Difference between revisions of "Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor 5/1/24"

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Latest revision as of 18:52, 1 May 2024

Battle of Garuck Udor
Part of (rogue)

Date 5/1/2024
Location Garuck Udor
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 11 other
Formations
Casualties
0 8


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  1753190980
2DMonsters(Monsters)(rogue)8 otherline  1020005
3DMonsters(Monsters)(rogue)3 otherline  300003


Total:
1 attackers (70 SF)
2 defenders (11 other)
Total combat strengths: 1753 vs. 1320

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
   2 (8-M)
3 (3-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 311 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 311
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 373 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 373 (0 from close combat and 373 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (70-S)
  2 (6-M)
3 (3-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 547 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 547
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 656 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 656 (0 from close combat and 656 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (70-S)
  3 (3-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 1051 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1051
Monsters (3) advance towards the enemy.


Monsters (3) take 1261 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1261 (0 from close combat and 1261 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.