Difference between revisions of "Enhanced Diplomacy"

From BattleMaster Wiki
Jump to navigation Jump to search
m
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{RightTOC}}
 
== Introduction ==
 
== Introduction ==
A new diplomacy system is currently available for testing. Under this enhanced system, relations between realms are not limited to the narrow definitions set forth in the standard [[diplomacy]] settings. Instead, relations between realms are determined by smaller treaties or declarations. Each treaty or declaration covers a smaller facet of the relationship. As a result realms can more finely control the scope of the relationship between them.
+
Treaties are arbitrary, free-form agreements between one or more realms. Yes, a realm can sign a treaty with itself, and there are quite a few creative uses for such a treaty, from a (secret) declaration of war to internal politics.
  
== Diplomats and Ambassadors ==
+
Treaties do not have game-mechanic effects. That also means that their potential is unlimited, anything that can be put into words can be put into a treaty.
 +
 
 +
 
 +
 
 +
=== Diplomats and Ambassadors ===
 
[[Class|Diplomats]] are nobles that have declared themselves to be dedicated to managing the relationship between their realm and another. The ruler of the realm can officially recognize the diplomat and appoint them as an official ambassador of the realm. Ambassadors have the power to sign treaties on behalf of their realm.
 
[[Class|Diplomats]] are nobles that have declared themselves to be dedicated to managing the relationship between their realm and another. The ruler of the realm can officially recognize the diplomat and appoint them as an official ambassador of the realm. Ambassadors have the power to sign treaties on behalf of their realm.
  
== Types of Treaties ==
+
Diplomats can draft new treaties and can propose treaties to other realms.
Treaties are grouped into the following four categories: Military, Economic, Cultural and Other.
+
 
 +
 
 +
=== Writing Treaties ===
 +
Any diplomat can draft a new treaty, but it requires the ruler or an ambassador to sign it.
 +
 
 +
As soon as a treaty has been signed by one or more foreign realms, only ambassadors can change it. Changing anything in a treaty requires re-signing by all signatories.
 +
 
 +
 
 +
=== Proposing Treaties ===
 +
In order to propose a treaty to a foreign realm, a diplomat has to be in the territory of the target realm. When he is, an option to propose any treaty that his own realm has already signed will appear in his ''Politics'' page. Note that only signed treaties can be proposed, drafts can not. This safeguard ensures that while simple diplomats can write treaties, only ambassadors can take the necessary step to make them available to outsiders.
 +
 
 +
 
 +
=== Signatories ===
 +
The only complicated thing about treaties is the signing process. There are various stages in which a signature can be.
 +
The basic principle is a signature can be made or withdrawn by ambassadors at any time.
 +
 
 +
Any change to an existing treaty, including proposing it to new partners, requires all realms that had already signed it to re-sign. After all, they might not be happy with the change or the new partner.
 +
 
 +
To keep record, realms that previously signed a treaty or explicitly withdrew their signature will still be listed as signatories, with an identification of their non-agreement signature status.
  
===Military Treaties===
 
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 100%; font-size: 100%; text-align: left; background:#f5f5f5;"
 
! Type !! Description
 
|-
 
| Alliance || An agreement for mutual unrestricted military support.<br />
 
Under this treaty, parties will aid each other in battle, even if doing so means breaking another treaty.
 
|-
 
| Cease Fire || With this agreement, the parties will cease hostile activities against each other.<br />
 
While the <i>Cease Fire</i> is in effect, troops of the parties will not attack each other in neutral regions. They will continue to defend their own regions. Looting and other hostile actions are disallowed.
 
|-
 
| Conquest || Declaration of intent to conquer part of the enemy.<br />
 
Under a <i>Declaration of Conquest</i> a specific region can be taken from its current owner. This declaration makes the initiation of takeovers possible, and the signers troops will fight the defending troops while the treaty is in effect.
 
|-
 
| Defense Pact || An agreement to aid each other in battle.<br />
 
Under this treaty, parties will aid each other in battle, unless doing so would mean breaking another treaty.
 
|-
 
| Passage Rights || This is an agreement that troops may be moved peacefully through each others lands.<br />
 
While this treaty is in effect, parties may move their troops into and through the others lands.<br />
 
Behaviour of those troops is guided by other treaties.
 
|-
 
| Peace Treaty || An agreement between two parties to initiate no hostile acts against each other.<br />
 
While this treaty is in effect, parties' troops will not attack each other. Looting and similar hostile actions are also disallowed.<br />
 
In addition, the parties respect each others territories. <i>Passage Rights</i> and <i>Open</i> or <i>Closed Borders</i> are respected.
 
|-
 
| Plundering || Declaration of an intent to plunder an enemy at will. It is much like a raid declaration, except that it is not against a specific region.<br />
 
Under a <i>Plundering Declaration</i>, looting and similar actions against all regions of the enemy are allowed. Takeovers are not.
 
|-
 
| Raid || Declaration of an intent to raid a specific enemy region.<br />
 
Under a <i>Raid Declaration</i>, looting and similar actions against the region are allowed. Takeovers are not.
 
|-
 
| War || Declaration of all-out war.<br />
 
Under a <i>Declaration of War</i> any and all hostile activities against an enemy are sanctioned, including looting, takeovers and other acts, without limit.
 
|}<br clear="all" />
 
  
===Economic Treaties===
 
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 100%; font-size: 100%; text-align: left; background:#f5f5f5;"
 
! Type !! Description
 
|-
 
| Embargo || A declaration making all trade with the target illegal<br />
 
While the <i>Embargo</i> is in effect, caravans can not be sent to the target, traders of the target can not trade on the market places of the signing parties, and traders of the signers are disallowed to trade with the target.
 
|-
 
| Facilities Sharing || An agreement to share use of each others' workshops. With this treaty signed, signers allow each other access to the local workshops for repairs, etc.
 
|-
 
| Trade Agreement || The <i>Trade Agreement</i> grants common traders of the signing parties to trade at each others market places.<br />
 
As long as this treaty is in effect, the parties can send caravan missions to each others regions.
 
|}<br clear="all" />
 
  
===Cultural Treaties===
+
{{stub}}
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 100%; font-size: 100%; text-align: left; background:#f5f5f5;"
 
! Type !! Description
 
|-
 
| Closed Borders || A declaration that any nobles of the target are unwanted and will be arrested  on sight.<br />
 
As long as this declaration is in effect, nobles of the target are under a high risk to be arrested when entering or moving through the signers regions.
 
|-
 
| Expelled Diplomats || A declaration that diplomats of the target no longer enjoy immunity.
 
|-
 
| Open Borders || An agreement that nobles may visit each others lands without fear of arrest.<br />
 
As long as this treaty is in effect, nobles of the signing parties can enter and move through all regions of the signers, as long as they do not have troops with them.<br />
 
The movement of troops (and thus nobles with a unit of troops) is regulated by a <i>Passage Rights</i> treaty.
 
|}<br clear="all" />
 
  
===Other Treaties===
 
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 100%; font-size: 100%; text-align: left; background:#f5f5f5;"
 
! Type !! Description
 
|-
 
| Free Form || A <i>Free Form Treaty</i> can cover any aspects or agreements not covered by other treaties.<br /><i>This treaty has no game-mechanics behind it, and enforcement of any rules agreed to is left to the players.</i>
 
|}
 
  
 
[[Category:Economy]]
 
[[Category:Economy]]
 +
[[Category:Diplomacy]]
 +
[[Category:Legal Instruments]]

Latest revision as of 23:43, 17 February 2014

Introduction

Treaties are arbitrary, free-form agreements between one or more realms. Yes, a realm can sign a treaty with itself, and there are quite a few creative uses for such a treaty, from a (secret) declaration of war to internal politics.

Treaties do not have game-mechanic effects. That also means that their potential is unlimited, anything that can be put into words can be put into a treaty.


Diplomats and Ambassadors

Diplomats are nobles that have declared themselves to be dedicated to managing the relationship between their realm and another. The ruler of the realm can officially recognize the diplomat and appoint them as an official ambassador of the realm. Ambassadors have the power to sign treaties on behalf of their realm.

Diplomats can draft new treaties and can propose treaties to other realms.


Writing Treaties

Any diplomat can draft a new treaty, but it requires the ruler or an ambassador to sign it.

As soon as a treaty has been signed by one or more foreign realms, only ambassadors can change it. Changing anything in a treaty requires re-signing by all signatories.


Proposing Treaties

In order to propose a treaty to a foreign realm, a diplomat has to be in the territory of the target realm. When he is, an option to propose any treaty that his own realm has already signed will appear in his Politics page. Note that only signed treaties can be proposed, drafts can not. This safeguard ensures that while simple diplomats can write treaties, only ambassadors can take the necessary step to make them available to outsiders.


Signatories

The only complicated thing about treaties is the signing process. There are various stages in which a signature can be. The basic principle is a signature can be made or withdrawn by ambassadors at any time.

Any change to an existing treaty, including proposing it to new partners, requires all realms that had already signed it to re-sign. After all, they might not be happy with the change or the new partner.

To keep record, realms that previously signed a treaty or explicitly withdrew their signature will still be listed as signatories, with an identification of their non-agreement signature status.


This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.