Avamar (Realm)/Battle of Avamar/1

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Battle of Amaver turn 1

Battle of Amavar, Turn: 1 | 2 | 3 | 4 | 5


104 (102-C)
105 (25-C)
107 (154-I)
79 (15-C)
87 (16-C)
128 (17-C)
31 (25-C)
18 (10-C)
15 (32-C)
16 (16-C)
57 (43-A)
40 (14-C)
47 (23-C)
75 (2-S)
103 (56-A)
93 (16-I)
92 (18-M)
76 (17-I)
90 (18-I)
136 (6-S)
120 (36-A)
25 (22-I)
2 (3-I)
3 (20-I)
9 (24-S)
61 (34-A)
65 (46-C)
44 (83-A)
53 (26-I)
96 (2-I)
108 (91-I)
91 (39-I)
78 (20-I)
82 (21-I)
83 (22-I)
89 (31-I)
131 (13-I)
132 (29-I)
119 (7-I)
130 (17-S)
23 (30-A)
26 (99-I)
27 (19-I)
30 (31-A)
32 (33-I)
35 (23-S)
5 (23-I)
11 (25-A)
38 (17-I)
63 (21-I)
66 (18-M)
72 (25-I)
46 (60-I)
52 (24-I)
74 (38-I)
94 (12-A)
95 (20-I)
97 (21-I)
98 (35-I)
86 (27-I)
99 (22-I)
100 (43-I)
101 (19-A)
102 (18-A)
106 (24-I)
77 (33-I)
80 (53-I)
81 (76-A)
84 (27-A)
85 (15-I)
88 (24-I)
109 (24-I)
135 (9-I)
133 (13-I)
134 (25-I)
127 (46-I)
129 (23-I)
126 (31-A)
111 (34-I)
112 (33-I)
113 (35-A)
114 (21-A)
115 (23-M)
116 (66-M)
117 (34-A)
118 (15-I)
121 (21-I)
122 (26-I)
123 (48-I)
124 (27-A)
125 (50-I)
110 (6-I)
1 (23-I)
21 (49-A)
22 (26-I)
24 (24-A)
28 (5-I)
29 (49-A)
33 (48-A)
34 (19-I)
36 (68-A)
20 (76-I)
19 (33-A)
4 (25-A)
6 (18-M)
7 (49-A)
8 (29-I)
10 (26-I)
12 (32-I)
13 (14-I)
14 (31-I)
17 (21-I)
37 (27-I)
58 (41-A)
59 (31-M)
60 (38-I)
62 (16-A)
64 (60-A)
67 (19-I)
68 (17-I)
69 (38-I)
70 (19-I)
71 (37-I)
73 (49-A)
56 (30-A)
55 (27-I)
39 (28-I)
41 (41-A)
42 (15-S)
43 (36-A)
45 (24-I)
48 (42-I)
49 (109-M)
50 (55-A)
51 (41-A)
54 (32-I)
145 (7-I)
148 (21-I)
140 (19-I)
151 (5-I)
139 (10-A)
142 (20-A)
149 (2-I)
143 (18-A)
155 (6-A)
147 (13-A)
137 (20-A)
150 (4-A)
138 (14-I)
153 (12-I)
146 (7-I)
152 (7-I)
154 (5-I)
141 (2-I)
144 (8-I)

Oroya Archery Club (64) fire on Personal Guard (148), scoring 13 hits.
REF last stand (36) fire on Personal Guard (148), scoring 14 hits.
Dark elves (62) fire on KBaro (140), scoring 92 hits.
Always Alive (147) fire on Senate Gaurd (49), scoring 33 hits.
~={E.E}=~ Sirion Senate Rangers (33) fire on Personal Guard (148), scoring 122 hits.
The Foxes (11) fire on Wood Elf Guard (145), scoring 83 hits.
Flying Monkeys Deux (73) fire on Students of Destruction (151), scoring 90 hits.
Vorax Vengers (115) fire on KBaro (140), scoring 42 hits.
DemonShard Bows (51) fire on Wood Elf Guard (145), scoring 14 hits.
~REF~ Frog Throwers (92) have no enemy in range and advance to better firing positions.
Elven Sentinels (6) move closer to get better shots.
Dmitri's Guard (30) fire on Wood Elf Guard (145), scoring 28 hits.
Viseu Bowmen (120) fire on Personal Guard (148), scoring 83 hits.
GTL TO (81) fire on KBaro (140), scoring 71 hits.
Sardaukar (57) have no enemy in range and advance to better firing positions.
Dhiaperastiko Kryo (29) fire on Students of Destruction (151), scoring 158 hits.
181st (50) fire on Wood Elf Guard (145), scoring 165 hits.
Primus Family Guard (19) fire on KBaro (140), scoring 229 hits.
New dawn (43) fire on Personal Guard (148), scoring 108 hits.
red hand (41) fire on Students of Destruction (151), scoring 156 hits.
RHG Bormegil (101) fire on Wood Elf Guard (145), scoring 81 hits.
McKay Guard (117) fire on Personal Guard (148), scoring 63 hits.
1st Hungary Archers (103) fire on Personal Guard (148), scoring 57 hits.
Azgardians (66) move in, hoping to reach close combat.
Azgardians (66) fire on Wood Elf Guard (145), scoring 15 hits.
Senate (56) fire on Wood Elf Guard (145), scoring 122 hits.
Personal Guard (142) fire on Elven Sentinels (6), scoring 54 hits.
Warmongers (21) fire on KBaro (140), scoring 215 hits.
Silent Slayers (139) fire on Elven Sentinels (6), scoring 15 hits.
Black Arrows (137) fire on Elven Sentinels (6), scoring 52 hits.
Date's striking arrow (84) fire on Personal Guard (148), scoring 166 hits.
Shadow Walkers (150) move closer to get better shots.
~GTL~ Queen's Daisies (114) fire on Students of Destruction (151), scoring 90 hits.
Sirion Snipers (113) fire on Wood Elf Guard (145), scoring 209 hits.
Monster Mulchers III (102) fire on Students of Destruction (151), scoring 103 hits.
Longbowmen (58) fire on Personal Guard (148), scoring 48 hits.
Senate Gaurd (49) move in, hoping to reach close combat.
Senate Gaurd (49) fire on Students of Destruction (151), scoring 323 hits.
~={E.E}=~ Invisible Pain (7) fire on KBaro (140), scoring 248 hits.
REF Heartseeker (24) fire on Personal Guard (148), scoring 106 hits.
Aromas (143) fire on Senate Gaurd (49), scoring 58 hits.
Archers of the Pinetree (126) fire on Wood Elf Guard (145), scoring 147 hits.
PG-People Killers (23) fire on Personal Guard (148), scoring 49 hits.
Blaastambar expedition (116) move in, hoping to reach close combat.
Blaastambar expedition (116) fire on Personal Guard (148), scoring 100 hits.
Turbulence of the Balance (44) fire on Wood Elf Guard (145), scoring 145 hits.
Pop goes the weazel (59) move in, hoping to reach close combat.
Pop goes the weazel (59) fire on KBaro (140), scoring 44 hits.
~GTL~ Forone VI (4) fire on Personal Guard (148), scoring 62 hits.
Rhiana's Guard (61) fire on KBaro (140), scoring 36 hits.
Tax Doggers (94) fire on Students of Destruction (151), scoring 22 hits.
Vampyres of Valentine (155) fire on Senate Gaurd (49), scoring 21 hits.
3th Hungary Archers (124) fire on Personal Guard (148), scoring 126 hits.
Dark Riders (16), Elite Kaydron Dragons (128), Horsemen of An Najaf (40), =PR=Red Legion XII (31), =PG= 1st Oroyan Cavalry Regiment (18), Fontan Polo Club (47), Darkstorm Riders (104), Percy's Duskriders (15), Honour guard (79), The Templars Pride (65), Frozen Blade (105) and Rough Riders (87) ride on, closing in on the defenders.
There are 6 siege engines at the walls.
Wood Elf Guard (145) hold their positions at the outer wall, waiting for the attack.
(1) Light Bringers (146) move forward to take up positions at the outer wall.
Personal Guard (148) hold their positions at the outer wall, waiting for the attack.
Avamarian Guards (154) move forward to take up positions at the outer wall.
Furious Axemen (152) move forward to take up positions at the outer wall.
Thumbelines (141) move forward to take up positions at the outer wall.
Swift Blades (138) move forward to take up positions at the outer wall.
Students of Destruction (151) leave the fortification, attacking the enemy.
Cormack Kildare's Men (54) can not advance, because the front lines are too crowded.
Gondolin Elves (17) can not advance, because the front lines are too crowded.
Aslan II (80) can not advance, because the front lines are too crowded.
Galeforce Troop (69) can not advance, because the front lines are too crowded.
Warriors of Blackfire (67) can not advance, because the front lines are too crowded.
Splinter Cells (55) can not advance, because the front lines are too crowded.
{TOR} Vindicators (134) can not advance, because the front lines are too crowded.
Democratic Guards (1) can not advance, because the front lines are too crowded.
The Annihilators (86) can not advance, because the front lines are too crowded.
Pencil Pushers (149) move forward to take up positions at the outer wall.
Pirates and Naives (85) can not advance, because the front lines are too crowded.
Defenders of Avamar (144) move forward to take up positions at the outer wall.
The Answer (127) can not advance, because the front lines are too crowded.
RHG Cirthalion (129) can not advance, because the front lines are too crowded.
RHG Mantur (118) can not advance, because the front lines are too crowded.
REF - Westfalen (13) can not advance, because the front lines are too crowded.
KBaro (140) hold their positions at the outer wall, waiting for the attack.
RHG Arusse (8) can not advance, because the front lines are too crowded.
Doc's Republican Guards (20) can not advance, because the front lines are too crowded.
Black Hand Institute (153) move forward to take up positions at the outer wall.
Acceptale Loss (97) can not advance, because the front lines are too crowded.
Killer Tofu (70) can not advance, because the front lines are too crowded.
Fontanese Swordsmen (22) can not advance, because the front lines are too crowded.
Silver Elves (10) can not advance, because the front lines are too crowded.
GTL Guards of Oroya (133) can not advance, because the front lines are too crowded.
Ora Sugary Food (122) can not advance, because the front lines are too crowded.
Silurian Guard (12) can not advance, because the front lines are too crowded.
Elven Blades (71) can not advance, because the front lines are too crowded.
<GTL> Sam's Soldiers (68) can not advance, because the front lines are too crowded.
Minions (106) can not advance, because the front lines are too crowded.
My killers (100) can not advance, because the front lines are too crowded.
RHG Erthadil (125) can not advance, because the front lines are too crowded.
Kid's Platoon (109) can not advance, because the front lines are too crowded.
Monster Mulchers II (110) can not advance, because the front lines are too crowded.
Raven shield (121) can not advance, because the front lines are too crowded.
Wild Nine (88), Elmbar Elite (48), Headcrushers (89), Baldor's Men (46), Throatcutters (42), RHG Nolemacil (135), <GTL> Dragon Crushers (2), Glacies Preliator (14), Elephants (72), Friends of Yeti (5), 1st Hungary Infantry (63), Human Shield (111), =PG= Veni, Vidi, Vici (34), RHG Glinluin (112), =PG= Dagger of Dracilis (28), Guards of Oroya (76), Fires of Sirion (95), Minions of Cthulhu (75), Fallen Angels (60), My New Unit (119), Toogoodoos (39), Fontan Close Combat Fighters (9), Derwins men (37), Sic Semper Tyrannis (26), Legion of the Moon (77), Port Guards (98), Doc's Republican Guards (123), ~GTL~ Stonefighters (90), RHG Belegrist (99), Graf's Harem (45), Evyls cuthroats (107), Wrath of the Almighty (96), Knights Of The Round (74), Tempest Knights (38), Avian's Till Death (91), Edwardians (27), ~GTL~ Siegemen (93), Argonian Warriors (53), Belar's Honor (32), GTL - Ajax Dogs of WAR (25), Minutemen III (83), For Fontan and For Honor (78), S.M.O.R.E.S (136), {OoT}Thunderbolt (82), Argonian Warriors (3), New hands of Mais (52), avamars doom (35), MerLion Force (108), Nnix's Men (131), Lady Wowures People (130) and Fodder XXVI (132) advance towards the enemy.

Close Combat:
14 Sirion banners are visible in the melee.
1 Fontan banners are visible in the melee.
6 Old Rancagua banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Wild Nine (88) score 107 hits.
Elmbar Elite (48) score 215 hits.
Throatcutters (42) score 187 hits.
RHG Nolemacil (135) score 58 hits.
Glacies Preliator (14) score 155 hits.
Human Shield (111) score 213 hits.
=PG= Veni, Vidi, Vici (34) score 209 hits.
RHG Glinluin (112) score 198 hits.
=PG= Dagger of Dracilis (28) score 40 hits.
Fires of Sirion (95) score 121 hits.
Fallen Angels (60) score 169 hits.
Toogoodoos (39) score 138 hits.
Derwins men (37) score 114 hits.
Legion of the Moon (77) score 144 hits.
Port Guards (98) score 80 hits.
Doc's Republican Guards (123) score 223 hits.
RHG Belegrist (99) score 87 hits.
Graf's Harem (45) score 129 hits.
Elven Sentinels (6) score 224 hits.
Students of Destruction (151) score 39 hits.
Senate Gaurd (49) score 265 hits.
Blaastambar expedition (116) score 107 hits.
Pop goes the weazel (59) score 70 hits.
Total hits suffered: Attackers: 39, Defenders: 219 (3253 before overkill)

Wild Nine (88) take 39 hits in close combat, which cause 1 casualties.
Wood Elf Guard (145) take 336 hits from archer fire (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Awen of Avamar has been wounded.
Personal Guard (148) take 372 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Elven Sentinels (6) take 121 hits from archer fire, which cause 3 casualties.
Students of Destruction (151) take 1161 hits (219 in close combat, 942 from archer fire), which cause 5 casualties, wiping the unit out.
Cyrus of Avamar has been wounded.
KBaro (140) take 326 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Senate Gaurd (49) take 112 hits from archer fire, which cause 3 casualties.