Difference between revisions of "Poryatown Press/Monster Compendium"

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==Recent Additions==
 
==Recent Additions==
<i>Juky 9th</i><br>
+
<i>July 13th</i><br>
 +
Le Mordie<br>
 +
"Le Mordie walk upon four legs, close to the ground. The beast has scales and a large, long mouth. It is green in colour, with dark eyes perched atop its long head. It bites and claws at you, the hide is impenetrable by spear and bow. Only by slicing along the scales can you wound it. They travel in small groups, called "Mordieurs", 3-7 individuals. They are active at night when they leave rivers."
 +
 
 +
<i>July 11th</i><br>
 +
Fithkin<br>
 +
"Bent over, a fithkin comes up to about 4 or 5 feet. With slimy scales, a bony crest and bulbous eyes the creature is quite repulsive to look at. It appears to have powerful hindquarters and weedy arms, but do not let that fool you; despite the creature's lack of obvious strength, it can be extremely dangerous. Fithkin are amphibious, and prefer to hunt in packs, wielding sharpened sticks and bone clubs or anything else that might come to hand. They are extremely efficient at fighting as a group, and appear to have a primitive hierarchy; when two packs go after a particularly worthy prize, they are quite capable of working in tandem. While fithkin seem to be able to live largely on fish, their diet includes large land dwelling creatures as well. Their favourite trick is to swim up coastal streams and ambush passing prey.
 +
 
 +
The most dangerous attribute of these monsters, however, is not their aptitude for teamwork, nor their ability to hide in any sort of water. Fithkin saliva contains a deadly poison that quickly putrefies their bites, turning them from mere annoyances into life threatening injuries. This means that any sort of combat with them is likely to result in a high proportion of casualties. The creatures' scales appear to be relatively efficient at repelling arrows, making close up fighting difficult to avoid, and in any case an engagement with the fithkin is likely to involve an ambush. The best counter to these monsters, therefore, should be in the form of pikemen, although the fithkin's speed often allows them to slip past polearms. Since they are amphibious, it is possible that they are scared of fire, in which case this could be used to ward them off. Fortunately, when a few of the creatures are killed they tend to retreat rather quickly, unless their coastal nests are threatened. Unfortunately, by this point several bites have probably already been inflicted. "
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 +
<i>July 9th</i><br>
 
Goatmen<br>
 
Goatmen<br>
 
"They are 6 to 7 feet tall, having the body of a man but the legs and head of a goat. The are stronger and faster then any man can be. The fight without fear and have an incredible stamina. They live in packs about 15 strong with a large alpha male leading them."<br>
 
"They are 6 to 7 feet tall, having the body of a man but the legs and head of a goat. The are stronger and faster then any man can be. The fight without fear and have an incredible stamina. They live in packs about 15 strong with a large alpha male leading them."<br>
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In the marshes locals have encountered a similar beast, it seems related but this one is able to swim and has a more green/blue like colour. It also is a little larger then its dessert cousin."
 
In the marshes locals have encountered a similar beast, it seems related but this one is able to swim and has a more green/blue like colour. It also is a little larger then its dessert cousin."
  
<i>July 11th</i><br>
 
Fithkin<br>
 
"Bent over, a fithkin comes up to about 4 or 5 feet. With slimy scales, a bony crest and bulbous eyes the creature is quite repulsive to look at. It appears to have powerful hindquarters and weedy arms, but do not let that fool you; despite the creature's lack of obvious strength, it can be extremely dangerous. Fithkin are amphibious, and prefer to hunt in packs, wielding sharpened sticks and bone clubs or anything else that might come to hand. They are extremely efficient at fighting as a group, and appear to have a primitive hierarchy; when two packs go after a particularly worthy prize, they are quite capable of working in tandem. While fithkin seem to be able to live largely on fish, their diet includes large land dwelling creatures as well. Their favourite trick is to swim up coastal streams and ambush passing prey.
 
 
The most dangerous attribute of these monsters, however, is not their aptitude for teamwork, nor their ability to hide in any sort of water. Fithkin saliva contains a deadly poison that quickly putrefies their bites, turning them from mere annoyances into life threatening injuries. This means that any sort of combat with them is likely to result in a high proportion of casualties. The creatures' scales appear to be relatively efficient at repelling arrows, making close up fighting difficult to avoid, and in any case an engagement with the fithkin is likely to involve an ambush. The best counter to these monsters, therefore, should be in the form of pikemen, although the fithkin's speed often allows them to slip past polearms. Since they are amphibious, it is possible that they are scared of fire, in which case this could be used to ward them off. Fortunately, when a few of the creatures are killed they tend to retreat rather quickly, unless their coastal nests are threatened. Unfortunately, by this point several bites have probably already been inflicted. "
 
 
[[Category:DMC|#]]
 
[[Category:DMC|#]]

Revision as of 03:22, 14 July 2008

Monster Compendium of Dwilight
Index | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Z Index A

Detailing Four Monsters Detailing Monsters Since 1008 Updated By Two Nobles
Found In Two Realms A Poryatown Press Publication With Two Reporters

The Monster Compendium of Dwilight is a constant work in progress that will detail many, if not all the monsters found on the island chain known as Dwilight. As new lands are being explored and more beasts discovered, we expect this project to grow immensely, but we are determined to keep up as much as we can. As this is a Poryatown Press Project, all new additions will receive some renown in each of the Press's publications.

Recent Additions

July 13th
Le Mordie
"Le Mordie walk upon four legs, close to the ground. The beast has scales and a large, long mouth. It is green in colour, with dark eyes perched atop its long head. It bites and claws at you, the hide is impenetrable by spear and bow. Only by slicing along the scales can you wound it. They travel in small groups, called "Mordieurs", 3-7 individuals. They are active at night when they leave rivers."

July 11th
Fithkin
"Bent over, a fithkin comes up to about 4 or 5 feet. With slimy scales, a bony crest and bulbous eyes the creature is quite repulsive to look at. It appears to have powerful hindquarters and weedy arms, but do not let that fool you; despite the creature's lack of obvious strength, it can be extremely dangerous. Fithkin are amphibious, and prefer to hunt in packs, wielding sharpened sticks and bone clubs or anything else that might come to hand. They are extremely efficient at fighting as a group, and appear to have a primitive hierarchy; when two packs go after a particularly worthy prize, they are quite capable of working in tandem. While fithkin seem to be able to live largely on fish, their diet includes large land dwelling creatures as well. Their favourite trick is to swim up coastal streams and ambush passing prey.

The most dangerous attribute of these monsters, however, is not their aptitude for teamwork, nor their ability to hide in any sort of water. Fithkin saliva contains a deadly poison that quickly putrefies their bites, turning them from mere annoyances into life threatening injuries. This means that any sort of combat with them is likely to result in a high proportion of casualties. The creatures' scales appear to be relatively efficient at repelling arrows, making close up fighting difficult to avoid, and in any case an engagement with the fithkin is likely to involve an ambush. The best counter to these monsters, therefore, should be in the form of pikemen, although the fithkin's speed often allows them to slip past polearms. Since they are amphibious, it is possible that they are scared of fire, in which case this could be used to ward them off. Fortunately, when a few of the creatures are killed they tend to retreat rather quickly, unless their coastal nests are threatened. Unfortunately, by this point several bites have probably already been inflicted. "

July 9th
Goatmen
"They are 6 to 7 feet tall, having the body of a man but the legs and head of a goat. The are stronger and faster then any man can be. The fight without fear and have an incredible stamina. They live in packs about 15 strong with a large alpha male leading them."
Leapers
"In the dessert on might encountered beasts locally referred to as "Leapers", they're small but fast. While afraid alone they do dare to attack small mobs or even an army when they have the numbers. They are perfect ambushers hiding under the sands and rocks the dessert and can easily overwhelm a careless unit when they have the numbers. Their brown sandish scales offer some protection but the real danger are there small claws and teeth. As said, these small creatures about 2 feet in height can live solitaire or in enormous packs.

In the marshes locals have encountered a similar beast, it seems related but this one is able to swim and has a more green/blue like colour. It also is a little larger then its dessert cousin."