Luria Nova/Campaign Records/Home Defence/Skirmish in Libba 6/15/23
Battle of Libba | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 134 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Libba
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1493 | 803 hits | 3 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1827 | 1048 hits | 3 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1392 | 494 hits | 2 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1255 | 0 hits | 0 kills | 10 losses |
Total:
3 attackers (112 Arch, 134 SF)
1 defenders (10 other)
Total combat strengths: 4712 vs. 1255
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) 3 (112-A) | 4 (10-M) |
the Black guard (3) move closer to get better shots.
Gold Scorpions (2) fire on Monsters (4), scoring 617 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 827
Monsters (4) advance towards the enemy.
Monsters (4) take 992 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 992 (0 from close combat and 992 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (57-S) 2 (77-S) | 3 (112-A) | 4 (6-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 431 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 593 hits.
the Black guard (3) fire on Monsters (4), scoring 494 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1518
Monsters (4) advance towards the enemy.
Monsters (4) take 1822 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1822 (0 from close combat and 1822 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.