Unit Settings

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Overview

THIS PAGE IS STILL VERY INCOMPLETE

There are three basic parameters that define how your unit will act in a battle: Behaviour, designation and deployment. You can change any of the above from the "Paperwork" menu.

Unit behaviour

You have five options for settings your unit's behaviour:

  • murderous: When set to murderous, your unit will have the same behaviour as 'aggressive' concerning its movement in the battlefield, but it will engage troops from friendly and even allied realms as if they were enemies. It not a commonly used option and it may cause diplomatic problems, so make sure you know what you're doing before using it.
  • aggressive:
  • normal:
  • defensive:
  • evasive:

Unit designation

Strategic deployment

Hints'n'Tips

There are no strict guidelines when it comes to unit settings. The General of your realm or your battlegroup leader will usually include the settings in his orders. There are though a few things which can be helpful, and some that are to be avoided.

  • Order in the battlefield. There have been battles in which more than 200 units (therefore characters) met eachother. Immagine what would happen if everyone was using different settings. To win a battle and minimize casualties everyone will have to agree on what settings will be used. The larger the battle, the greater the urge. You don't want to have half of your infantry charge to the enemy, while the rest is watching the massacre from the back lines eating popcorn. And not all archers are as good as Legolas in close combat so you might want to keep them shooting from the back.
  • Avoid setting archers to aggressive. If archers don't have enough infantry in front of them to protect them then they might panic and flee from the battle. They will also desert the battlefield if the suffer too many close combat hits. Therefore, it it preferable to have your archers set behind the infantry lines set to either normal or defensive.
  • Walls? Defensive!. If you have the advantage of fortification, then you will want to set your unit to defensive. Walls reduce the hits inflicted by both archers and close combat units.

See also