Talk:Adventurer Theories

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Revision as of 05:09, 27 December 2006 by Calvin November (talk | contribs) (nice work)
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Thoughts on layout, readability, ease of use or just general comments go here... Any observations should be made on the page itself. --The1exile 23:23, 21 December 2006 (CET)

I'll fill it up once I start resting again... Damn champion seriously wounded me... and I wanted a unique :( -Chénier 23:29, 21 December 2006 (CET)

Actually, I haven't insisted that it's non-linear. I did, however, wonder why you think it is. Not many things in BM are linear... --Tom 00:08, 22 December 2006 (CET)

Hmm.. This reminds me of my university time. True, you can approximate an unknown function, and often within a limited range the easiest approximation is a linear function. Very interesting. I'm surprised nobody has applied higher math yet, there should be enough geeks in the game. --Tom 15:27, 26 December 2006 (CET)
Yeah, there is one here. -- Gsklee 16:08, 26 December 2006 (CET)
I hadn't crossed out the idea, but liniar functions with a minute random factor seems to fit nicely. Also, for most games, server speed is an issue, I guessed that expodential functions weren't likely. --Ambeco 01:56, 27 December 2006 (CET)

Seems like to be exponential functions; correlation coefficients are high when the data are approximated this way. Also fit into my experience with the game.

On the Floor

f(x) = 2.8837e0.1607x

Primitive Room

f(x) = 6.1564e0.1366x

Common Room

f(x) = 4.8468e0.2208x

-- Gsklee 16:54, 26 December 2006 (CET)

You guys are impressive. Very impressive. I love this game. :) --Calvin November t/c on 04:09, 27 December 2006 (CET)