Changelogs

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August

Bug where ranged units firing beyond their range fixed
Display empty council positions on Messages page
Tear down shrines when follower numbers are low
Fix footer for dynamic and religion maps
Update testing to stable (ShowFame)
Enable all scribe notes to be shared to army
Bug not allowing lords to host tournaments fixed
Update old tables to new tables, improved column sorting
More accurately describe wounded status
Adjust when peasants are included in militia or not (prevent disbanding citizen militia)
Slightly increase chance of finding a unique item when looting
Prevent secession when in duchy under two weeks
Dukes winning lordship election of a region in another duchy have region transferred to their duchy
Block the gold exchange exploit from trading unique items back and forth
Prevent nobles from joining realm they are banished from when their liege changes allegiance
Remove many backslashes from appearing in army, estate, duchy, realm, and recruitment center names
Nobles may now also find an estate with a lord in the same region or at a tournament
Lords may now also switch duchy allegiance to a duke in the same region, a duke visiting their region, or a duke at a tournament
Dukes may now also switch realm allegiance to a royal in the same region, a royal visiting their duchy, a royal or ambassador at a tournament, or the tournament host
The option to join a realm by leaving all your positions behind has been removed from the Politics page unless the realm has 0 vacant estates and you are not a duke or lord
Fix bug preventing lords of a new realm from switching allegiance (there should be no new realm restrictions for characters in a realm under 30 days old)
Add bans for anyone in a duchy who was part of a rebellion when a duke changes allegiance
Add loyalty penalty for calling Citizen Militia, weaken peasants in close combat more, add regional debuff for testing and war islands when calling Citizen Militia
Give vice marshal of army in battle slightly less leadership bonus gain than marshal in battle, but slightly more than regular army member
Slightly increase chance of finding a unique item when adventurer investigates local region
Add notice of large monster/undead spawns, high monster/undead bounties, and lost unique items in Adventurer Rumours page, based mostly on advy skill, but also region type and population, advy fatigue and available hours, other characters in region, distance of region from advy's location, and randomness
Expand range of regions adventurer can receive rumours about, based on advy skill
Chance of notifying nearby adventurers when adventurer beat or imprisoned, based on advy skill, distance from event, and randomness
Add chance of turn change notice on local wizard/sage locations, large monster/undead spawns, high monster/undead bounties, and lost unique items to advies, based on advy skill, distance from region, and randomness
Various other text changes and sync between stable, testing, and war islands

July

Shared scribe note report now includes direct link to scribe note.
Link to send message to gold recipient.
Increase hero's in-combat unit morale bonus.
Increase jousting and leadership skill gains in battle.
Add bonus to leadership skill gain for marshals and vice-marshal in battle.
Peasant units (citizen, looting, angry) broken into smaller units with equipment proportionally scaled. Look much stronger than before due to multiple units of less men each, but are weaker in battle since all men aren't in one unit.
Citizen militia should go back to work over time now, with the rest of the peasant units. The rate all peasant units return to work has been decreased slightly.
Additional regional penalties for calling citizen militia.
Various estate management bugs fixed.
Buying regions at turn change enabled for stable islands.
Rulers now get notified of all referendums being initiated or finishing in their realm.
Fix dukes removed as duke after changing allegiance or seceding.
Many text improvements, small gender fixes, more information provided etc.

June

Display family homes under Estates. If more than 3 family homes in region, only display if at least 10 fame.
Posting monster/undead bounties available to stewards.
Peasant mobs and Citizen militia training, weapon, and armour stats based upon the region's recruitment centers. If no recruitment centers, much lower stats.
Announce shared scribe notes to army.
Display Standing Orders on Army Info page.
Report courts held to local lords when judge holds court and courts held within a duchy to a duke.
Siege engines appear, with approximate number, on scout reports.
Stewards displayed on region report in-realm or if scouted, have Steward title instead of Knight/Dame title, and are listed on banker food report.
Reduced hours necessary for estate management. Can now do multiple actions (resize, rename, kick) per estate, with an hour spent per estate.
Dukes should now be able to host tournaments from tournament grounds within their duchy.
Citizen Militia has been fixed and is now re-available for use.
Gaining skill in battle for non-ranged units was apparently removed some years ago and is now re-enabled.
Some uncertainty introduced into the ratio between friendly soldiers in-region and region population when spawning peasant mobs.
Buying regions at full turns has been fixed for Dwilight and Beluaterra as testing islands, but disabled for all other islands (fix requires testing scripts).
Text distinction between provisions being reduced and actually starving when you're sailing, and many other smaller updates and bugfixes.

May

Investing now informs you of investment cost before investing
Character status on account page now displays how many hours until arrival when 'sailing' or 'landing' and only the regular 'at sea' status when not moving
Link added to return to recruit page when you recruit a group of men
Fix duplicate family history entries for being appointed to office or becoming a rogue
Ensure rulers under 60 days of ruling don't keep royal status if protested out (same as if stepping down)
Fix bug preventing characters from protesting in a new realm. There should be no newcomer restrictions in a realm under 30 days old.
Prevent infiltrators from becoming priests
Ensure family history records characters as having died, not retired, when buried
The unread messages number in parentheses next to 'Messages' now links directly to your unread messages, separately from the 'Messages' link to the Messages page
Unread messages count updates every five minutes after page load
Check fame and update family history if made duke via newly-created duchy
Allow judges to review and remove bans during a rebellion
Only reset marshal formations and standing orders when marshal appointed if there is no vice-marshal
Enable scroll-generated invasions to actually work on Beluaterra, affecting spawn rates across BT, not just in the region scroll used

April

Bankers can now view regional food distributions
Total religion balances correctly reported in Temples and Shrines Upkeep Report
Reclaiming guild founder link fixed
Increased problems when a government referendum fails (no one elected)
Travel pages reorganized for consistency with each other (no mechanics changed)
Increased rate of summon scrolls being generated on Beluaterra
Frozen, tundra, and monster-overrun regions not displayed in Religion Spread Report
OOC Bans by rulers disabled - Titans are meant to deal with these matters
The Diplomacy Actions page going blank when in foreign regions should be fixed - please report feedback on bug 8460
Increased the rate preach level reduces itself and increased preaching effectiveness - please report feedback on bug 8266

March

Since March 6th:

Arrest Adventurer link only displays if there's an adventurer to arrest.
Full guild members can now see the treasuries of each guildhouse in the guild location list.
Estateless nobles can now see the realm's available estates on the estate management page.
The Food Distribution page no longer requires an hour to view it, only to make a change to distribution.

Since mid January:

Bribery costs for diplomats/ambassadors are now variable upon both your realm's diplomacy with region owner and regional sympathy to your realm.
Founding a religion should now remove ducal titles.
Message sent to duchy lords when duke changes ducal share.
Message sent to realm when new region joins realm from noble buying region (still no message if at-turn option used).
Monarchy and tyranny rulers now have access to the Edit Bans (to view remove & bans) and Kick Rebels (of failed rebellion) links that all judges have access to.
Ruler, duke, and region titles added to character names in Realm Hierarchy page.