Domingo Family/Yerli/Battle Reports/Yssaria vs. Caligus, Aug 24.06

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Battle of Abadan

Yssaria vs. Caligus, Aug 24.06


No.RoleUnitCommanderRealmUnitFormationCS
1ACaligus Delende EstBaranakYssaria25 Infbox  343
2AElite Guard XIXDenverYssaria41 Infbox  437
3AFeleny menabbiballaYssaria20 Infline  181
4AFirestormersPrandurYssaria43 Archline  490
5AFountain's LightHoustonYssaria3 Archline  65
6AGuardsEdvard the DeaconYssaria78 Infbox  319
7AHand of GodYerliYssaria24 Infbox  193
8AHeroes of HamadanAdranYssaria13 Infbox  186
9AHyuuga Haruka's GuardianHarukaYssaria4 Infbox  92
10AIn remembranceAbdielYssaria17 Cavwedge  298
11AKill JoyAchillesYssaria31 Archline  409
12AManiacsxxxYssaria35 Archline  426
13AMove along now lads!ZookYssaria11 Infbox  175
14APersonal GuardBasilYssaria20 Archline  194
15ARangersLone RangerYssaria10 Infbox  117
16ARHG CirthalionShadowWolfYssaria16 Infbox  201
17ARoyal GuardEleranYssaria40 SFbox  674
18AShannara ShadowenArinnaYssaria11 Infbox  130
19ASpace BanditosLexanderYssaria27 Infbox  338
20ASuper ShootersGrey MouserYssaria30 Archline  248
21ATorin's DispatchSaraYssaria2 Cavwedge  53
22DGrendel's rabelGrendelCaligus9 Infline  131
23DHogeaters(not present)Caligus21 Infline  207


Total:
21 attackers (280 Inf, 162 Arch, 19 Cav, 40 SF)
2 defenders (30 Inf)
Total combat strengths: 5569 vs. 338

The troops from Caligus set up defenses because they control the battlefield.
The Yssaria troops attack because they are at war with Caligus.

Strong winds and gusts are making ranged combat a game of luck.
Denver, Marquis of Tota, Marshal of the army of Isadril takes command of the attacker forces.
The attacker are set up in none formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 10 (17-C)
17 (40-S)
21 (2-C)
 1 (25-I)
2 (41-I)
4 (43-A)
6 (78-I)
7 (24-I)
8 (13-I)
9 (4-I)
13 (11-I)
15 (10-I)
16 (16-I)
18 (11-I)
19 (27-I)
3 (20-I)
5 (3-A)
11 (31-A)
12 (35-A)
14 (20-A)
20 (30-A)
 22 (9-I)
23 (21-I)
    


Royal Guard (17) have no enemy in range and advance to better firing positions.
Firestormers (4) fire on Hogeaters (23), scoring 101 hits.
Personal Guard (14) fire on Grendel's rabel (22), scoring 50 hits.
Fountain's Light (5) fire on Grendel's rabel (22), scoring 22 hits.
Super Shooters (20) fire on Hogeaters (23), scoring 30 hits.
Kill Joy (11) fire on Grendel's rabel (22), scoring 157 hits.
Maniacs (12) fire on Hogeaters (23), scoring 261 hits.
In remembrance (10) and Torin's Dispatch (21) ride on, closing in on the defenders.
RHG Cirthalion (16), Caligus Delende Est (1), Feleny men (3), Hyuuga Haruka's Guardian (9), Elite Guard XIX (2), Guards (6), Shannara Shadowen (18), Space Banditos (19), Heroes of Hamadan (8), Hand of God (7), Move along now lads! (13) and Rangers (15) advance towards the enemy.
Grendel's rabel (22) and Hogeaters (23) advance towards the enemy.

Close Combat:
Feleny men (3) score 81 hits.
Grendel's rabel (22) score 22 hits.
Hogeaters (23) score 37 hits.
Total hits suffered: Attackers: 59, Defenders: 81

Feleny men (3) take 59 hits in close combat, which cause 2 casualties.
Grendel's rabel (22) take 273 hits (44 in close combat, 229 from archer fire), which cause 9 casualties, wiping the unit out.
Hogeaters (23) take 429 hits (37 in close combat, 392 from archer fire), which cause 15 casualties.
Total casualties: 2 attackers, 24 defenders

Turn No. 2

  17 (40-S)
4 (43-A)
10 (17-C)
21 (2-C)
1 (25-I)
2 (41-I)
5 (3-A)
6 (78-I)
7 (24-I)
8 (13-I)
9 (4-I)
11 (31-A)
12 (35-A)
13 (11-I)
14 (20-A)
15 (10-I)
16 (16-I)
18 (11-I)
19 (27-I)
20 (30-A)
3 (18-I)
23 (6-I)
     


Kill Joy (11) retreat towards safer positions.
Super Shooters (20) retreat towards safer positions.
Fountain's Light (5) retreat towards safer positions.
Maniacs (12) retreat from the close combat near them.
Royal Guard (17) move closer to get better shots.
Personal Guard (14) retreat towards safer positions.
Firestormers (4) hold their fire.
Torin's Dispatch (21) and In remembrance (10) charge ahead, into the defenders' ranks.
Hand of God (7) can not advance, because the front lines are too crowded.
RHG Cirthalion (16) can not advance, because the front lines are too crowded.
Guards (6) can not advance, because the front lines are too crowded.
Hyuuga Haruka's Guardian (9) can not advance, because the front lines are too crowded.
Rangers (15) can not advance, because the front lines are too crowded.
Space Banditos (19) can not advance, because the front lines are too crowded.
Elite Guard XIX (2) can not advance, because the front lines are too crowded.
Move along now lads! (13) can not advance, because the front lines are too crowded.
Shannara Shadowen (18) can not advance, because the front lines are too crowded.
Caligus Delende Est (1) can not advance, because the front lines are too crowded.
Heroes of Hamadan (8) can not advance, because the front lines are too crowded.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Hogeaters (23) score 18 hits.
Feleny men (3) score 57 hits.
Torin's Dispatch (21) score 58 hits.
In remembrance (10) score 545 hits.
Total hits suffered: Attackers: 18, Defenders: 451 (660 before overkill)

Hogeaters (23) take 451 hits in close combat, which cause 6 casualties, wiping the unit out.
Feleny men (3) take 18 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 6 defenders

Attacker Victory!