Difference between revisions of "Message"

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==BattleMaster Menu Messages== __TOC__
 
==BattleMaster Menu Messages== __TOC__
  

Revision as of 09:14, 14 August 2006

This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.

==BattleMaster Menu Messages==

Messages are really simple things. They only have three elements: A sender, a context and the message text.

Every message always has a context. There is never a message without context. Contexts are also never implicitly set, clients always have to explicitly choose a context. Contexts are always specified using a string and a number.

Contexts are much like mailboxes or folders.


Contexts

The string in a context identifier is one of the below.

news
Global news. This context has no IDs and will work the same no matter which ID is supplied (i.e. the ID is ignored). It is read-only for all players.
info
Player-specific information. ID is the PlayerID. Read-only, everything in here is messages from the game engine. Stuff like completed character sales, etc. goes here.
local
Local chat and announcements. ID is the location ID and this context is available for all locations the player has licenses in.
player
Every player has exactly one personal context. Players can send into the player context of any other player, but only read from their own player context. The context number is the player ID.
combat
Every combat is it's own context. Only participants and spectators can send and read these contexts. The context number is the combat ID.

Options

Heirarchy

"Your Nation"

Message Groups

Foreigners

Mentor

Current Region

Guilds/Orders

Options, right side

Other Options

Read Measssages