Luria Nova/Campaign Records/Offensive Campaigns/Battle in Irvington 6/1/22
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
94 SF | 24 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 18 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Imperium Hunters | Lance | Luria Nova | 50 SF | wedge | 1292 | 1074 hits | 8 kills | 0 losses | |
2 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1305 | 1137 hits | 8 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 720 | 0 hits | 0 kills | 4 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1320 | 0 hits | 0 kills | 14 losses |
Total:
2 attackers (94 SF)
2 defenders (24 other)
Total combat strengths: 2597 vs. 2040
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (50-S) 2 (44-S) | 3 (5-M) | 4 (19-M) |
Vihased vennad (2) fire on Monsters (3), scoring 484 hits.
The Imperium Hunters (1) fire on Monsters (3), scoring 409 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 893
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1072 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1072 (0 from close combat and 1072 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (50-S) 2 (44-S) | 4 (19-M) |
Vihased vennad (2) fire on Monsters (4), scoring 426 hits.
The Imperium Hunters (1) fire on Monsters (4), scoring 257 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 683
Monsters (4) advance towards the enemy.
Monsters (4) take 820 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 820 (0 from close combat and 820 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (50-S) 2 (44-S) | 4 (12-M) |
The Imperium Hunters (1) fire on Monsters (4), scoring 408 hits.
Vihased vennad (2) fire on Monsters (4), scoring 227 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 635
Monsters (4) advance towards the enemy.
Monsters (4) take 762 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 762 (0 from close combat and 762 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.