Talk:Pian en Luries

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Revision as of 22:43, 14 January 2008 by Chénier (talk | contribs)
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Ideas

First

Though I suppose you can ooc ban your way to maintaining the french flavour, the second part of the idea is unworkable, because power struggles cannot be engineered. First, power struggles can only really be prolonged in underpopulated realms, where you have no choice but to keep your foes until the very end, even though you know they are plotting a rebellion. The second reason is that you simply can't "plan" these things ahead, as I don't think you are gonna pick every lord and pre-decide the ruler... If the ruler or the dukes aren't ambitious, you can't do anything about it. Also, the king appoints the dukes, so in the end, even if it did start right, it's not durable.

Second

This one has much more merit. Pian en Luries starts in a pretty isolated stretch of land, with multiple sizeable cities left rogue around. As for the culture, well, you can't pre-decide that, it's all up to the players. The only way to plan a culture is to make sure you gather enough people who want that said culture and settle up there with them.

Just my thoughs. -Chénier 21:43, 14 January 2008 (CET)