Earda/Laws

From BattleMaster Wiki
Jump to navigation Jump to search


Laws of Earda

1. The High Council of Clans is the primary legislative body. Its members are the Clan (region) Lords and all changes to law must go through a vote of the High Council. The Ruler and Judge both have a right of veto to any change in law.

2. Knights cannot be prosecuted without agreement of their clan lord. But if a clan lord refuses to agree, then prosecution can still take place if agreed by a vote of the High council.

3. Prosecution of a Clan lord can only take place if agreed by a vote of the High Council.

4. Any prosecution must be done by fair trial. The Judge will present evidence and propose a sentence, the High Council will vote on guilt.

5. Duelling is a matter of honour and is always allowed. If both parties agree then any issue, even that of law, can be resolved by a duel.

6. Only temples of Sanguis Astrum may be built in the realm. If the temple of another religion is aquired, then the clan lord of that region is permitted to close it down, but is not allowed to loot or burn it.

7. The type and extent of any looting allowed will be set by the general. No looting can be conducted without orders from the general.

8. Maintenance of regions: Clan Lords are responsible for the maintenance of their own regions and knights. Should there be a failure to properly care for these, action will be initiated for the removal of the offending region lord.

9. Disregard of orders from the chain of command: Nobles found to be guilty of disobeying an order from their direct superior, such as their Lord or Marshal, may be punished with fines. Repeat and blatant violations of this law may result in serious punishments such as loss of non-feudal positions and expulsion from the realm.

10.Treason: Nobles found guilty of espionage, conspiracy against the realm or other instances of treason will be expelled from the realm. And if subsequently captured may be executed.