User:Balewind/Sandbox of Possible Game Regressions

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Revision as of 11:58, 6 February 2008 by Balewind (talk | contribs)
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I've started this page basically as an idea sketchpad for those who are, like me, dissatisfied with the recent trends in game changes that narrow the scope of the game. This is not intended as a place to just vent dissatisfaction of those changes or to shoot down the ideas of those contributing to this but just to come up with some ideas and talk about ways of moving back away from these restrictive changes while at the same time addressing Tom's problems with 'micro-managing' and small groups of players monopolising every aspect of a realm.


Hierarchy I've found the recent hierarchy to be a good addition to the game but a little too much of it seems to be taken over by game mechanics when it could easily be done by the players themselves. This could possibly be a tax concern but I'll stick it here. Back when my Vapor character was a lord in Caligus he would occasionally give his knights a portion of his gold from his region if they did good that tax period (and he wasn't planning on building anything). Usually just 25 gold but it was basically this new 'region share' thing in a nutshell, done by hand. I don't have an idea how to promote that without going into game mechanics... I'm hoping someone does?


Taxes A great big bone of contention for one of my characters who dreams of his little communist tyranny someday where he can yell out "Equall shares for all!" and actually mean it. The current tax system forces nobles to swear to a region lord for X percentage of gold from that region in exchange to diddle with their estate (This is also a hierarchy issue I suppose). Serves a purpose in game mechanics but doesn't really mean much unless the players take Role Playing into account. Basically it turns the banker into a glorified food shuffler (as if he wasn't already one before) and forces the tax systems of all realms to work the same no matter what they are. I'd like to see that reverted a bit and at the same time estates could be gotten rid of altogether. They just seem like a cop-out for real work. An idea to remmedy the situation would be to go back to the old knight/lord method (without estates or region shares) but to increase vastly the effect of doing police/civil and beuro. work inside/outside a person's dutchy or region. This would in effect make lords have to find knight willing to actually help them with their regions and dutchys and knights to find lords who remember to pay them for said work. No longer such a game mechanic but does still allow for the hierarchy system to affect gold distribution and knights and lords to have a relationship.

Higher up it would be nice to see the banker of a realm actually have a say in where gold goes. That was the fun part about being a banker. A good banker would get all the gold right where it needed to be. A corrupt banker (which was fun) can funnel all sorts of gold into his pocket come tax time and if the nobles weren't paying attention, actually get away with it. It would also allow the banker of a realm to play a part in how a realm works. From the "Equal shares for all!" revolutionary nutbar to the Royal Treasurer in a monarchy distributing gold according to a more feudal 'lords to knights' style system.