Falasan Inquirer/Archive/marchbattle4

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The Great Patriotic War


First Battle of Galadia (20th of March, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1ABlack Brook ArchersFreidrochFalasan25 Archline  368
2ABlack Rose KnightsKidoFalasan25 Cavwedge  448
3ABlue PoniesDannFalasan16 Cavwedge  184
4AChaaaaaaaaaaaaaaaaaarge!!!!!!!HeedFalasan16 Cavwedge  204
5ACore CXIIIMedaFalasan20 Infbox  216
6ACrimson SnipersChiFalasan17 Archline  307
7AFalasan GuardsHamFalasan30 Infbox  346
8AFalasan RaiderGregorFalasan20 Cavwedge  297
9AG ForceGiseleFalasan23 Infbox  259
10AGreen LegsTrevorFalasan33 Infbox  454
11AGuardFionaFalasan20 Infbox  270
12AGuardiansRedrumFalasan26 Infbox  479
13AGuardsmenDoblaFalasan25 Infbox  310
14AHighlandersAngusFalasan30 Infbox  353
15AMarksmen of the ENDENDFalasan10 Archline  150
16AMenedor Loyal InfantryWillemFalasan25 Infbox  320
17ANazgorn InfantryLaurjelmFalasan15 Infbox  175
18APersonal GuardAlexiusFalasan24 Infbox  259
19APersonal GuardEdwardoFalasan21 Infbox  323
20APersonal GuardJerrinFalasan15 Infbox  338
21APins and NeedlesJingFalasan21 Archline  297
22ASilent RainAginorFalasan15 Archline  198
23ASniper AcesVirtusFalasan20 Archline  229
24ASt. Ives LancersJustinFalasan20 Infbox  185
25AThe Black ArrowsLetoFalasan27 Archline  286
26AThe Red Bees IIIJerichoFalasan20 Archline  267
27ATime's ArrowEritreaFalasan21 Archline  300
28AVader's LegionVaderFalasan20 Archline  248
29A~=B.F=~ The Iron FistMickeyFalasan32 Infbox  451
30A~=B.F=~ Yavuz's SipahisYavuzFalasan30 Cavwedge  476
31A~=B.F=~ Zopyros' MightZopyrosFalasan20 Infbox  234
32A~=B.K=~ Lasten's Lammergeier'sLastenFalasan27 Infbox  374
33DArrows of LightLyonesseEston41 Archline  606
34DConscriptsDuran the SecondEston19 Archline  179
35DDondor DragoonsTelmarEston9 Cavline  303
36DEmarama Heavy InfantryLukaEston23 Infline  343
37DEmarama VanguardKealanEston30 Cavwedge  618
38DIssac's SwordIssacEston20 Infline  226
39DKnights of the FrostUsanthEston19 Cavwedge  425
40DLast HopeDrianEston27 Infline  294
41DLemm's Snipe PeckersLemmEston18 Archline  366
42DLoyal Shah GuardFaizalEston15 Infline  194
43DMasamunePepoEston25 Infline  223
44DMassillion's City GuardDaveEston19 Infline  345
45DPersonal GuardKedrickEston19 Infline  301
46DRiders of OdinOdinEston20 Cavwedge  188
47DSinclair's ArchersSeanEston25 Archline  266
48DSinclair's TroopsTonjaEston30 Infline  203


Total:
32 attackers (406 Inf, 196 Arch, 107 Cav)
16 defenders (178 Inf, 103 Arch, 78 Cav)
Total combat strengths: 9605 vs. 5080

The region owner Eston and their allies defend.
The Falasan troops attack because they are at war with Eston.

There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Palisade (1).
Yavuz, High Marshal of Falasan, Baron of Nazgorn, Marshal of the army of Barad Falas takes command of the attacker forces.
The attackers are set up in Infantry Charge formation.
Lyonesse, Marshal of the Venerist Paladin's of Eston takes command of the defender forces.
The defenders are set up in Delay and Wound formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  2 (25-C)
3 (16-C)
4 (16-C)
8 (20-C)
30 (30-C)
1 (25-A)
6 (17-A)
15 (10-A)
21 (21-A)
22 (15-A)
23 (20-A)
25 (27-A)
26 (20-A)
27 (21-A)
28 (20-A)
5 (20-I)
7 (30-I)
9 (23-I)
10 (33-I)
11 (20-I)
12 (26-I)
13 (25-I)
14 (30-I)
16 (25-I)
17 (15-I)
18 (24-I)
19 (21-I)
20 (15-I)
24 (20-I)
29 (32-I)
31 (20-I)
32 (27-I)
 42 (15-I)
33 (41-A)
47 (25-A)
34 (19-A)
37 (30-C)
38 (20-I)
41 (18-A)
44 (19-I)
45 (19-I)
35 (9-C)
36 (23-I)
39 (19-C)
40 (27-I)
43 (25-I)
46 (20-C)
48 (30-I)
 


Vader's Legion (28) fire on Loyal Shah Guard (42), scoring 77 hits.
Sniper Aces (23) fire on Loyal Shah Guard (42), scoring 55 hits.
Arrows of Light (33) fire on Guardians (12), scoring 187 hits.
The Red Bees III (26) fire on Loyal Shah Guard (42), scoring 103 hits.
Sinclair's Archers (47) fire on Green Legs (10), scoring 61 hits.
The Black Arrows (25) move closer to get better shots.
Time's Arrow (27) fire on Loyal Shah Guard (42), scoring 103 hits.
Conscripts (34) fire on ~=B.F=~ The Iron Fist (29), scoring 43 hits.
Black Brook Archers (1) fire on Loyal Shah Guard (42), scoring 143 hits.
Marksmen of the END (15) fire on Loyal Shah Guard (42), scoring 40 hits.
Silent Rain (22) fire on Loyal Shah Guard (42), scoring 44 hits.
Crimson Snipers (6) fire on Loyal Shah Guard (42), scoring 96 hits.
Lemm's Snipe Peckers (41) fire on ~=B.K=~ Lasten's Lammergeier's (32), scoring 144 hits.
Pins and Needles (21) fire on Loyal Shah Guard (42), scoring 109 hits.
Riders of Odin (46) stay in their defensive position, awaiting an opportunity to charge.
Dondor Dragoons (35) stay in their defensive position, awaiting an opportunity to charge.
Emarama Vanguard (37) stay in their defensive position, awaiting an opportunity to charge.
Knights of the Frost (39) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (2), ~=B.F=~ Yavuz's Sipahis (30), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4), Falasan Raider (8) and Blue Ponies (3) ride on, closing in on the defenders.
Guard (11), Personal Guard (19), St. Ives Lancers (24), ~=B.F=~ The Iron Fist (29), Falasan Guards (7), Highlanders (14), ~=B.F=~ Zopyros' Might (31), Menedor Loyal Infantry (16), Nazgorn Infantry (17), Guardians (12), ~=B.K=~ Lasten's Lammergeier's (32), Personal Guard (20), Personal Guard (18), Core CXIII (5), Guardsmen (13), G Force (9) and Green Legs (10) advance towards the enemy.
Sinclair's Troops (48), Massillion's City Guard (44), Personal Guard (45), Masamune (43), Last Hope (40), Emarama Heavy Infantry (36) and Issac's Sword (38) move forward to take up positions at the outer wall.
Loyal Shah Guard (42) hold their positions at the outer wall, waiting for the attack.

~=B.F=~ The Iron Fist (29) take 43 hits from archer fire, which cause 1 casualties.
Guardians (12) take 187 hits from archer fire, which cause 4 casualties.
~=B.K=~ Lasten's Lammergeier's (32) take 144 hits from archer fire, which cause 3 casualties.
Loyal Shah Guard (42) take 308 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Green Legs (10) take 61 hits from archer fire, which cause 1 casualties.
Total casualties: 9 attackers, 9 defenders

Turn No. 2

   1 (25-A)
6 (17-A)
15 (10-A)
21 (21-A)
22 (15-A)
23 (20-A)
26 (20-A)
27 (21-A)
28 (20-A)
2 (25-C)
3 (16-C)
4 (16-C)
8 (20-C)
25 (27-A)
30 (30-C)
5 (20-I)
7 (30-I)
9 (23-I)
10 (32-I)
11 (20-I)
12 (22-I)
13 (25-I)
14 (30-I)
16 (25-I)
17 (15-I)
18 (24-I)
19 (21-I)
20 (15-I)
24 (20-I)
29 (31-I)
31 (20-I)
32 (24-I)
42 (6-I)
33 (41-A)
38 (20-I)
44 (19-I)
45 (19-I)
47 (25-A)
34 (19-A)
36 (23-I)
37 (30-C)
40 (27-I)
41 (18-A)
43 (25-I)
48 (30-I)
35 (9-C)
39 (19-C)
46 (20-C)
 


Arrows of Light (33) fire on Green Legs (10), scoring 427 hits.
The Black Arrows (25) fire on Loyal Shah Guard (42), scoring 118 hits.
Conscripts (34) fire on Guardians (12), scoring 55 hits.
Marksmen of the END (15) fire on Loyal Shah Guard (42), scoring 49 hits.
Silent Rain (22) fire on Loyal Shah Guard (42), scoring 41 hits.
Time's Arrow (27) move closer to get better shots.
Lemm's Snipe Peckers (41) fire on ~=B.F=~ The Iron Fist (29), scoring 212 hits.
Black Brook Archers (1) move closer to get better shots.
Pins and Needles (21) move closer to get better shots.
Sinclair's Archers (47) fire on Highlanders (14), scoring 86 hits.
The Red Bees III (26) fire on Loyal Shah Guard (42), scoring 96 hits.
Vader's Legion (28) fire on Loyal Shah Guard (42), scoring 80 hits.
Sniper Aces (23) fire on Loyal Shah Guard (42), scoring 72 hits.
Crimson Snipers (6) fire on Loyal Shah Guard (42), scoring 58 hits.
Knights of the Frost (39) stay in their defensive position, awaiting an opportunity to charge.
Riders of Odin (46) stay in their defensive position, awaiting an opportunity to charge.
Emarama Vanguard (37) stay in their defensive position, awaiting an opportunity to charge.
Dondor Dragoons (35) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4), ~=B.F=~ Yavuz's Sipahis (30), Black Rose Knights (2), Falasan Raider (8) and Blue Ponies (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Personal Guard (18) scale the fortifications (reduced combat effectiveness for this turn).
St. Ives Lancers (24) scale the fortifications (reduced combat effectiveness for this turn).
~=B.F=~ Zopyros' Might (31) scale the fortifications (reduced combat effectiveness for this turn).
~=B.K=~ Lasten's Lammergeier's (32) scale the fortifications (reduced combat effectiveness for this turn).
Personal Guard (19) scale the fortifications (reduced combat effectiveness for this turn).
Menedor Loyal Infantry (16) scale the fortifications (reduced combat effectiveness for this turn).
Highlanders (14) scale the fortifications (reduced combat effectiveness for this turn).
Guardians (12) scale the fortifications (reduced combat effectiveness for this turn).
Green Legs (10) scale the fortifications (reduced combat effectiveness for this turn).
Guardsmen (13) scale the fortifications (reduced combat effectiveness for this turn).
G Force (9) scale the fortifications (reduced combat effectiveness for this turn).
Falasan Guards (7) scale the fortifications (reduced combat effectiveness for this turn).
Guard (11) scale the fortifications (reduced combat effectiveness for this turn).
Core CXIII (5) scale the fortifications (reduced combat effectiveness for this turn).
~=B.F=~ The Iron Fist (29) scale the fortifications (reduced combat effectiveness for this turn).
Nazgorn Infantry (17) scale the fortifications (reduced combat effectiveness for this turn).
Personal Guard (20) scale the fortifications (reduced combat effectiveness for this turn).
Sinclair's Troops (48), Last Hope (40), Issac's Sword (38), Emarama Heavy Infantry (36), Masamune (43), Personal Guard (45) and Massillion's City Guard (44) move forward to take up positions at the outer wall.

Close Combat:
7 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Personal Guard (18) score 70 hits.
St. Ives Lancers (24) score 41 hits.
~=B.F=~ Zopyros' Might (31) score 63 hits.
~=B.K=~ Lasten's Lammergeier's (32) score 84 hits.
Personal Guard (19) score 66 hits.
Menedor Loyal Infantry (16) score 78 hits.
Issac's Sword (38) score 132 hits.
Loyal Shah Guard (42) score 66 hits.
Highlanders (14) score 83 hits.
Personal Guard (45) score 150 hits.
Guardians (12) score 96 hits.
Green Legs (10) score 96 hits.
Guardsmen (13) score 87 hits.
G Force (9) score 66 hits.
Massillion's City Guard (44) score 241 hits.
Falasan Guards (7) score 68 hits.
Guard (11) score 72 hits.
Core CXIII (5) score 55 hits.
~=B.F=~ The Iron Fist (29) score 97 hits.
Nazgorn Infantry (17) score 37 hits.
Personal Guard (20) score 79 hits.
Total hits suffered: Attackers: 589, Defenders: 846 (1238 before overkill)

Personal Guard (18) take 83 hits in close combat, which cause 2 casualties.
St. Ives Lancers (24) take 152 hits in close combat, which cause 5 casualties.
~=B.F=~ Zopyros' Might (31) take 107 hits in close combat, which cause 3 casualties.
~=B.K=~ Lasten's Lammergeier's (32) take 53 hits in close combat, which cause 1 casualties.
Personal Guard (19) take 57 hits in close combat, which cause 1 casualties.
Menedor Loyal Infantry (16) take 40 hits in close combat, which cause 1 casualties.
Issac's Sword (38) take 243 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Loyal Shah Guard (42) take 411 hits (205 in close combat, 206 from archer fire) (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Faizal (Imperial Knight of Eston) has been wounded.
Highlanders (14) take 124 hits (38 in close combat, 86 from archer fire), which cause 4 casualties.
Personal Guard (45) take 148 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Guardians (12) take 81 hits (26 in close combat, 55 from archer fire), which cause 2 casualties.
Green Legs (10) take 460 hits (33 in close combat, 427 from archer fire), which cause 10 casualties.
Massillion's City Guard (44) take 140 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~=B.F=~ The Iron Fist (29) take 212 hits from archer fire, which cause 5 casualties.
Total casualties: 34 attackers, 21 defenders

Turn No. 3

   6 (17-A)
15 (10-A)
22 (15-A)
23 (20-A)
26 (20-A)
28 (20-A)
1 (25-A)
2 (25-C)
3 (16-C)
4 (16-C)
8 (20-C)
21 (21-A)
25 (27-A)
27 (21-A)
30 (30-C)
 5 (20-I)
7 (30-I)
9 (23-I)
10 (22-I)
11 (20-I)
12 (20-I)
13 (25-I)
14 (26-I)
16 (24-I)
17 (15-I)
18 (22-I)
19 (20-I)
20 (15-I)
24 (15-I)
29 (26-I)
31 (17-I)
32 (23-I)
38 (13-I)
44 (15-I)
45 (15-I)
33 (41-A)
36 (23-I)
40 (27-I)
43 (25-I)
47 (25-A)
48 (30-I)
34 (19-A)
37 (30-C)
41 (18-A)
35 (9-C)
39 (19-C)
46 (20-C)
 


Vader's Legion (28) fire on Arrows of Light (33), scoring 75 hits.
Arrows of Light (33) fire on ~=B.F=~ Yavuz's Sipahis (30), scoring 156 hits.
Lemm's Snipe Peckers (41) fire on Black Rose Knights (2), scoring 93 hits.
Conscripts (34) move closer to get better shots.
Marksmen of the END (15) fire on Emarama Heavy Infantry (36), scoring 38 hits.
The Black Arrows (25) fire on Emarama Heavy Infantry (36), scoring 76 hits.
Sinclair's Archers (47) fire on Black Brook Archers (1), scoring 85 hits.
Sniper Aces (23) fire on Last Hope (40), scoring 63 hits.
Silent Rain (22) fire on Masamune (43), scoring 56 hits.
Crimson Snipers (6) fire on Sinclair's Troops (48), scoring 53 hits.
The Red Bees III (26) have no enemy in range and advance to better firing positions.
Time's Arrow (27) fire on Arrows of Light (33), scoring 60 hits.
Pins and Needles (21) fire on Last Hope (40), scoring 66 hits.
Black Brook Archers (1) fire on Emarama Heavy Infantry (36), scoring 133 hits.
Riders of Odin (46) stay in their defensive position, awaiting an opportunity to charge.
Dondor Dragoons (35) stay in their defensive position, awaiting an opportunity to charge.
Emarama Vanguard (37) leave their fortified positions and attack the enemy
Knights of the Frost (39) stay in their defensive position, awaiting an opportunity to charge.
Black Rose Knights (2), ~=B.F=~ Yavuz's Sipahis (30), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4), Falasan Raider (8) and Blue Ponies (3) ride carefully through the breached fortifications.
Emarama Heavy Infantry (36), Last Hope (40), Sinclair's Troops (48) and Masamune (43) move forward to take up positions at the outer wall.

Close Combat:
7 Falasan banners are visible in the melee.
2 Eston banners are visible in the melee.
Emarama Heavy Infantry (36) score 246 hits.
~=B.K=~ Lasten's Lammergeier's (32) score 147 hits.
Guard (11) score 148 hits.
Core CXIII (5) score 134 hits.
Massillion's City Guard (44) score 204 hits.
Highlanders (14) score 148 hits.
Black Rose Knights (2) score 328 hits.
~=B.F=~ Yavuz's Sipahis (30) score 306 hits.
St. Ives Lancers (24) score 71 hits.
~=B.F=~ Zopyros' Might (31) score 97 hits.
Falasan Guards (7) score 150 hits.
Menedor Loyal Infantry (16) score 167 hits.
Guardians (12) score 183 hits.
Personal Guard (20) score 159 hits.
Last Hope (40) score 187 hits.
Emarama Vanguard (37) score 906 hits.
Personal Guard (19) score 132 hits.
Personal Guard (45) score 149 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) score 131 hits.
Issac's Sword (38) score 102 hits.
Guardsmen (13) score 191 hits.
G Force (9) score 121 hits.
Personal Guard (18) score 103 hits.
~=B.F=~ The Iron Fist (29) score 144 hits.
Sinclair's Troops (48) score 82 hits.
Falasan Raider (8) score 255 hits.
Green Legs (10) score 196 hits.
Nazgorn Infantry (17) score 97 hits.
Blue Ponies (3) score 74 hits.
Masamune (43) score 131 hits.
Total hits suffered: Attackers: 2007, Defenders: 3482

Emarama Heavy Infantry (36) take 945 hits (846 in close combat, 99 from archer fire) (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
Luka (Dame of Hawthorne) has been captured by Falasan forces.
~=B.K=~ Lasten's Lammergeier's (32) take 402 hits in close combat, which cause 9 casualties.
Guard (11) take 466 hits in close combat, which cause 14 casualties.
Core CXIII (5) take 217 hits in close combat, which cause 7 casualties.
Massillion's City Guard (44) take 656 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Highlanders (14) take 231 hits in close combat, which cause 7 casualties.
Black Rose Knights (2) take 273 hits (180 in close combat, 93 from archer fire), which cause 7 casualties.
~=B.F=~ Yavuz's Sipahis (30) take 259 hits (103 in close combat, 156 from archer fire), which cause 7 casualties.
Arrows of Light (33) take 113 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
St. Ives Lancers (24) take 103 hits in close combat, which cause 3 casualties.
~=B.F=~ Zopyros' Might (31) take 52 hits in close combat, which cause 1 casualties.
Falasan Guards (7) take 59 hits in close combat, which cause 1 casualties.
Menedor Loyal Infantry (16) take 50 hits in close combat, which cause 1 casualties.
Guardians (12) take 62 hits in close combat, which cause 1 casualties.
Personal Guard (20) take 38 hits in close combat, which cause 1 casualties.
Last Hope (40) take 289 hits (237 in close combat, 52 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Emarama Vanguard (37) take 420 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Personal Guard (19) take 44 hits in close combat, which cause 1 casualties.
Personal Guard (45) take 308 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Issac's Sword (38) take 260 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Sinclair's Troops (48) take 206 hits (185 in close combat, 21 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Black Brook Archers (1) take 85 hits from archer fire, which cause 2 casualties.
Masamune (43) take 138 hits (116 in close combat, 22 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Total casualties: 62 attackers, 93 defenders

Turn No. 4

   6 (17-A)
15 (10-A)
22 (15-A)
23 (20-A)
28 (20-A)
1 (23-A)
21 (21-A)
25 (27-A)
26 (20-A)
27 (21-A)
 2 (18-C)
3 (16-C)
4 (16-C)
5 (13-I)
7 (29-I)
8 (20-C)
9 (23-I)
10 (22-I)
11 (6-I)
12 (19-I)
13 (25-I)
14 (19-I)
16 (23-I)
17 (15-I)
18 (22-I)
19 (19-I)
20 (14-I)
24 (12-I)
29 (26-I)
30 (23-C)
31 (16-I)
32 (14-I)
37 (18-C)
38 (5-I)
40 (17-I)
43 (20-I)
45 (7-I)
48 (21-I)
33 (38-A)
34 (19-A)
47 (25-A)
41 (18-A)
35 (9-C)
39 (19-C)
46 (20-C)
 


Pins and Needles (21) fire on Arrows of Light (33), scoring 114 hits.
The Black Arrows (25) fire on Arrows of Light (33), scoring 65 hits.
Silent Rain (22) fire on Arrows of Light (33), scoring 61 hits.
Time's Arrow (27) move closer to get better shots.
Lemm's Snipe Peckers (41) fire on Time's Arrow (27), scoring 125 hits.
Sniper Aces (23) fire on Sinclair's Archers (47), scoring 63 hits.
Crimson Snipers (6) fire on Arrows of Light (33), scoring 72 hits.
Arrows of Light (33) fire on Time's Arrow (27), scoring 425 hits.
Marksmen of the END (15) fire on Conscripts (34), scoring 47 hits.
Vader's Legion (28) fire on Sinclair's Archers (47), scoring 75 hits.
Sinclair's Archers (47) fire on Time's Arrow (27), scoring 122 hits.
Conscripts (34) fire on Time's Arrow (27), scoring 97 hits.
The Red Bees III (26) move closer to get better shots.
Black Brook Archers (1) fire on Conscripts (34), scoring 86 hits.
Knights of the Frost (39) stay in their defensive position, awaiting an opportunity to charge.
Riders of Odin (46) stay in their defensive position, awaiting an opportunity to charge.
Dondor Dragoons (35) stay in their defensive position, awaiting an opportunity to charge.
Guardians (12) break through the frontlines!

Close Combat:
7 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
Personal Guard (45) score 102 hits.
Black Rose Knights (2) score 230 hits.
Personal Guard (20) score 134 hits.
Issac's Sword (38) score 54 hits.
Falasan Raider (8) score 209 hits.
Personal Guard (18) score 136 hits.
~=B.F=~ Zopyros' Might (31) score 80 hits.
~=B.F=~ Yavuz's Sipahis (30) score 337 hits.
Emarama Vanguard (37) score 351 hits.
~=B.K=~ Lasten's Lammergeier's (32) score 112 hits.
Highlanders (14) score 143 hits.
Last Hope (40) score 121 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) score 143 hits.
Green Legs (10) score 191 hits.
Falasan Guards (7) score 171 hits.
Masamune (43) score 90 hits.
~=B.F=~ The Iron Fist (29) score 141 hits.
Personal Guard (19) score 145 hits.
Core CXIII (5) score 97 hits.
Guardsmen (13) score 143 hits.
Sinclair's Troops (48) score 63 hits.
G Force (9) score 149 hits.
St. Ives Lancers (24) score 63 hits.
Blue Ponies (3) score 78 hits.
Nazgorn Infantry (17) score 90 hits.
Guard (11) score 83 hits.
Menedor Loyal Infantry (16) score 182 hits.
Total hits suffered: Attackers: 781, Defenders: 3057

Close Combat:
1 Eston banners are visible in the melee.
Guardians (12) score 177 hits.
Arrows of Light (33) score 122 hits.
Sinclair's Archers (47) score 36 hits.
Conscripts (34) score 23 hits.
Total hits suffered: Attackers: 181, Defenders: 177

Personal Guard (45) take 610 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Kedrick (Knight of Agnilar, Eston) has been wounded.
Guardians (12) take 181 hits in close combat, which cause 4 casualties.
Black Rose Knights (2) take 157 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Personal Guard (20) take 82 hits in close combat, which cause 2 casualties.
Issac's Sword (38) take 481 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Time's Arrow (27) take 769 hits from archer fire, which cause 21 casualties, wiping the unit out.
Falasan Raider (8) take 71 hits in close combat, which cause 2 casualties.
Personal Guard (18) take 114 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Alexius (Knight of Barad Gardor) has been captured by Eston forces.
~=B.F=~ Zopyros' Might (31) take 104 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
~=B.F=~ Yavuz's Sipahis (30) take 66 hits in close combat, which cause 2 casualties.
Emarama Vanguard (37) take 590 hits in close combat (reduced due to fortifications), which cause 17 casualties, making the unit retreat from the battlefield.
~=B.K=~ Lasten's Lammergeier's (32) take 53 hits in close combat, which cause 1 casualties.
Highlanders (14) take 59 hits in close combat, which cause 2 casualties.
Last Hope (40) take 335 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) take 34 hits in close combat, which cause 1 casualties.
Green Legs (10) take 41 hits in close combat, which cause 1 casualties.
Arrows of Light (33) take 377 hits (117 in close combat, 260 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Masamune (43) take 390 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Sinclair's Troops (48) take 254 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Sinclair's Archers (47) take 158 hits (43 in close combat, 115 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Conscripts (34) take 125 hits (14 in close combat, 111 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Total casualties: 46 attackers, 87 defenders

Turn No. 5

   6 (17-A)
15 (10-A)
22 (15-A)
23 (20-A)
28 (20-A)
1 (23-A)
21 (21-A)
25 (27-A)
26 (20-A)
3 (16-C)
4 (15-C)
5 (13-I)
7 (29-I)
8 (18-C)
9 (23-I)
10 (21-I)
11 (6-I)
13 (25-I)
14 (17-I)
16 (23-I)
17 (15-I)
19 (19-I)
20 (12-I)
24 (12-I)
29 (26-I)
30 (21-C)
32 (13-I)
43 (7-I)
48 (10-I)
12 (15-I)
33 (28-A)
34 (15-A)
47 (17-A)
41 (18-A)
35 (9-C)
39 (19-C)
46 (20-C)
 


Vader's Legion (28) have no enemy in range and advance to better firing positions.
Marksmen of the END (15) have no enemy in range and advance to better firing positions.
The Red Bees III (26) fire on Lemm's Snipe Peckers (41), scoring 88 hits.
Crimson Snipers (6) have no enemy in range and advance to better firing positions.
Silent Rain (22) have no enemy in range and advance to better firing positions.
The Black Arrows (25) hold their fire.
Pins and Needles (21) move closer to get better shots.
Lemm's Snipe Peckers (41) fire on Pins and Needles (21), scoring 219 hits.
Black Brook Archers (1) hold their fire.
Sniper Aces (23) have no enemy in range and advance to better firing positions.
Dondor Dragoons (35) leave their fortified positions and attack the enemy
Riders of Odin (46) leave their fortified positions and attack the enemy
Knights of the Frost (39) leave their fortified positions and attack the enemy
G Force (9) break through the frontlines!
Personal Guard (19) break through the frontlines!
Personal Guard (20) break through the frontlines!
~=B.F=~ The Iron Fist (29) break through the frontlines!
Menedor Loyal Infantry (16) break through the frontlines!
~=B.K=~ Lasten's Lammergeier's (32) break through the frontlines!
Guardsmen (13) break through the frontlines!
Falasan Guards (7) break through the frontlines!
Highlanders (14) break through the frontlines!
Nazgorn Infantry (17) break through the frontlines!
Green Legs (10) break through the frontlines!
Core CXIII (5) break through the frontlines!
Guard (11) break through the frontlines!
St. Ives Lancers (24) break through the frontlines!

Close Combat:
Sinclair's Troops (48) score 43 hits.
Falasan Raider (8) score 198 hits.
Masamune (43) score 50 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) score 144 hits.
Blue Ponies (3) score 73 hits.
~=B.F=~ Yavuz's Sipahis (30) score 281 hits.
Total hits suffered: Attackers: 93, Defenders: 696

Close Combat:
7 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
G Force (9) score 158 hits.
Personal Guard (19) score 126 hits.
Personal Guard (20) score 126 hits.
~=B.F=~ The Iron Fist (29) score 188 hits.
Dondor Dragoons (35) score 309 hits.
Menedor Loyal Infantry (16) score 171 hits.
~=B.K=~ Lasten's Lammergeier's (32) score 90 hits.
Arrows of Light (33) score 197 hits.
Sinclair's Archers (47) score 57 hits.
Guardsmen (13) score 182 hits.
Falasan Guards (7) score 135 hits.
Highlanders (14) score 158 hits.
Nazgorn Infantry (17) score 79 hits.
Green Legs (10) score 144 hits.
Riders of Odin (46) score 211 hits.
Core CXIII (5) score 95 hits.
Guardians (12) score 161 hits.
Guard (11) score 86 hits.
St. Ives Lancers (24) score 59 hits.
Knights of the Frost (39) score 711 hits.
Conscripts (34) score 43 hits.
Total hits suffered: Attackers: 1528, Defenders: 1958

G Force (9) take 184 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Personal Guard (19) take 242 hits in close combat, which cause 6 casualties.
Personal Guard (20) take 265 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. One Falasan banner is lost.
~=B.F=~ The Iron Fist (29) take 210 hits in close combat, which cause 5 casualties.
Dondor Dragoons (35) take 540 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Telmar (Knight of Dondor) has been captured by Falasan forces.
Menedor Loyal Infantry (16) take 126 hits in close combat, which cause 3 casualties.
Sinclair's Troops (48) take 299 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
~=B.K=~ Lasten's Lammergeier's (32) take 121 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Arrows of Light (33) take 475 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Sinclair's Archers (47) take 379 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Sean (Knight of Slantrax, Eston) has been wounded.
Guardsmen (13) take 111 hits in close combat, which cause 3 casualties.
Falasan Guards (7) take 69 hits in close combat, which cause 2 casualties.
Falasan Raider (8) take 38 hits in close combat, which cause 1 casualties.
Highlanders (14) take 55 hits in close combat, which cause 2 casualties.
Nazgorn Infantry (17) take 48 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Pins and Needles (21) take 219 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
Lemm's Snipe Peckers (41) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Green Legs (10) take 30 hits in close combat, which cause 1 casualties.
Riders of Odin (46) take 193 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Core CXIII (5) take 20 hits in close combat, which cause 1 casualties.
Guardians (12) take 47 hits in close combat, which cause 1 casualties.
Masamune (43) take 306 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) take 28 hits in close combat, which cause 1 casualties.
Knights of the Frost (39) take 224 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Blue Ponies (3) take 27 hits in close combat, which cause 1 casualties.
Conscripts (34) take 109 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Total casualties: 50 attackers, 75 defenders

Turn No. 6

    1 (23-A)
6 (17-A)
15 (10-A)
22 (15-A)
23 (20-A)
25 (27-A)
28 (20-A)
26 (20-A)
3 (15-C)
4 (14-C)
8 (17-C)
30 (21-C)
5 (12-I)
7 (27-I)
10 (20-I)
11 (6-I)
12 (14-I)
13 (22-I)
14 (15-I)
16 (20-I)
19 (13-I)
24 (12-I)
29 (21-I)
34 (11-A)
39 (13-C)
46 (13-C)
41 (16-A)
  


Crimson Snipers (6) fire on Lemm's Snipe Peckers (41), scoring 81 hits.
Black Brook Archers (1) move closer to get better shots.
The Red Bees III (26) fire on Lemm's Snipe Peckers (41), scoring 106 hits.
Silent Rain (22) fire on Lemm's Snipe Peckers (41), scoring 42 hits.
Sniper Aces (23) fire on Lemm's Snipe Peckers (41), scoring 49 hits.
Marksmen of the END (15) fire on Lemm's Snipe Peckers (41), scoring 40 hits.
Vader's Legion (28) fire on Lemm's Snipe Peckers (41), scoring 58 hits.
Lemm's Snipe Peckers (41) fire on ~=B.F=~ Yavuz's Sipahis (30), scoring 151 hits.
The Black Arrows (25) have no enemy in range and advance to better firing positions.
Falasan Raider (8) are eager to charge, but the melee is too crowded already.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) are eager to charge, but the melee is too crowded already.
Blue Ponies (3) are eager to charge, but the melee is too crowded already.
~=B.F=~ Yavuz's Sipahis (30) are eager to charge, but the melee is too crowded already.

Close Combat:
4 Falasan banners are visible in the melee.
Knights of the Frost (39) score 257 hits.
Guard (11) score 86 hits.
St. Ives Lancers (24) score 59 hits.
Guardians (12) score 150 hits.
Menedor Loyal Infantry (16) score 153 hits.
Riders of Odin (46) score 71 hits.
~=B.F=~ The Iron Fist (29) score 169 hits.
Falasan Guards (7) score 122 hits.
Personal Guard (19) score 97 hits.
Highlanders (14) score 112 hits.
Conscripts (34) score 31 hits.
Guardsmen (13) score 137 hits.
Core CXIII (5) score 95 hits.
Green Legs (10) score 139 hits.
Total hits suffered: Attackers: 359, Defenders: 1319

Knights of the Frost (39) take 603 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Guard (11) take 58 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
St. Ives Lancers (24) take 55 hits in close combat, which cause 2 casualties.
Guardians (12) take 69 hits in close combat, which cause 2 casualties.
Menedor Loyal Infantry (16) take 57 hits in close combat, which cause 2 casualties.
Riders of Odin (46) take 465 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
~=B.F=~ The Iron Fist (29) take 53 hits in close combat, which cause 1 casualties.
Falasan Guards (7) take 20 hits in close combat. No casualties.
Personal Guard (19) take 47 hits in close combat, which cause 1 casualties.
~=B.F=~ Yavuz's Sipahis (30) take 151 hits from archer fire, which cause 4 casualties.
Yavuz, High Marshal of Falasan, Baron of Nazgorn, Marshal of the army of Barad Falas has been wounded.
Lemm's Snipe Peckers (41) take 313 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Conscripts (34) take 225 hits in close combat (reduced due to fortifications), which cause 8 casualties, causing panicked flight among the survivors.
Total casualties: 14 attackers, 43 defenders

Turn No. 7

    6 (17-A)
15 (10-A)
22 (15-A)
23 (20-A)
28 (20-A)
1 (23-A)
25 (27-A)
26 (20-A)
3 (15-C)
4 (14-C)
8 (17-C)
30 (17-C)
5 (12-I)
7 (27-I)
10 (20-I)
12 (12-I)
13 (22-I)
14 (15-I)
16 (18-I)
19 (12-I)
24 (10-I)
29 (20-I)
41 (7-A)
  


Black Brook Archers (1) fire on Lemm's Snipe Peckers (41), scoring 101 hits.
Marksmen of the END (15) fire on Lemm's Snipe Peckers (41), scoring 30 hits.
Silent Rain (22) fire on Lemm's Snipe Peckers (41), scoring 50 hits.
The Black Arrows (25) fire on Lemm's Snipe Peckers (41), scoring 74 hits.
Lemm's Snipe Peckers (41) fire on Green Legs (10), scoring 146 hits.
The Red Bees III (26) fire on Lemm's Snipe Peckers (41), scoring 68 hits.
Sniper Aces (23) move closer to get better shots.
Vader's Legion (28) fire on Lemm's Snipe Peckers (41), scoring 42 hits.
Crimson Snipers (6) fire on Lemm's Snipe Peckers (41), scoring 45 hits.
~=B.F=~ Yavuz's Sipahis (30), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4), Falasan Raider (8) and Blue Ponies (3) charge ahead, into the defenders' ranks.
Guardsmen (13) can not advance, because the front lines are too crowded.
Personal Guard (19) can not advance, because the front lines are too crowded.
Core CXIII (5) can not advance, because the front lines are too crowded.
~=B.F=~ The Iron Fist (29) can not advance, because the front lines are too crowded.
Highlanders (14) can not advance, because the front lines are too crowded.
Menedor Loyal Infantry (16) can not advance, because the front lines are too crowded.
Guardians (12) can not advance, because the front lines are too crowded.
Falasan Guards (7) can not advance, because the front lines are too crowded.
Green Legs (10) can not advance, because the front lines are too crowded.
St. Ives Lancers (24) can not advance, because the front lines are too crowded.

Close Combat:
1 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.F=~ Yavuz's Sipahis (30) score 489 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) score 325 hits.
Lemm's Snipe Peckers (41) score 50 hits.
Falasan Raider (8) score 462 hits.
Blue Ponies (3) score 137 hits.
Total hits suffered: Attackers: 50, Defenders: 630 (1413 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

~=B.F=~ Yavuz's Sipahis (30) take 28 hits in close combat, which cause 1 casualties.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) take 22 hits in close combat, which cause 1 casualties.
Lemm's Snipe Peckers (41) take 960 hits (618 in close combat, 342 from archer fire) (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Lemm (Knight of Slantrax, Eston) has been wounded.
Green Legs (10) take 146 hits from archer fire, which cause 3 casualties.
Total casualties: 5 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The battle does 24 % damage to the fortifications.