Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Herle 6/2/22
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
103 Inf, 44 SF | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 12 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 2nd Legion | John Jr | Luria Nova | 103 Inf | box | 1446 | 0 hits | 0 kills | 0 losses | |
2 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1296 | 1480 hits | 10 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1440 | 0 hits | 0 kills | 12 losses |
Total:
2 attackers (103 Inf, 44 SF)
1 defenders (16 other)
Total combat strengths: 2742 vs. 1440
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (103-I) | 2 (44-S) | 3 (16-M) |
Vihased vennad (2) move closer to get better shots.
2nd Legion (1) advance towards the enemy.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (103-I) | 2 (44-S) | 3 (16-M) |
Vihased vennad (2) fire on Monsters (3), scoring 504 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 504
2nd Legion (1) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 605 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 605 (0 from close combat and 605 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (103-I) 2 (44-S) | 3 (12-M) |
Vihased vennad (2) fire on Monsters (3), scoring 976 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 976
2nd Legion (1) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 1171 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1171 (0 from close combat and 1171 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.