Difference between revisions of "Rumours"

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(Added rumor that bad things happen when non-normal units hunt.)
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'''Status:''' Bug?
 
'''Status:''' Bug?
  
'''Pro:'''
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'''Pro:''' Game logic should prevent performing police work twice during the same turn.  However, a bug reportedly exists which allows police work to be done (at least) three times during a single turn.
  
 
'''Con:''' Round-off errors might give the illusion of increased effectiveness.
 
'''Con:''' Round-off errors might give the illusion of increased effectiveness.

Revision as of 08:07, 16 July 2006

Below are some rumors which have been treated as fact by some characters, along with any evidence for or against the rumor.

Combat and Military Command

Bad things happen with units other than infantry set to normal hunt.

Rumor: "Archers are very bad when hunting, often they loose more men than they meet. Please, hunting is for infantry, cavalry, mixed infantry and special forces, not for archers."

Rumor: "If you're going to hunt you should set your unit to normal...if you set it to something else you could have bad results if you encounter the enemy."

Status: Unconfirmed.

Pro:

Con: I've done hunting with archers 5 or 6 times. I have only lost a man once. I haven't bothered keeping track of any statistics, but it didn't seem to me that my men were finding less enemy troops than any others. --Indirik 14:08, 12 July 2006 (CEST)

Bureaucratic Work and Region Maintenance

Quantity vs. quality

Rumor: "Do Police Work TWICE for 4 hours each. Gives your men break in between. (ooc:more effective than a single 8hours)"

Status: Bug?

Pro: Game logic should prevent performing police work twice during the same turn. However, a bug reportedly exists which allows police work to be done (at least) three times during a single turn.

Con: Round-off errors might give the illusion of increased effectiveness.