Difference between revisions of "Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 4/27/24"

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Latest revision as of 14:05, 27 April 2024

Battle of Ciarin Tut
Part of Unknown

Date 4/27/2024
Location Ciarin Tut
Weather Quite windy
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
48 Arch 18 other
Formations
Casualties
34 12


Battle in Ciarin Tut

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ALighthouse PatrolAhmadkin ImadLuria Nova4 Archline  10734734
2AMunro GuardsTheodore LaurentiusLuria Nova44 Archline  6541154730
3DMonsters(Monsters)(rogue)12 otherline  1175862248
4DMonsters(Monsters)(rogue)6 otherline  400306104


Total:
2 attackers (48 Arch)
2 defenders (18 other)
Total combat strengths: 761 vs. 1575

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (4-A)
2 (44-A)
   3 (12-M)
4 (6-M)
   


Lighthouse Patrol (1) fire on Monsters (3), scoring 53 hits.
Munro Guards (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 53
Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 64 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 64 (0 from close combat and 64 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (4-A)
2 (44-A)
 3 (11-M)
4 (6-M)
    


Munro Guards (2) fire on Monsters (3), scoring 353 hits.
Lighthouse Patrol (1) fire on Monsters (4), scoring 49 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 402
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 424 hits from archer fire, which cause 2 casualties.
Monsters (4) take 59 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 483 (0 from close combat and 483 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

   1 (4-A)
2 (44-A)
3 (9-M)
4 (5-M)
     


Lighthouse Patrol (1) fire on Monsters (3), scoring 62 hits.
Munro Guards (2) fire on Monsters (3), scoring 501 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 563
Monsters (4) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 1):
Munro Guards (2) score 89 hits on Monsters (3).
Munro Guards (2) score 44 hits on Monsters (4).
Monsters (4) score 119 hits on Munro Guards (2).
Monsters (3) score 630 hits on Munro Guards (2).
Total close combat hits suffered: Attackers: 749, Defenders: 133

Munro Guards (2) take 749 hits in close combat, which cause 21 casualties.
Monsters (4) take 44 hits in close combat, which cause 1 casualties.
Monsters (3) take 765 hits (89 in close combat, 676 from archer fire), which cause 4 casualties.
Total hits suffered: Attackers: 749 (749 from close combat and 0 from ranged), Defenders: 809 (133 from close combat and 676 from ranged)
Total casualties: 21 attackers, 5 defenders

Turn No. 4

   1 (4-A)
2 (23-A)
3 (5-M)
4 (4-M)
      


Lighthouse Patrol (1) fire carefully into the close combat near them.
Lighthouse Patrol (1) fire on Monsters (3), scoring 77 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 77


Close Combat (Attacker Line 1):
Monsters (4) score 104 hits on Munro Guards (2).
Monsters (3) score 232 hits on Munro Guards (2).
Munro Guards (2) score 77 hits on Monsters (3).
Munro Guards (2) score 90 hits on Monsters (4).
Total close combat hits suffered: Attackers: 336, Defenders: 167

Monsters (4) take 90 hits in close combat, which cause 1 casualties.
Monsters (3) take 169 hits (77 in close combat, 92 from archer fire), which cause 1 casualties, making the unit retreat from the battlefield.
Munro Guards (2) take 336 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 336 (336 from close combat and 0 from ranged), Defenders: 259 (167 from close combat and 92 from ranged)
Total casualties: 12 attackers, 2 defenders

Turn No. 5

   1 (4-A)
4 (3-M)
      


Lighthouse Patrol (1) fire on Monsters (4), scoring 78 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 78
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
Monsters (4) score 83 hits on Lighthouse Patrol (1).
Lighthouse Patrol (1) score 28 hits on Monsters (4).
Total close combat hits suffered: Attackers: 83, Defenders: 28

Monsters (4) take 122 hits (28 in close combat, 94 from archer fire), which cause 1 casualties, making the unit retreat from the battlefield.
Lighthouse Patrol (1) take 83 hits in close combat, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 83 (83 from close combat and 0 from ranged), Defenders: 122 (28 from close combat and 94 from ranged)
Total casualties: 4 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.