 (17-A)
30 (21-C)
 5 (12-C)
6 (26-C)
 


The Red Bees III (26) fire on Baenor Guard (1), scoring 86 hits.
The Black Arrows (25) fire on Baenor Guard (1), scoring 70 hits.
Vader's Legion (27) fire on Baenor Guard (1), scoring 142 hits.
Sting of the Viper (3) fire on Whitestone guards (28), scoring 18 hits.
Silent Rain (23) fire on Baenor Guard (1), scoring 53 hits.
Drafted Crossbowman (9) fire on Baenor Guard (1), scoring 66 hits.
Iron Shafts (15) fire on Baenor Guard (1), scoring 137 hits.
Chargers (6) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (5) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (21), Falasan Raider (11) and ~=B.F=~ Yavuz's Sipahis (30) charge ahead, into the attackers' ranks.
Baenor Guard (1) advance towards the enemy.
Whitestone guards (28), Falasan Guards (10), Dakhir Revenge (7), =BF=Werewolf Skirmishers (4), IX Legio Triarii (16), de rondborstigen (8), Guardsmen (14), Pride of Dax (20), St. Ives Lancers (24), G Force (12), Legion of Longshanks (17), Green Legs (13), Nazgorn Infantry (18) and Personal Guard (19) hold their positions at the outer wall, waiting for the attack.

Close Combat:
1 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
Shadow Riders (21) score 357 hits.
~=B.F.=~ Cloth-yard Rangers (29) score 49 hits.
Baenor Guard (1) score 130 hits.
Knights of Vengeance (2) score 106 hits.
Falasan Raider (11) score 653 hits.
~=B.F=~ Yavuz's Sipahis (30) score 883 hits.
Total hits suffered: Attackers: 1942, Defenders: 236

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Whitestone guards (28) take 7 hits from archer fire (reduced due to fortifications). No casualties.
Shadow Riders (21) take 114 hits in close combat, which cause 4 casualties.
~=B.F.=~ Cloth-yard Rangers (29) take 42 hits in close combat, which cause 1 casualties.
Baenor Guard (1) take 2221 hits (1667 in close combat, 554 from archer fire), which cause 25 casualties, wiping the unit out.
Sting of the Viper (3) are shocked.
Knights of Vengeance (2) take 275 hits in close combat, which cause 7 casualties, wiping the unit out.
Falasan Raider (11) take 38 hits in close combat, which cause 1 casualties.
~=B.F=~ Yavuz's Sipahis (30) take 42 hits in close combat, which cause 1 casualties.
Total casualties: 32 attackers, 7 defenders

Turn No. 5

   3 (9-A)
 11 (18-C)
21 (9-C)
29 (7-A)
30 (20-C)
4 (30-I)
7 (8-I)
8 (19-I)
10 (22-I)
12 (1-I)
13 (26-I)
14 (18-I)
16 (20-I)
17 (13-I)
18 (14-I)
19 (11-I)
20 (16-I)
24 (2-I)
27 (20-A)
28 (28-I)
9 (39-A)
15 (35-A)
23 (10-A)
25 (26-A)
26 (17-A)
 5 (12-C)
6 (26-C)
 


Drafted Crossbowman (9) have no enemy in range and hold their fire.
Silent Rain (23) fire on Sting of the Viper (3), scoring 19 hits.
Sting of the Viper (3) fire on ~=B.F=~ Yavuz's Sipahis (30), scoring 16 hits.
The Red Bees III (26) have no enemy in range and hold their fire.
~=B.F.=~ Cloth-yard Rangers (29) fire on Sting of the Viper (3), scoring 44 hits.
The Black Arrows (25) have no enemy in range and hold their fire.
Vader's Legion (27) fire on Sting of the Viper (3), scoring 55 hits.
Iron Shafts (15) have no enemy in range and hold their fire.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (5) stay in their defensive position, awaiting an opportunity to charge.
Chargers (6) stay in their defensive position, awaiting an opportunity to charge.
Falasan Raider (11), ~=B.F=~ Yavuz's Sipahis (30) and Shadow Riders (21) charge ahead, into the attackers' ranks.
Guardsmen (14) leave the fortification, attacking the enemy.
St. Ives Lancers (24) leave the fortification, attacking the enemy.
Nazgorn Infantry (18) leave the fortification, attacking the enemy.
Personal Guard (19) leave the fortification, attacking the enemy.
G Force (12) leave the fortification, attacking the enemy.
Legion of Longshanks (17) leave the fortification, attacking the enemy.
Dakhir Revenge (7) leave the fortification, attacking the enemy.
=BF=Werewolf Skirmishers (4) leave the fortification, attacking the enemy.
de rondborstigen (8) leave the fortification, attacking the enemy.
IX Legio Triarii (16) leave the fortification, attacking the enemy.
Whitestone guards (28) leave the fortification, attacking the enemy.
Pride of Dax (20) leave the fortification, attacking the enemy.
Falasan Guards (10) leave the fortification, attacking the enemy.
Green Legs (13) leave the fortification, attacking the enemy.

Close Combat:
1 Falasan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Falasan Raider (11) score 630 hits.
~=B.F=~ Yavuz's Sipahis (30) score 784 hits.
Shadow Riders (21) score 289 hits.
Sting of the Viper (3) score 9 hits.
Total hits suffered: Attackers: 1465 (1703 before overkill), Defenders: 9

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Falasan Raider (11) take 9 hits in close combat. No casualties.
~=B.F=~ Yavuz's Sipahis (30) take 16 hits from archer fire. No casualties.
Sting of the Viper (3) take 1583 hits (1465 in close combat, 118 from archer fire), which cause 9 casualties, wiping the unit out.
Vipera (Noble) has been captured by Falasan forces.
Total casualties: 9 attackers, 0 defenders

Defender Victory!