Difference between revisions of "Looting"

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When in an enemy region, you may '''loot''' the [[region]] to the ground if you so wish. The type of looting may have different effects, such as gaining [[gold]], burning food or damaging [[production]] and [[morale]] in the region. Looting is done for a minimum of three hours.
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#redirect [[Help:Looting]]
 
 
Stealing tax gold is the primary way of gaining [[gold]], and is thus the most productive form of looting for gaining gold. If your men are to kill, rape and burn, [[morale]] and productivity of the region will fall significantly. Pillaging and marauding across the plains will lower productivity and perhaps gain some gold, while looting an isolated village has the same effect but with greater gains in gold and less destruction of infrastructure. You can also spread your time out and do all of these equally, which can have mixed results. Gold is most plentiful for the looting when it is close to [[tax]] day, and will reduce the amount of gold your enemy will be able to tax out of the region even after you have left.
 
 
 
However, looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in loyalty toward your [[realm]], and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.
 
 
 
[[Category:War]]
 

Latest revision as of 16:56, 25 May 2012

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