Talk:Meiyo

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Revision as of 09:33, 22 December 2007 by Ceorl (talk | contribs) (forgot to sign it...)
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Great idea Aarth. Also, there could be duels regularly or a sword fight against the general for disobeying realm orders etc. Losing a duel lowers you honour in the realm and winning gains it (not actually altering your h/p). --Bengrindy

  • I don't exactly see the point of duels when orders are disobeyed. It only encourages making the best swordsman your General, rather than the one best suited for the job - which doesn't really fit the culture. (respect for wisdom and experience, honor your elders) Additionally, duels are really meant to be used only for serious questions of honor. If you recall, casual dueling was banned some time ago. -- Murakama 13:36, 13 December 2007 (CET)
    • Well, disobedience was a serious matter, but it usually resulted in seppuku, not dueling. And I doubt you'll find many people willing to kill off their characters for missing an order :P -Andrasta 13:38, 13 December 2007 (CET)
      • Seppuku is pretty much the last resort (can't win... save a bit of face before you die). e.g. when surrendering the "castle", the ritual suicide of "castle lords" are known to be used as a bargain token for the opponent to accept the surrender and not slaughter the soldiers. Disobey an order and kill yourself? ha! Rebel and killing the superior is more likely. Which can't happen in BM as there's no game mechanics for it. --Fodder 20:07, 19 December 2007 (CET)
        • Plenty of mechanics: duels 'till death and infiltrator assaults. Just like in real life! :D -Chénier 03:41, 20 December 2007 (CET)
          • I meant a proper rebellion, taking your army to assault your lord's castle and taking it over! There are no IC reasons for a lord to accept a duel. Do you think a buro would duel knowing he'll lose? Of course, one could name a champion or some such. If lost, is the lord forced to step down (by realm) and the rebel given the office? If the rest of the realm doesn't like it, they have no options to wage war on that region either (aside from yet another duel as above). So as I said, no game mechanics yet for warfare within a realm. --Fodder 08:00, 20 December 2007 (CET)
          • Or you could delete your char :) . Like i said, it is olny for the most heinous crime, not just any random crime eg, you are inactive hence you cannot obey orders, no need for Seppuku... Only in case of a rebellion, or a secession, or a shinobi assulting a fellow realm-mate. And if you dontwant to delete your character and regain your dishonor, you will be banned from the realm, caught if possible, hanged(if he is a shinobi), or denounced on the realm board Ceorl
            • Deleting your char sounds lamer than being killed in a random battle with a few rogue monsters, though. And that's pretty lame. -Chénier 05:44, 20 December 2007 (CET)
              • Getting killed by monsters is lame :P. But you can give a delete reason when you delete, so you can RP the last minutes before Seppuku. Or maybe a friend who helped you do it could RP your last word... It all depends on how /you/ look at it. Ceorl
                • Nah, I'll just never forgive those monsters. I always did tell everyone they were evil. :P -Chénier 12:55, 20 December 2007 (CET)
              • As for taking over your lord's region... I always wanted a greater duchal independance, so that dukes could fight eachother and whatnot... But anyways, have "rules" set up for that in your realm. If the lord is chalenged by one of his knights who fufills X criteria, he or a champion of his must duel him within Y time. The victor is lord of the region, the loser is kicked out. You'd have to inform yourself more of *who* would pull out these stunts though, probably not the average knight. Perhaps lords to their dukes, or marshals, or greedy council members, but I doubt the average knight would ('cause, for one, he wouldn't have the funds to recruit a sizeable army on his own). -Chénier 13:03, 20 December 2007 (CET)

--

Ideas

I have some ideas to offer:

Religion: have the realm support two religions, one based on Buddhism and one based on Shintoism.

Buddhism: multi-theist, meditation, suffering, enlightenment; focuses on mountain regions; name/symbol revolves around lotus or the eight-spoked wheel (Way of the Lotus? The Eightfold Path?)

Shintoism: nature worship, community, the seasons, the harvest; focuses on woodland regions; name/symbol revolves around nature (Naturalism?)

If Tom ever cracks down on national religions in non-Theocracies, this will give you ample protection.

The honor code should be simplified and clarified, or you'll have lots of arguments over whether someone violated #3 in order to follow #5, or whether #2 or #4 is more sacred, and silliness like that. I suggest something simple such as:

Honor, Duty, Glory

Or slightly more poetical:

Honor over Duty / Duty over Glory / Glory before Death / Death before Dishonor

Not sure if I want to join the ream yet. No character slots left. Anyway, hope that helps. GoldPanda 00:01, 11 December 2007 (CET)

Unless you get more players, and a decent ammount of ressources, you'll need to pick some remote baren lands on the western half as well, as land grabs won't be easy. -Chénier 00:56, 11 December 2007 (CET)

You've laid out some pretty good ideas here. I'm a little concerned that you've got an overly romantic idea of samurai, but it *is* a roleplaying game, so no biggie. Japanese history is chock full of warlords plotting against each other for land and power, sending assassins after their rivals and starting wars of conquest... it would make an excellent backdrop for the game. Just keep in mind that this is Battlemaster, not Japanmaster; what's important is that everyone can still have fun. Depending on how things work out with my characters, I would certainly consider playing there.
Also, If you're interested in a Shinto-style religion, look at Kamido. It's very close, with only a few tweaks here and there. -- Murakama 07:04, 11 December 2007 (CET)

True, it isn't Japanmaster but are you telling me that people couldn't enter Europe without been European? Another culture could be trying to take the western world here and this is the remainders of that colony or something. That doesn't change the game for anyone other than people in our realm and only for RP purposes. (Sorry but that came across as though i am having a go at you, i'm not :P) Bengrindy

Thanks i'll keep al this in mind. I especially want to see the cultural reaction with the meso-american realm, excellent RP ideas. About the religion, it would be excellent to have one that merges all the beleifs. Thanks for all the ideas.Ceorl

Hmm... I think I may get rid of Suzune and create a new character there. *thinks* Oh wait, with my adventurer I'll already have 3 characters anyway. I'll figure something out... --V2Blast talkII 08:49, 11 December 2007 (CET)


Don't forget that city you mentionned is one of the 4 starting realms, so no luck in CTOing it. It's Morek, I believe. -Chénier 04:31, 12 December 2007 (CET)


I changed it now :D. Ceorl


I like this idea, I will reserve a character for it when Dwilight will start. --Marco 12:19, 13 December 2007 (CET)

different scale/concept?

I was thinking if it shouldn't be lowered down a peg or 2. the ruler isn't the emperor and the general not the shogun.. So the "ruler" is the daiymo instead. the general. well.. that'll usually be the daiymo himself too, though one could define the general as.. well.. the military man that the daiymo rely on the most. banker and judge.. well. technically they'll be the daiymo too. so perhaps a tyranny would make more sense.

Either the emperor or the shogun (who sets up a bakufu) rules everything. Power-sharing as such didn't really exist. Heck, sometimes neither mean much, eg when Oda Nobunaga was going around kicking ass, including the shogun's ass, the emperor was pretty much a figurehead.

there could be a series of (small) realms (eventually) modelled on this warring against each other. (not necessarily always warring!) The emperor is an npc. One of the realm ruler would be the shogun (does game mechanics allow rulers to be dukes too?)... an honorific title that gets passed around different realms. perhaps can be used to direct the series of realms against some common enemy.

Perhaps every knight has to be a hero? though there were cowards not to mention people with brains rather than brawn too.

Perhaps you are looking at the system at an earlier age, whereas I tend to view things from Sengoku and beyond.8

  • I am viewing it from the 8th century till the 10th. And i am mixing up aspects of all the time periods, to add a little flavor. The little kingdoms part makes sense, but for that you need a lot of players. It will be one kingdom, until we have a base of at least 20 on the original realm. And I dont want it to be a tyranny. Game mechanics dont let you be a duke ruler, :/. Perhaps you have heard of the council of 5 elders. They were the daimyo, and the shogun was a part of them. And like i said, the emperor will rarely speak, unless asked to or if he really wants to. The daimyo and the council will decide matters. We are trying to take it as far as game mechanics will let us, but only so far. And i doubt i could force everyone to be a hero. Its just not enforceable. Ceorl