Luria Nova/Campaign Records/Home Defence/Battle in Vaal II 2/1/24

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Information

Scribe Note, 1 turns old:



Battle in Vaal
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Angry German PeassantsOskarLuria Nova138 Infline  1176
2A Argent GuardAlushaarLuria Nova64 SFbox  1097
3A Astra LegionnaireLanceLuria Nova70 SFwedge  1725
4A Felsenbachi Bolt ThrowersMoriaLuria Nova76 SFbox  1685
5A HeliacalWassgandrLuria Nova150 MIbox  1350
6A HellersRojakLuria Nova60 SFbox  1129
7A The EndSamsonLuria Nova64 SFbox  1474
8A Winged PhalanxNjalLuria Nova50 SFbox  1215
9DMonsters(Monsters)(rogue)15 otherline  1325
10DMonsters(Monsters)(rogue)9 otherline  915

Total:
8 attackers (138 Inf, 150 MI, 384 SF)
2 defenders (24 other)
Total combat strengths: 10851 vs. 2240

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrath takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (150-M)
2 (64-S)
3 (70-S)
4 (76-S)
6 (60-S)
7 (64-S)
8 (50-S)
1 (138-I)
  9 (15-M)
 10 (9-M)
  

Argent Guard (2) fire on Monsters (9), scoring 160 hits.
Heliacal (5) move closer to get better shots.
Hellers (6) fire on Monsters (9), scoring 194 hits.
Winged Phalanx (8) fire on Monsters (9), scoring 563 hits.
Astra Legionnaire (3) fire on Monsters (9), scoring 506 hits.
The End (7) fire on Monsters (9), scoring 774 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (9), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2931
Angry German Peassants (1) advance towards the enemy.
Monsters (9) and Monsters (10) advance towards the enemy.


Monsters (9) take 3517 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3517 (0 from close combat and 3517 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 2

   2 (64-S)
3 (70-S)
4 (76-S)
5 (150-M)
6 (60-S)
7 (64-S)
8 (50-S)
  1 (138-I)
  10 (9-M)
   

Hellers (6) fire on Monsters (10), scoring 190 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (10), scoring 393 hits.
Heliacal (5) move closer to get better shots.
The End (7) fire on Monsters (10), scoring 604 hits.
Winged Phalanx (8) fire on Monsters (10), scoring 256 hits.
Argent Guard (2) fire on Monsters (10), scoring 316 hits.
Astra Legionnaire (3) fire on Monsters (10), scoring 334 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2093
Angry German Peassants (1) advance towards the enemy.
Monsters (10) advance towards the enemy.


Monsters (10) take 2512 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2512 (0 from close combat and 2512 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.
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