Talk:Better Maps/Polygon Maps

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Revision as of 12:49, 26 November 2010 by Tom (talk | contribs)
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Should this get implemented Tom, I think you'll be able to stop development on BM. You'll have finished your masterpiece! This is the missing link. For all that efforts have been made to empower those further down the hierarchy, this is the thing that will finally distil power all the way down. I dearly look forward to the day when Lords and Barons freely change allegiance as is their want and Monarchs have to offer this and that to secure the allegiances of various baronies and duchies in order to proximate their wars. The fighting there will be over Knights by Barons as they try to build up a strong personal powerbase in order to gamble for greater influence and independence. It's so juicy and delicious I can hardly wait! --Revan 15:46, 22 November 2010 (CET)

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OMG growing regions with multiple small pieces of ground. Does this also mean, a city could 'grow' or a castle could be created in a piece of the region? --Schreuders 22:00, 22 November 2010 (CET)

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Didn't "regions" tend to be geographical first and foremost, traditionally? (Bordeaux, Tuscany, etc...) I'll be honest, my first thoughts were:

  • Wow, realms lose some significance. It's the knights that determine a realm's borders now? Sounds odd.
  • What is the motivation for knights that are completely surrounded by fellow realms-mates? Now they have even less reason to go to war with other realms? Not sure if the intent is to cause civil-war (which I don't think it will).
  • Cities tend to have a lot of knights... do they get estates still? I don't see 10+ polygons in cities.
  • Where do Lords fit in all this? Since knights (who decide the regions if I understand correctly) are in control, do they elect one?

As you can see, lots of questions. Which is to be expected for a draft proposal :) It actually reminds me a lot of some fantasy RPGs that I play (rather than mimicing history), or maybe of city states, which I generally prefer (in RPGs anyways)! -- Corwyn 18:42, 24 November 2010 (CET)

Good points. Some region borders are indeed geographical, but others are just arbitrary. We could define the type of edge of a polygon, and make it so that a region can not expand across certain types (e.g. rivers). I am also thinking about a few other restrictions, to prevent mega-regions and too many tiny (one-estate) regions. And cities are a problem in this system. --Tom 11:49, 26 November 2010 (CET)