New Economy

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Revision as of 16:11, 1 February 2009 by Tom (talk | contribs)
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This page explains how the new economy we are currently asking you to help us detail, works. Please read it carefully the first time you rate a region.

The rating page shows you some details of the region to help you:

  • region name
  • Type
  • Location
  • a picture from the map
  • the region description if the region has one

Then it asks you to rate all the production sectors in two values:

Quality

is how well this sector works in this region.

While there might be a mine or two in a non-mountain region, for example, it is probably not very lucrative. Or while there are certainly a few farms in a badlands or woodlands region, they are probably not as good as they would be in a rural region. Even if the map shows no major rivers or coast, there might be small rivers and lakes in the region for fishing, but it won't be very productive.

You get the picture

Size

is the percentage of the region's population that you'd expect to work in this sector. In a rural region, most people will work in farming, while cities will have a good part of their population in manufacturing, trade and administration. Woodlands will probably have many people working as hunters or loggers, and so on. If it doesn't add up to exactly 100%, don't worry, we'll re-calculate it so it does.


Guidelines and hints

Obviously, the region type and location should be a major guideline. You can usually see the location on the map as well.

Some examples:

  • Rural regions will usually have the majority of their population working in farming
  • Mountain regions will usually have mines and stoneworks
  • Woodland regions should have some hunting and quite a bit of logging
  • Cities will usually have just a little farming (in the outskirts) but lots of manufacturing and trade
  • Coastal or river regions will almost always have at least a bit of fishing

Also remember that quality and size are quite intentionally two different values. A region with one small mountain in it might be rated badlands, or rural or woodland, and it will probably have a low percentage for mining and/or stoneworks, but the quality of those might be high. On the other hand of the spectrum, a badlands region might offer nothing but some farming, fishing and hunting, which would mean high percentages for those sectors, but low quality.

In costal or river cities, there will probably be some fishing, but it will not be as good due to all the traffic, the pollution, and the fact that the fishers have to share the port with other vessels.

Places inbetween large cities, or on roads, near bridges, etc. will probably have some trading going on. A rural region right next to the only bridge for miles could have a small, but profitable, community of traders. A city at the same place would have a large trading guild, but the quality would be less due to the size and competition.