Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Nuas 5/14/23
Battle of Nuas | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
17 other | 326 Arch, 30 Cav, 201 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
17 | 14 |
Battle in Nuas
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 8 other | line | 930 | 0 | 0 | 8 | |
2 | A | Monsters | (Monsters) | (rogue) | 3 other | line | 260 | 93 | 2 | 3 | |
3 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 795 | 501 | 12 | 6 | |
4 | D | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1344 | 964 | 2 | 0 | |
5 | D | Bloodmen | Samson | Luria Nova | 67 SF | box | 1460 | 1409 | 3 | 0 | |
6 | D | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1633 | 1191 | 3 | 0 | |
7 | D | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1836 | 1134 | 3 | 0 | |
8 | D | the Black guard | Richard | Luria Nova | 112 Arch | box | 964 | 551 | 2 | 0 | |
9 | D | Tidemothers Chargers | Lexis | Luria Nova | 30 Cav | wedge | 726 | 908 | 2 | 14 |
Total:
3 attackers (17 other)
6 defenders (326 Arch, 30 Cav, 201 SF)
Total combat strengths: 1985 vs. 7963
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (3-M) 3 (6-M) | 1 (8-M) | 4 (57-S) 5 (67-S) 6 (77-S) 7 (214-A) 8 (112-A) | 9 (30-C) |
Astra Legionnaire (4) fire on Monsters (1), scoring 510 hits.
Royal Heliacal Guards (7) fire on Monsters (1), scoring 679 hits.
Bloodmen (5) fire on Monsters (1), scoring 615 hits.
the Black guard (8) fire on Monsters (1), scoring 256 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 642 hits.
Total ranged hits suffered: Attackers: 2702, Defenders: 0
Tidemothers Chargers (9) ride on, closing in on the enemy.
Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 3242 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 3242 (0 from close combat and 3242 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders
Turn No. 2
2 (3-M) 3 (6-M) | 9 (30-C) | 4 (57-S) 5 (67-S) 6 (77-S) 7 (214-A) 8 (112-A) |
the Black guard (8) fire on Monsters (3), scoring 295 hits.
Gold Scorpions (6) fire on Monsters (3), scoring 549 hits.
Astra Legionnaire (4) fire on Monsters (2), scoring 454 hits.
Bloodmen (5) fire on Monsters (2), scoring 794 hits.
Royal Heliacal Guards (7) fire on Monsters (3), scoring 455 hits.
Total ranged hits suffered: Attackers: 2547, Defenders: 0
Tidemothers Chargers (9) ride on, closing in on the enemy.
Monsters (3) and Monsters (2) advance towards the enemy.
Close Combat (Center Line):
Tidemothers Chargers (9) score 247 hits on Monsters (2).
Tidemothers Chargers (9) score 661 hits on Monsters (3).
Monsters (3) score 501 hits on Tidemothers Chargers (9).
Monsters (2) score 93 hits on Tidemothers Chargers (9).
Total close combat hits suffered: Attackers: 908, Defenders: 594
Tidemothers Chargers (9) take 594 hits in close combat, which cause 14 casualties.
Monsters (3) take 2220 hits (661 in close combat, 1559 from archer fire), which cause 6 casualties, wiping the unit out.
Monsters (2) take 1745 hits (247 in close combat, 1498 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 3965 (908 from close combat and 3057 from ranged), Defenders: 594 (594 from close combat and 0 from ranged)
Total casualties: 9 attackers, 14 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.