Talk:Repute

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Revision as of 05:27, 13 April 2007 by Vellos (talk | contribs)
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I like, but I think good/bad marks should only get +/- 1 repute, since they're incredibly easy to give out. House Olik 19:50, 12 April 2007 (CEST)

True, but you can only have a very small number of them - 1 or 2. Also the entire society is (theoretically) based around a character fulfilling his duty to his lord. Any "repute" lost from a bad mark can be recovered by working hard to get back in your lord's good graces... and whatever the Lord requires for that to happen can generate some very good roleplay. -- Murakama 20:09, 12 April 2007 (CEST)

Perhaps you should gain honor if your realm conquers or loses a neighboring region also, to make sure this doesn't blunt warfare. Malitia 20:15, 12 April 2007 (CEST)

I've found that having loyalties to your region and liege works very well: It makes you powerful friends when you need it. Yet again, if you want to progress in the realm's hiearchy, it's better not to tell everyone you'd rather see them whole realm rot than having your region occupied. ;) -Chénier 22:36, 12 April 2007 (CEST)

I love the idea and I really hope it adds the lord/vassal dynamic we've been looking for. That being said, will the new "Repute" stat be worth anything in-game (as the amount of honor and prestige you possess confer tangible benefits right now) or will it be more for show? Elenar 04:40, 13 April 2007 (CEST)

Perhaps also gain repute slowly over time for just having region stats remain at or over... say... 95%, and lose repute if you go under 75% on anything. Also, I think repute ought to effect honor somehow. Perhaps repute can gradually add or detract from honor? It might be worth it to start repute at 0, and each time you gain 10 repute (or maybe 15 or 20) you gain a point of honor, and each time you lose a certain amount of repute, you lose a point, and each time you gain/lose a point it resets? Just brainstorming here...