Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa Fields II 5/28/23

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Battle of Fissoa Fields
Part of Luria Nova

Date 5/28/2023
Location Fissoa Fields
Weather Calm wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
43 other 12 Inf, 343 Arch, 226 SF
Formations
no particular formation
Casualties
40 0


Battle in Fissoa Fields

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 32 other line 1910 0 0 32
2 A Monsters (Monsters) (rogue) 11 other line 1075 0 0 8
3 D Astra Legionnaire Lance Luria Nova 57 SF wedge 889 1306 9 0
4 D Bloodmen Samson Luria Nova 67 SF box 1049 1103 6 0
5 D Gold Scorpions Leonid Luria Nova 77 SF box 1119 690 5 0
6 D Hellers Rojak Luria Nova 25 SF line 560 550 3 0
7 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1172 1016 6 0
8 D Sentinels (militia/guard unit) Luria Nova 21 Arch line 294 220 1 0
9 D the Black guard Richard Luria Nova 108 Arch box 809 511 3 0
10 D The Lost and Forgotten Sigurd Luria Nova 12 Inf box 222 0 0 0


Total:
2 attackers (43 other)
8 defenders (12 Inf, 343 Arch, 226 SF)
Total combat strengths: 2985 vs. 6114

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (32-M)
2 (11-M)
    6 (25-S)
8 (21-A)
3 (57-S)
4 (67-S)
5 (77-S)
7 (214-A)
9 (108-A)
10 (12-I)
 


Sentinels (8) move closer to get better shots.
Royal Heliacal Guards (7) move closer to get better shots.
Gold Scorpions (5) move closer to get better shots.
Astra Legionnaire (3) move closer to get better shots.
the Black guard (9) move closer to get better shots.
Hellers (6) fire on Monsters (1), scoring 116 hits.
Bloodmen (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 116, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 139 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 139 (0 from close combat and 139 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

   1 (31-M)
2 (11-M)
  8 (21-A)
3 (57-S)
4 (67-S)
5 (77-S)
6 (25-S)
7 (214-A)
9 (108-A)
10 (12-I)
  


the Black guard (9) fire on Monsters (1), scoring 224 hits.
Gold Scorpions (5) fire on Monsters (1), scoring 278 hits.
Sentinels (8) fire on Monsters (2), scoring 69 hits.
Hellers (6) fire on Monsters (2), scoring 157 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 602 hits.
Royal Heliacal Guards (7) fire on Monsters (2), scoring 323 hits.
Bloodmen (4) fire on Monsters (2), scoring 594 hits.
Total ranged hits suffered: Attackers: 2247, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 1325 hits from archer fire, which cause 12 casualties.
Monsters (2) take 1372 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2697 (0 from close combat and 2697 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 20 attackers, 0 defenders

Turn No. 3

    1 (19-M)
 8 (21-A)
3 (57-S)
4 (67-S)
5 (77-S)
6 (25-S)
7 (214-A)
9 (108-A)
10 (12-I)
   


Royal Heliacal Guards (7) fire on Monsters (1), scoring 693 hits.
Gold Scorpions (5) fire on Monsters (1), scoring 412 hits.
the Black guard (9) fire on Monsters (1), scoring 287 hits.
Hellers (6) fire on Monsters (1), scoring 277 hits.
Astra Legionnaire (3) fire on Monsters (1), scoring 704 hits.
Bloodmen (4) fire on Monsters (1), scoring 509 hits.
Sentinels (8) fire on Monsters (1), scoring 151 hits.
Total ranged hits suffered: Attackers: 3033, Defenders: 0
Monsters (1) advance towards the enemy.
The Lost and Forgotten (10) advance towards the enemy.


Monsters (1) take 3640 hits from archer fire, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 3640 (0 from close combat and 3640 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 19 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.