Difference between revisions of "Marshal"

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(Added more options for the marshall and about allies)
m (→‎Marshal: fixing typos, added clarifications)
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==Marshal==
 
==Marshal==
  
* The Marshal is in command of a sub part of the main army.  Each city is entitled to have a Marshal designated for their city, and each Duchy under that city falls under the command of that Marshal.  Every Troop Leader in alleigance with that Marshal, or regions swarn to that city are all under the command of that Marshal (This includes all TL in that realm, and any allies that are fighting with you, if more than one Marshal is present, the senior one takes charge)
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* The Marshal is in command of a subpart of the main army.  Each city is entitled to have a Marshal designated for their city, and each Duchy under that city falls under the command of that Marshal.  Every Troop Leader in alleigance with that Marshal, or regions sworn to that city are all under the command of that Marshal (this includes all TL in that realm, and any allies that are fighting with you; if more than one Marshal is present, the senior one takes command).
  
* The Marshal has the options to take command of his army.  Depending on his leadership skills, this can be a good thing, or devistating in combat.  The Marshal should be chosen carefully.  As the marshal of the army of (whatever city you command), you regularily meet the command staff in the planning tent, where you can review and change your settings for the next battles.  Note that these settings will only go into effect if you take command in the battle, which depends on your leadership skills, army sizes present and a few other factors, including a bit of luck.
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* The Marshal has the options to take command of his army.  Depending on his Leadership skills, this can be a good thing, or devistating in combat.  The Marshal should be chosen carefully.  As the Marshal of the army of (whatever city you command), you regularily meet the command staff in the planning tent, where you can review and change your settings for the next battles.  Note that these settings will only go into effect if you take command in the battle, which depends on your Leadership skills, army sizes present and a few other factors, including a bit of luck.
  
* A Marshal has the ability to asses his army, by viewing their current status.  How ready they are, their combat strength, their unit size and where they are.  Readiness is a rough estimate of how much more combat the unit can take before suffering serious consequences. It takes into account morale, equipment damage, cohesion and how many of the men are wounded.  
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* A Marshal has the ability to asses his army, by viewing their current status.  How ready they are, their combat strength, their unit size and where they are.  Readiness is a rough estimate of how much more combat the unit can take before suffering serious consequences. It takes into account Morale, Equipment Damage, Cohesion and how many of the men are wounded.  
  
* A Marshal also has the ability to set command staff settings.  This allows him to make line settings for his entire reporting crew.  You can choose on offense to set it to "Infantry Chage, Cavalry Charge or Archer Opening, Waves, Soften and Charge or leave it unspecified.  For Defensive settings, you are able to set it to Fortification Deploy, Infantry wall deploy or leave it unspecified. When the Marshal's Leadership increases more options become avaliable such as Mixed Lines and Delay and wound. Depending on our experience as a leader, you may or may not be able to take charge of the army.
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* A Marshal also has the ability to make command staff settings.  This allows him to make line settings for his entire reporting crew.  You can choose, on offense, to set it to "Infantry Charge", "Cavalry Charge", "Archer Opening", "Waves", "Soften and Charge" or leave it unspecified.  For defensive settings, you are able to set them to "Fortification Deploy", "Infantry Wall Deploy" or leave it unspecified. When the Marshal's Leadership increases more options become avaliable such as "Mixed Lines" and "Delay and Wound". Depending on our experience as a leader, you may or may not be able to take charge of the army.
  
* You can also issue a standing order.  A standing order is simply a short text that all troop leaders in your army will see as the first message in their message list whenever they read their messages. In other words: It saves you the trouble of repeating the same order again and again.
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* You can also issue a standing order.  A standing order is simply a short text that all troop leaders in your army will see as the first message in their message list whenever they read their messages. In other words: it saves you the trouble of repeating the same order again and again.

Revision as of 17:00, 4 August 2006


Marshal

  • The Marshal is in command of a subpart of the main army. Each city is entitled to have a Marshal designated for their city, and each Duchy under that city falls under the command of that Marshal. Every Troop Leader in alleigance with that Marshal, or regions sworn to that city are all under the command of that Marshal (this includes all TL in that realm, and any allies that are fighting with you; if more than one Marshal is present, the senior one takes command).
  • The Marshal has the options to take command of his army. Depending on his Leadership skills, this can be a good thing, or devistating in combat. The Marshal should be chosen carefully. As the Marshal of the army of (whatever city you command), you regularily meet the command staff in the planning tent, where you can review and change your settings for the next battles. Note that these settings will only go into effect if you take command in the battle, which depends on your Leadership skills, army sizes present and a few other factors, including a bit of luck.
  • A Marshal has the ability to asses his army, by viewing their current status. How ready they are, their combat strength, their unit size and where they are. Readiness is a rough estimate of how much more combat the unit can take before suffering serious consequences. It takes into account Morale, Equipment Damage, Cohesion and how many of the men are wounded.
  • A Marshal also has the ability to make command staff settings. This allows him to make line settings for his entire reporting crew. You can choose, on offense, to set it to "Infantry Charge", "Cavalry Charge", "Archer Opening", "Waves", "Soften and Charge" or leave it unspecified. For defensive settings, you are able to set them to "Fortification Deploy", "Infantry Wall Deploy" or leave it unspecified. When the Marshal's Leadership increases more options become avaliable such as "Mixed Lines" and "Delay and Wound". Depending on our experience as a leader, you may or may not be able to take charge of the army.
  • You can also issue a standing order. A standing order is simply a short text that all troop leaders in your army will see as the first message in their message list whenever they read their messages. In other words: it saves you the trouble of repeating the same order again and again.