Difference between revisions of "Unti Family/Nerta/A1S4"

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'''Agyr Catacombs near the Docks'''
 
'''Agyr Catacombs near the Docks'''
  
Wren's head twists about, hunting for something, anything to calm the panicking woman. Had she seen? Had she seen what Wren and Nerta were? Oh no, oh no.
+
Wren flutters back from the screaming Jetta as though bitten. The blink, blinking eyes scan the hall searching for something, anything to calm the panicking woman. But what had set her of? Had she seen; had she seen under the cloaks? What they were...
 +
 
 +
A snarling howl cuts in and, before Wren can act, as a rotting hound lunges from a side passage at the archer who'd stayed behind. "Kevan!"
 +
 
 +
But Wren's trill falls on deaf ears and the only warning the deaf man had was the jaws closing on his throat.
 
|Title= [[Melhed/Foederati|Foederati]]
 
|Title= [[Melhed/Foederati|Foederati]]
 
}}</center>
 
}}</center>
 
|-
 
|-
  
Strong hands grip at Jetta’s limbs, guiding the woman to rest against the side wall even as she hisses, “It’s okay. It’s okay. Focus on my voice. Focus here. It’s okay….”  
+
|<center>{{Message2
 +
|Width=100%
 +
|Type=Roleplay
 +
|Sender=Nerta the Weaver
 +
|Recipients=Everyone by the Catacombs of Agyr
 +
|Content=
 +
'''Agyr Catacombs near the Docks'''
 +
Nerta's breath steams in the darkness as the last of shambler falls. Her glittering eyes twist to find Jetta in the throws of some sort of fit, with Wren and Vedens down the hall. Within a heartbeat, the woman drops to Jetta's side and grips her limbs in strong hands to hiss. “It’s okay. It’s okay. Focus on my voice. Focus here. It’s okay...”  
  
 
Wrestling with the bucking Augur, Nerta continues the litany of soothing words even as she glances about the room to make sure nothing else is sneaking up on them.
 
Wrestling with the bucking Augur, Nerta continues the litany of soothing words even as she glances about the room to make sure nothing else is sneaking up on them.
 +
|Title= [[Melhed/Foederati|Foederati]]
 +
}}</center>
 +
|-
 +
  
 
|<center>{{Message2
 
|<center>{{Message2
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|Sender=Jetta the Augur
 
|Sender=Jetta the Augur
 
|Recipients=Everyone by the Catacombs of Agyr
 
|Recipients=Everyone by the Catacombs of Agyr
|Content=Jetta suddenly calms down at the feel of Nerta and hearing her soothing voice. Jetta snaps out of it and grabs a hold of Nerta in an embrace.
+
|Content=
 +
'''Agyr Catacombs near the Docks'''
 +
The soothing voice and warm embrace help Jetta to snaps out of her terror. As she refocuses in the dark she grabs a hold of Nerta in an embrace. "Thank you Nerta, thank you so much. I am so happy to have met you."
  
"Thank you Nerta, thank you so much. I am so happy to have met you."
+
Jetta then suddenly kissed Nerta on the cheek before passing out from exhaustion.
 
 
Jetta then suddenly kissed Nerta on the cheek. Jetta passes out from exhaustion afterwards.
 
 
|Title= Adventurer
 
|Title= Adventurer
 
}}</center>
 
}}</center>
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|Sender=Nerta the Weaver
 
|Sender=Nerta the Weaver
 
|Recipients=Everyone by the Catacombs of Agyr
 
|Recipients=Everyone by the Catacombs of Agyr
|Content=Just like last time.
+
|Content=
 +
'''Agyr Catacombs near the Dock'''
 +
Well, that's familiar.
  
An exhausted Jetta in her arms, Nerta is forced to conclude Augurs are huggers. Cold too but that makes sense, they get their visions from the Ice Queen. Too many visions, too cold. So they hug.
+
An exhausted Jetta in her arms, Nerta is forced to conclude Augurs are huggers. And cold. They do get their visions from the Ice Queen, so perhaps too many visions makes them cold?
  
 
The frosty kiss is new though.  
 
The frosty kiss is new though.  
  
Rubbing the spot with a bemused smile, Nerta glares at the specter’s silent comment before helping Jetta settle down on a bedroll. Time to keep watch then…. And maybe make some food, Jetta will be hungry when she wakes.
+
Rubbing the spot with a bemused smile, Nerta's gaze is pulled down the hall at the warbling wail of Wren. One tragedy after another today... |Title= [[Melhed/Foederati|Foederati]]
|Title= [[Melhed/Foederati|Foederati]]
+
}}</center>
 +
|-
 +
 
 +
|<center>{{Message2
 +
|Width=100%
 +
|Type=Roleplay
 +
|Sender=Wren the Watcher
 +
|Recipients=Everyone by the Catacombs of Agyr
 +
|Content=
 +
'''Agyr Catacombs near the Dock'''
 +
Too much blood.  
 +
|Title= [[Melhed/Foederati|Foederati]]
 
}}</center>
 
}}</center>
 
|-
 
|-
|}
 
  
 
|-
 
|-
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|Recipients=Everyone by the Catacombs of Agyr
 
|Recipients=Everyone by the Catacombs of Agyr
 
|Content=
 
|Content=
'''Agyr Catacombs Near the Docks'''
+
'''Agyr Catacombs not as Near to the Docks'''
 
''After searching the area for 3 hours, following trails and noises, you finally encounter an organized horde of highly disciplined and warlike undead.''
 
''After searching the area for 3 hours, following trails and noises, you finally encounter an organized horde of highly disciplined and warlike undead.''
  
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Jacinda's first attempt on the small chapel had gone...Middling.  She had destroyed a warband that was moving out to gather (and create) more corpses, but the noise had attracted too much attention and she had barely managed to escape from the whole horde that charged out.
 
Jacinda's first attempt on the small chapel had gone...Middling.  She had destroyed a warband that was moving out to gather (and create) more corpses, but the noise had attracted too much attention and she had barely managed to escape from the whole horde that charged out.
  
But a small group stumbling into the dark had been drawn into the conflict. Their distraction had given Jacinda time to studied the area and find another entrance. Under flickering torchlight she'd passed into the sanctum of the dead things and now had cornered the champion.  
+
But a small group stumbling into the dark had been drawn into the conflict. Their distraction had given Jacinda time to studied the area and find another entrance. Hiding her flickering torchlight as a final hound stalks past the secret entrance, she'd passes into the sanctum of the dead things to cornered the champion.  
  
The mad woman cuts through the rotting attendants with flashing steel. The shambling remains of ancient Valentic martyrs that wordlessly surge toward her at the command of the baleful champion far at the back. Mail blocks the rotten nails, letting the adventurer cut a swath toward the imperious death knight clad in black steel and sporting a cloak.   
+
The mad woman smashes through the rotting attendants with flashing steel. The shambling remains of ancient Valentic martyrs that wordlessly surge toward her at the command of the baleful champion far at the back. Mail blocks the rotten nails, letting the adventurer cut a swath toward the imperious death knight clad in black steel and sporting a cloak.   
  
 
It looked almost elegant.  Its bones were picked thoroughly clean, and shone in the lamplight.  There was a silken cape covering part of its form, a knife covered with dried blood in its hand, and a large gemstone set in its forehead.  As they circled each other, making occasional feints, she watched how it moved, seeing that it was not quite how a human with that form would be able to move the joints.  So when she brought her mace in and shattered a few ribs, she was not completely surprised when the rest of the ribs lashed out at her.  She managed to dance out of the way in time, and while there were some dicey moments, she methodically crushed bones until it could not evade well enough, and a final crack destroyed the gem, removing the animation from the dry bones.
 
It looked almost elegant.  Its bones were picked thoroughly clean, and shone in the lamplight.  There was a silken cape covering part of its form, a knife covered with dried blood in its hand, and a large gemstone set in its forehead.  As they circled each other, making occasional feints, she watched how it moved, seeing that it was not quite how a human with that form would be able to move the joints.  So when she brought her mace in and shattered a few ribs, she was not completely surprised when the rest of the ribs lashed out at her.  She managed to dance out of the way in time, and while there were some dicey moments, she methodically crushed bones until it could not evade well enough, and a final crack destroyed the gem, removing the animation from the dry bones.

Revision as of 20:05, 27 May 2022

ValenticCatacomb.jpg
Catacombs & Champions
Roleplay from Jetta the Augur
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs by the Docks

The disheveled Jetta waves like a willow with eyes closed through the people by the docks. Guided by the strange visions she bounces between the thought of a library and the rat's warren of tunnels below the city streets. Choices. Choices. Rats and Wolves. Libraries and Spiders. There seems one strange books in that ancient library calling to her. Yet there's a face... "This is not good at all. Though I can not rely solely on that vision. The future is in constant Flux. So that may not be what will happen."

An snarl cuts into the ever shifting visions. During her stupor Jetta had wandered into the Valentic Catacombs, an ancient network of tunnels by that most subversive of cults. Every hall lined with the remains of ancient martyrs and secret chapels, it now mostly held shambling creatures hungry for flesh. A group of which loom in the shadows just outside the broken skylight. But thankfully Jetta knew what to do about such horrors.

She screams.
Jetta the Augur (Adventurer)
Roleplay from Nerta the Weaver
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs near the Docks

Nerta and crew left the dockside tavern with Kevan in tow, but their trip to the library was cut short at the sound of a scream. The deaf man heard nothing, but Wren's keen ears quickly pointed to an old building half way down the block. Nerta is off like a shot, leaving Wren to tug the deaf man along, and the quintet head down into the basement. The panicked cries made moving with care impossible, and so the group stumbles in the dark without light. But there ahead, Nerta can see the frantic flailing of a stranger, her meager backpack being used as a shield while dead things in the shape of men try to drag her to the ground to feast.

The crack of a crossbow drops one creature just before it bites at the panicked woman. Vedens? No, he's too drunk. A quick glance spies Kevan pausing in the race to reload. It gave Nerta time enough to charge in with spear leveled, throwing back the next shambler before she spins into a kick that sends a third back amidst the bones and niches dedicated to Valentic martyrs. Ever skittish Wren remains as quick as ever, grabbing at Jetta and dragging her back while the cloaked woman slides into a dance of death that sees her bouncing from wall to creature and down again.
Nerta the Weaver (Foederati)
Roleplay from Jetta the Augur
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs by the Docks

Screaming worked? That's much better than being eaten... Everything becomes a blur to Jetta. Like a vision, but too clear. The spider and the catacomb? But where's the wolf? Stumbling across broken stone her eyes go wide at the feel of magic. Of dark magic.

Jetta suddenly goes nuts and screams frantically with images of the possible future. Everyone suddenly looking at her as if she is having some kind of attack.

"AHHHHHH MAKE IT STOP!!!!!!!! SO MANY IMAGES AHHHHHHHHHH!!!!!!!!!"
Jetta the Augur (Adventurer)
Roleplay from Wren the Watcher
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs near the Docks

Wren flutters back from the screaming Jetta as though bitten. The blink, blinking eyes scan the hall searching for something, anything to calm the panicking woman. But what had set her of? Had she seen; had she seen under the cloaks? What they were...

A snarling howl cuts in and, before Wren can act, as a rotting hound lunges from a side passage at the archer who'd stayed behind. "Kevan!"

But Wren's trill falls on deaf ears and the only warning the deaf man had was the jaws closing on his throat.
Wren the Watcher (Foederati)
Roleplay from Nerta the Weaver
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs near the Docks

Nerta's breath steams in the darkness as the last of shambler falls. Her glittering eyes twist to find Jetta in the throws of some sort of fit, with Wren and Vedens down the hall. Within a heartbeat, the woman drops to Jetta's side and grips her limbs in strong hands to hiss. “It’s okay. It’s okay. Focus on my voice. Focus here. It’s okay...”

Wrestling with the bucking Augur, Nerta continues the litany of soothing words even as she glances about the room to make sure nothing else is sneaking up on them.
Nerta the Weaver (Foederati)
Roleplay from Jetta the Augur
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs near the Docks

The soothing voice and warm embrace help Jetta to snaps out of her terror. As she refocuses in the dark she grabs a hold of Nerta in an embrace. "Thank you Nerta, thank you so much. I am so happy to have met you."

Jetta then suddenly kissed Nerta on the cheek before passing out from exhaustion.
Jetta the Augur (Adventurer)
Roleplay from Nerta the Weaver
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs near the Dock

Well, that's familiar.

An exhausted Jetta in her arms, Nerta is forced to conclude Augurs are huggers. And cold. They do get their visions from the Ice Queen, so perhaps too many visions makes them cold?

The frosty kiss is new though.

Rubbing the spot with a bemused smile, Nerta's gaze is pulled down the hall at the warbling wail of Wren. One tragedy after another today...
Nerta the Weaver (Foederati)
Roleplay from Wren the Watcher
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs near the Dock Too much blood.
Wren the Watcher (Foederati)
Roleplay from Jacinda the Driven
Message sent to Everyone by the Catacombs of Agyr
Agyr Catacombs not as Near to the Docks

After searching the area for 3 hours, following trails and noises, you finally encounter an organized horde of highly disciplined and warlike undead.

They are led by an undead champion, an evil creature with more power and intelligence than the usual lot.

Because you are close to home and familiar with the lay of the land, you are able to use the terrain to your advantage.

The battle rages, you against the undead. Your blows land true, shattering them to dust left and right.

The champion makes you sweat; he is quite the opponent. But in the end, he is just a pile of bones, too.

Among what is left of the champion, you find treasures worth a total of 4 gold, 8 silver.

Jacinda's first attempt on the small chapel had gone...Middling. She had destroyed a warband that was moving out to gather (and create) more corpses, but the noise had attracted too much attention and she had barely managed to escape from the whole horde that charged out.

But a small group stumbling into the dark had been drawn into the conflict. Their distraction had given Jacinda time to studied the area and find another entrance. Hiding her flickering torchlight as a final hound stalks past the secret entrance, she'd passes into the sanctum of the dead things to cornered the champion.

The mad woman smashes through the rotting attendants with flashing steel. The shambling remains of ancient Valentic martyrs that wordlessly surge toward her at the command of the baleful champion far at the back. Mail blocks the rotten nails, letting the adventurer cut a swath toward the imperious death knight clad in black steel and sporting a cloak.

It looked almost elegant. Its bones were picked thoroughly clean, and shone in the lamplight. There was a silken cape covering part of its form, a knife covered with dried blood in its hand, and a large gemstone set in its forehead. As they circled each other, making occasional feints, she watched how it moved, seeing that it was not quite how a human with that form would be able to move the joints. So when she brought her mace in and shattered a few ribs, she was not completely surprised when the rest of the ribs lashed out at her. She managed to dance out of the way in time, and while there were some dicey moments, she methodically crushed bones until it could not evade well enough, and a final crack destroyed the gem, removing the animation from the dry bones.

She paused a moment, gathering her breath, before gathering the knife, the cape, and everything else of value that she could find, before using a small keg of lantern oil she found to cover everything and light it on fire as she made her way out. The glowing fire behind her threw shadows across her face, and the red light danced in the tide, as a satisfied smile made its way across her face.

"Ashes to ashes, dust to dust..."

She looked down at the knife, the blood black in the night.

"Athame crack from ruin and rust."

She strode away as smoke filled the air, remembering another smoke-filled night she had been unable to prevent.
Jacinda the Driven (Adventurer)