Luria Nova/Campaign Records/Offensive Campaigns/Battle in Thar Gortauth 5/19/22
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
69 SF | 28 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
16 | 28 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Crimson Crusaders | Elias | Luria Nova | 69 SF | line | 1758 | 6590 hits | 24 kills | 16 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 920 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 2195 | 861 hits | 16 kills | 20 losses |
Total:
1 attackers (69 SF)
2 defenders (28 other)
Total combat strengths: 1758 vs. 3115
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (69-S) | 3 (20-M) | 2 (8-M) |
The Crimson Crusaders (1) fire on Monsters (3), scoring 819 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 819
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 983 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 983 (0 from close combat and 983 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (69-S) | 3 (16-M) | 2 (8-M) |
The Crimson Crusaders (1) fire on Monsters (3), scoring 1484 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1484
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 1781 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1781 (0 from close combat and 1781 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
1 (69-S) | 3 (8-M) | 2 (8-M) |
The Crimson Crusaders (1) fire on Monsters (3), scoring 1615 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1615
Monsters (3) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 2):
20 Luria Nova banners are visible in the melee.
Monsters (3) score 861 hits on The Crimson Crusaders (1).
The Crimson Crusaders (1) score 1179 hits on Monsters (3).
Total close combat hits suffered: Attackers: 861, Defenders: 1179
Monsters (3) take 3117 hits (1179 in close combat, 1938 from archer fire), which cause 8 casualties, wiping the unit out.
The Crimson Crusaders (1) take 861 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 861 (861 from close combat and 0 from ranged), Defenders: 3117 (1179 from close combat and 1938 from ranged)
Total casualties: 16 attackers, 8 defenders
Turn No. 4
1 (53-S) | 2 (8-M) |
The Crimson Crusaders (1) fire on Monsters (2), scoring 1493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1493
Monsters (2) advance towards the enemy.
Monsters (2) take 1792 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1792 (0 from close combat and 1792 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.