Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields II 5/28/23

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Battle of Fissoa Fields
Part of Luria Nova

Date 5/28/2023
Location Fissoa Fields
Weather Calm wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
43 other 12 Inf, 343 Arch, 226 SF
Formations
no particular formation
Casualties
40 0


Battle in Fissoa Fields

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)32 otherline  19100 hits0 kills32 losses
2AMonsters(Monsters)(rogue)11 otherline  10750 hits0 kills8 losses
3DAstra LegionnaireLanceLuria Nova57 SFwedge  8891306 hits9 kills0 losses
4DBloodmenSamsonLuria Nova67 SFbox  10491103 hits6 kills0 losses
5DGold ScorpionsLeonidLuria Nova77 SFbox  1119690 hits5 kills0 losses
6DHellersRojakLuria Nova25 SFline  560550 hits3 kills0 losses
7DRoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  11721016 hits6 kills0 losses
8DSentinels(militia/guard unit)Luria Nova21 Archline  294220 hits1 kills0 losses
9Dthe Black guardRichardLuria Nova108 Archbox  809511 hits3 kills0 losses
10DThe Lost and ForgottenSigurdLuria Nova12 Infbox  2220 hits0 kills0 losses


Total:
2 attackers (43 other)
8 defenders (12 Inf, 343 Arch, 226 SF)
Total combat strengths: 2985 vs. 6114

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (32-M)
2 (11-M)
    6 (25-S)
8 (21-A)
3 (57-S)
4 (67-S)
5 (77-S)
7 (214-A)
9 (108-A)
10 (12-I)
 


Sentinels (8) move closer to get better shots.
Royal Heliacal Guards (7) move closer to get better shots.
Gold Scorpions (5) move closer to get better shots.
Astra Legionnaire (3) move closer to get better shots.
the Black guard (9) move closer to get better shots.
Hellers (6) fire on Monsters (1), scoring 116 hits.
Bloodmen (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 116, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 139 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 139 (0 from close combat and 139 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

   1 (31-M)
2 (11-M)
  8 (21-A)
3 (57-S)
4 (67-S)
5 (77-S)
6 (25-S)
7 (214-A)
9 (108-A)
10 (12-I)
  


the Black guard (9) fire on Monsters (1), scoring 224 hits.
Gold Scorpions (5) fire on Monsters (1), scoring 278 hits.
Sentinels (8) fire on Monsters (2), scoring 69 hits.
Hellers (6) fire on Monsters (2), scoring 157 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 602 hits.
Royal Heliacal Guards (7) fire on Monsters (2), scoring 323 hits.
Bloodmen (4) fire on Monsters (2), scoring 594 hits.
Total ranged hits suffered: Attackers: 2247, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 1325 hits from archer fire, which cause 12 casualties.
Monsters (2) take 1372 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2697 (0 from close combat and 2697 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 20 attackers, 0 defenders

Turn No. 3

    1 (19-M)
 8 (21-A)
3 (57-S)
4 (67-S)
5 (77-S)
6 (25-S)
7 (214-A)
9 (108-A)
10 (12-I)
   


Royal Heliacal Guards (7) fire on Monsters (1), scoring 693 hits.
Gold Scorpions (5) fire on Monsters (1), scoring 412 hits.
the Black guard (9) fire on Monsters (1), scoring 287 hits.
Hellers (6) fire on Monsters (1), scoring 277 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 704 hits.
Bloodmen (4) fire on Monsters (1), scoring 509 hits.
Sentinels (8) fire on Monsters (1), scoring 151 hits.
Total ranged hits suffered: Attackers: 3033, Defenders: 0
Monsters (1) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 3640 hits from archer fire, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 3640 (0 from close combat and 3640 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 19 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.