Difference between revisions of "Region Description Writing"

From BattleMaster Wiki
Jump to navigation Jump to search
m (Added a coupled ideas)
Line 24: Line 24:
 
* Add some pure flavour info. Invent a local drink, folklore, custom or other things that add atmosphere
 
* Add some pure flavour info. Invent a local drink, folklore, custom or other things that add atmosphere
 
* Explain some of the oddities of the region - why does it border on region X? Why does the woodland region contain a slip of rural? Why does the city expand further than other regions? Why is it marked as a badlands type?
 
* Explain some of the oddities of the region - why does it border on region X? Why does the woodland region contain a slip of rural? Why does the city expand further than other regions? Why is it marked as a badlands type?
 
+
* Explain the origin of the region name -- does it mean something in the old tongue?  Is it named after a local landmark or an ancient hero?
 +
* What's the weather like?  Does your desert region suffer from dust storms, is your coastal region humid?
  
  

Revision as of 00:16, 8 August 2007

This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.

Someone want to write this up into a nice, well-structured article? Please feel free to start... --Tom 17:34, 3 August 2007 (CEST)


A good region description is

  • Neutral
  • Objective
  • Fits within the BM style
  • Long enough to create atmosphere, but not so long that it gets tiring.
  • Factually correct - don't speak of the famous Academy if the region doesn't have one. Don't mention the bars in the harbour district if the entertainment option doesn't offer a trip to them.

Which means it shouldn't:

  • be an "advertisement" for the region, the realm or the duke
  • contain misinformation or spurious claims
  • have information that will be outdated quickly (sooner or later, some lord will forget to update it, if not you then your successor) - only include recent events if they have a major impact on the region (e.g. population almost extinguished by starvation)
  • repeat information that's displayed on the region details page anyway (e.g. population numbers, realm it belongs to, name of the lord, etc.)
  • assume actions on behalf of the reader - e.g. "as you walk through the city center looking for a tavern you notice..." will sound strange to an invasion force that came to loot the city to the ground. :-)


Some Ideas

Here are some ideas to flesh out the region description:

  • Add some pure flavour info. Invent a local drink, folklore, custom or other things that add atmosphere
  • Explain some of the oddities of the region - why does it border on region X? Why does the woodland region contain a slip of rural? Why does the city expand further than other regions? Why is it marked as a badlands type?
  • Explain the origin of the region name -- does it mean something in the old tongue? Is it named after a local landmark or an ancient hero?
  • What's the weather like? Does your desert region suffer from dust storms, is your coastal region humid?


Style

  • Use adjectives to liven up the description. "The tall, white spires of..." is a much better description than "The fortress of ..."
  • Don't overdo it with the adjectives :-) "tall, white spires" is good, "tall, white, bewildering, grey-marble spires" is almost certainly too much.