Difference between revisions of "Talk:Repute"

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Perhaps you should gain honor if your realm conquers or loses a neighboring region also, to make sure this doesn't blunt warfare. [[User:Malitia|Malitia]] 20:15, 12 April 2007 (CEST)
 
Perhaps you should gain honor if your realm conquers or loses a neighboring region also, to make sure this doesn't blunt warfare. [[User:Malitia|Malitia]] 20:15, 12 April 2007 (CEST)
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I've found that having loyalties to your region and liege works very well: It makes you powerful friends when you need it. Yet again, if you want to progress in the realm's hiearchy, it's better not to tell everyone you'd rather see them whole realm rot than having your region occupied. ;) -[[User:Chénier|Chénier]] 22:36, 12 April 2007 (CEST)

Revision as of 22:36, 12 April 2007

I like, but I think good/bad marks should only get +/- 1 repute, since they're incredibly easy to give out. House Olik 19:50, 12 April 2007 (CEST)

True, but you can only have a very small number of them - 1 or 2. Also the entire society is (theoretically) based around a character fulfilling his duty to his lord. Any "repute" lost from a bad mark can be recovered by working hard to get back in your lord's good graces... and whatever the Lord requires for that to happen can generate some very good roleplay. -- Murakama 20:09, 12 April 2007 (CEST)

Perhaps you should gain honor if your realm conquers or loses a neighboring region also, to make sure this doesn't blunt warfare. Malitia 20:15, 12 April 2007 (CEST)

I've found that having loyalties to your region and liege works very well: It makes you powerful friends when you need it. Yet again, if you want to progress in the realm's hiearchy, it's better not to tell everyone you'd rather see them whole realm rot than having your region occupied. ;) -Chénier 22:36, 12 April 2007 (CEST)