Difference between revisions of "Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier II 3/25/22"
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− | + | {{Infobox Military Conflict |conflict= Battle of Cadier |partof= (rogue) |image= |caption= |date= 3/25/2022 |place= [[Cadier]] |weather= Strong wind |territory=none |result= Attacker Victory |combatant1= Luria Nova|combatant2= (rogue) |commander1= |commander2= |strength1= 56 SF|strength2= 31 other |formation1= |formation2= |rounds= 5|casualties1= 0 |casualties2= 27}}__NOTOC__ Battle in Cadier<br/><table bgcolor=#DEDEEA><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>CS</th><th>Hits Scored</th><th>Soldiers killed</th><th>Soldiers lost</th></tr><tr><td style="text-align: center;">1</td><td style="text-align: center;">A</td><td><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" /></td><td>1st Lurian Special Forces</td><td>Wassgandr</td><td style="text-align: center;">Luria Nova</td><td style="text-align: center;">56 SF</td><td style="text-align: center;">box</td><td style="text-align: right;"> 1150</td><td style="text-align: right; ">3601 hits</td><td style="text-align: center; ">22 kills</td><td style="text-align: center; ">0 losses</td></tr><tr><td style="text-align: center;">2</td><td style="text-align: center;">D</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">6 other</td><td style="text-align: center;">line</td><td style="text-align: right;"> 390</td><td style="text-align: right; ">0 hits</td><td style="text-align: center; ">0 kills</td><td style="text-align: center; ">6 losses</td></tr><tr><td style="text-align: center;">3</td><td style="text-align: center;">D</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">11 other</td><td style="text-align: center;">line</td><td style="text-align: right;"> 875</td><td style="text-align: right; ">0 hits</td><td style="text-align: center; ">0 kills</td><td style="text-align: center; ">9 losses</td></tr><tr><td style="text-align: center;">4</td><td style="text-align: center;">D</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">14 other</td><td style="text-align: center;">line</td><td style="text-align: right;"> 1245</td><td style="text-align: right; ">0 hits</td><td style="text-align: center; ">0 kills</td><td style="text-align: center; ">12 losses</td></tr></table><br>Total:<br>1 attackers (56 SF)<br>3 defenders (31 other)<br>Total combat strengths: 1150 vs. 2510<br><br>The region owner (rogue) and their allies defend.<br>The Luria Nova troops attack because they are at war with (rogue).<br><br>Strong winds and gusts are making ranged combat a game of luck.<br><br>Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.<br>Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: black;"><b>Turn No. 1</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1 (56-S)<br></span></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;">2 (6-M)<br>3 (11-M)<br></span></td><td width="9%"><span style="color: #9696FF;">4 (14-M)<br></span></td><td width="9%"> </td><td width="9%"> </td></tr></table><br><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1st Lurian Special Forces (1) move closer to get better shots.<br></span><span class="UID_-122000 UID_-122415 UID_-121398 ">Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.<br></span><br/><br><span style="color: black;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><P><span style="color: black;"><b>Turn No. 2</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1 (56-S)<br></span></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;">2 (6-M)<br>3 (11-M)<br></span></td><td width="9%"><span style="color: #9696FF;">4 (14-M)<br></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><br><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1st Lurian Special Forces (1) fire on Monsters (3), scoring 534 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 534</b></span><br><span class="UID_-122000 UID_-122415 UID_-121398 ">Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.<br></span><br/><br>Monsters (3) take 641 hits from archer fire, which cause 4 casualties.<br><span style="color: black;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 641 (0 from close combat and 641 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 0 attackers, 4 defenders</b></span><br><P><span style="color: black;"><b>Turn No. 3</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1 (56-S)<br></span></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;">2 (6-M)<br>3 (7-M)<br></span></td><td width="9%"><span style="color: #9696FF;">4 (14-M)<br></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><br><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1st Lurian Special Forces (1) fire on Monsters (3), scoring 771 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 771</b></span><br><span class="UID_-121398 UID_-122000 UID_-122415 ">Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.<br></span><br/><br>Monsters (3) take 925 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.<br><span style="color: black;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 925 (0 from close combat and 925 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 0 attackers, 5 defenders</b></span><br><P><span style="color: black;"><b>Turn No. 4</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1 (56-S)<br></span></span></td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;">2 (6-M)<br></span></td><td width="9%"><span style="color: #9696FF;">4 (14-M)<br></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><br><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1st Lurian Special Forces (1) fire on Monsters (2), scoring 1195 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 1195</b></span><br><span class="UID_-122415 UID_-121398 ">Monsters (4) and Monsters (2) advance towards the enemy.<br></span><br/><br>Monsters (2) take 1434 hits from archer fire, which cause 6 casualties, wiping the unit out.<br><span style="color: black;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1434 (0 from close combat and 1434 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 0 attackers, 6 defenders</b></span><br><P><span style="color: black;"><b>Turn No. 5</b></span><br><table style="background-color: #116811; width: 100%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1 (56-S)<br></span></span></td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;">4 (14-M)<br></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><br><span class="UID_7643 "><img src="/testing/banner_image.php?shape=x&color[]=black&color[]=black&color[]=black&color[]=black&color[]=gold&color[]=black&color[]=gold&color[]=black&color[]=gold" />1st Lurian Special Forces (1) fire on Monsters (4), scoring 1101 hits.<br></span><span style="color: black;"><b>Total ranged hits suffered: Attackers: 0, Defenders: 1101</b></span><br>Monsters (4) advance towards the enemy.<br><br/><br>Monsters (4) take 1321 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.<br><span style="color: black;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1321 (0 from close combat and 1321 from ranged)</b></span><br><span style="color: black;"><b>Total casualties: 0 attackers, 12 defenders</b></span><br><br><b><span style="color: #FFC0C0;">Attacker Victory!</span></b><br><P>The locals are grateful for defeating the evil forces plaguing their region. <br/> |
Latest revision as of 22:02, 25 March 2022
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
56 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 27 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | 1st Lurian Special Forces | Wassgandr | Luria Nova | 56 SF | box | 1150 | 3601 hits | 22 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 390 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 875 | 0 hits | 0 kills | 9 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1245 | 0 hits | 0 kills | 12 losses |
Total:
1 attackers (56 SF)
3 defenders (31 other)
Total combat strengths: 1150 vs. 2510
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (56-S) | 2 (6-M) 3 (11-M) | 4 (14-M) |
1st Lurian Special Forces (1) move closer to get better shots.
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (56-S) | 2 (6-M) 3 (11-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 534
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 641 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 641 (0 from close combat and 641 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (56-S) | 2 (6-M) 3 (7-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (3), scoring 771 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 771
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 925 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 925 (0 from close combat and 925 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (56-S) | 2 (6-M) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (2), scoring 1195 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1195
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 1434 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1434 (0 from close combat and 1434 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (56-S) | 4 (14-M) |
1st Lurian Special Forces (1) fire on Monsters (4), scoring 1101 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1101
Monsters (4) advance towards the enemy.
Monsters (4) take 1321 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1321 (0 from close combat and 1321 from ranged)
Total casualties: 0 attackers, 12 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.